We Are The Lambda Generation. LambdaGeneration is a website dedicated to the video game Half-Life. ( We're basically really passionate about crowbars, headcrabs and anyone who has goatee with a PhD in theoretical physics… )

Combine OverWiki, The Original Half-Life and Portal Wiki, Turns 10

As of today, February 12th 2016, CombineOverwiki - The original Half-Life and Portal Wiki, turns 10 years old.

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Community Spotlight: A New Feature by LambdaGeneration – Featuring something created by the community here every week.

Other Community Spotlight: A New Feature by LambdaGeneration – Featuring something created by the community here every week.

Hello and welcome to the new LambdaGeneration! One of the main new features of the site is ‘Community Spotlight’. For an entire week, Monday-Sunday, we will be giving content creators the opportunity to have their work independently showcased across our entire website.

The purpose of this feature is to give a dedicated platform to the diverse amount of community generated content that is out there. We will be showcasing both new and old work from a wide range of mediums.

Examples of things which will be featured include:

  • Short films and movies
  • Game modifications
  • Animations
  • Maps
  • Artwork of all mediums
  • Physical creations
  • Comics
  • Other websites
  • Projects

We felt it was only fair that we started the first proper Community Spotlight after the websites launch, so we will be releasing the first Spotlight article on Monday 7th October (1 week).

We will be choosing what to feature ourselves, however if you want to share your work or informs us of someone else’s with us, you can email it in to one of the sites sections by email. Alternatively you can submit your work to our Tumblr feed where we will likely feature it even if it not chosen for the Spotlight.

Spotlight posts will be placed into the sections which relate to the subject best and so it is anticipated that the majority of Spotlight posts will be categorised within Modding & Development, Multimedia & Film, Art & Creations and some in Community & Projects. They also have their own article format so they are permanently archived together. We would like to create a visual archive of the Community Spotlight posts in the future with some sort of rating/favouriting system so that you can interact more with the work featured.

Bare in mind that there are only 52 weeks per year and to cope with the huge amount content we want to feature there is an organised queue/calendar for the spotlight, so don’t be disappointed if your work isn’t featured around the time you submitted it, it could still be upcoming!

If we want to feature your work, we will attempt to get in touch with you the week prior to when we would like to feature yours. We also have plans to do interviews with creators if they are willing to, either in text based or audio based (which would also be featured on our YouTube channel).

LambdaGeneration came to be as a result of the inspiration from the Valve and Half-Life Community and so we would like to share more of that with you in a way which can exchange inspiration back to content creators by giving them a place of promotion.

Get creating!

New “Portal Done Pro-er” Speedrun Smashes Previous Portal 1 World Record

Portal New “Portal Done Pro-er” Speedrun Smashes Previous Portal 1 World Record

A year and a half ago, in late 2010, Michael “DemonStrate” Yanni created a jaw-dropping 9-minute speedrun of the original Portal, titled “Portal Done Pro. It was the new world-record time for the fastest playthrough of Portal 1, and understandably, it was widely publicized at the time.

But you know what they say: records are made to be broken. And yesterday, PDP’s world record was not only broken, but smashed wide open. Read on!

Half-Life Alpha Dating From September 1997, Finds Its Way Online After 15 Years

Half-Life Half-Life Alpha Dating From September 1997, Finds Its Way Online After 15 Years

The original Half-Life was first announced in early 1997, initially set for that year’s holiday season. But one very impressive E3 1997 showing later, and suddenly Half-Life was on everyone’s radar – expectations were ramping up, and suddenly, Valve were in the center of the gaming world’s attention. And so, later that year, close to their projected release date, Valve decided that a delay was in order. Once they’d attained it, a lot of the pressure was off, and the team at Valve spent began to intensely evaluate every aspect of the game, and all of the content they had created in one year of development.

And while there had been a considerable amount of progress, and the game itself was in very good shape, it just seemed like there was something missing – as Valve engineer Ken Birdwell stated in The Final Hours of Half-Life, the game simply wouldn’t have gone “over the edge anywhere“. To Valve, it seemed like Half-Life could be a lot more revolutionary and a lot more groundbreaking. Thus, in late 1997, an entire game’s worth of content and design was completely scrapped, and Half-Life underwent a complete redesign, fully from the ground up.

What gamers eventually got one year later in November of 1998, amounts to an entirely new game (in fact, according to Ken Birdwell, it really is a Half-Life 2 of sorts). But what happened to the Half-Life that never was – the “Half-Life 0” that Valve unceremoniously threw out the door?

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