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We Are The Lambda Generation. LambdaGeneration is a website dedicated to the video game Half-Life. ( We're basically really passionate about crowbars, headcrabs and anyone who has goatee with a PhD in theoretical physics… )

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MisterAddy

MisterAddy

Articles by MisterAddy

An Extensive Review of Prospekt – The Good, The Bad and The Ugly

Half-Life

Prospekt is a single-player, stand-alone Source Engine game out now on Steam. Set in the Half-Life universe, players take on the role of corporal Adrian Shepherd, protagonist of Opposing Force. Revived from stasis, you are tasked with assisting Gordon Freeman with his trip to Nova Prospekt during the events of Half-Life 2.

Having released only last week, it is fair to say that Prospekt has already attracted a significant amount of criticism from the community. For the purposes of this review, we have chosen to take a systematic look at its strengths, and potential for improvement, in each of the key areas that apply to mods in general.

Please note, this review contains spoilers.

Half-Life RTS Lambda Wars Hits Steam

Half-Life

So far, the adventures of Gordon Freeman have always been told from a first-person perspective (and should probably stay that way). But the Half-Life universe is full of opportunities, and who could pass on the chance of taking a bird’s eye view to command an army of resistance fighters or order a barrage of headcrab shells? Lambda Wars is a real time strategy game that makes all this possible.

Puzzle Through a Forgotten Future in Steam, Tracks, Trouble and Riddles

Source

Steam, Tracks, Trouble and Riddles is a mod that gives a very good first impression. After a well presented main menu, a slick comic-book introduction brings us forward to the year 2525, via an alternate history in which the failure to resolve the Cuba Missile Crisis leads to the extinction of humanity and the rise of the machines. It’s an intriguing backstory, and the promise of exploring a retro-futuristic world run by B-movie robots is definitely a compelling one.

A Guide to Lighting in Source – Part One

Source

Thanks to our previous Source tutorials you may have created an excellent map, but without lighting your players are going to feel left in the dark.

There are a range of different entities responsible for providing illumination in the Source engine, and the number and complexity of options open to you depends on which game you are mapping for. This guide will begin with basic lighting for Half-Life 2 and other Source 2007 games, before shedding some light on more complicated techniques.

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