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We Are The Lambda Generation. LambdaGeneration is a website dedicated to the video game Half-Life. ( We're basically really passionate about crowbars, headcrabs and anyone who has goatee with a PhD in theoretical physics… )

Combine OverWiki, The Original Half-Life and Portal Wiki, Turns 10

As of today, February 12th 2016, CombineOverwiki - The original Half-Life and Portal Wiki, turns 10 years old.

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A Call for Collaboration

Other A Call for Collaboration

Update 11th August: Thanks to everyone who emailed in!

If anyone is still interested, we are still looking for contributors to cover the following specific topics:

  • Garry’s Mod – Modding news, playthoughs, gamemode/map reviews, comics! etc.
  • Portal Series – Modding news, mod/map reviews, community creativity eg.fan-films, artwork etc.
  • Left4Dead Series – Official news, modding news, map reviews, community creativity eg.fan-films
  • DOTA 2 – Official news, events coverage, community projects

We are also appealing to anyone who is interested in producing video content, such as playthroughs, mod/map/gamemode reviews and video tutorials.

Also, if you are someone who is interested in producing very occasional articles for the site, we are always interested in publishing ‘guest articles’ as opposed to dedicating yourself as a contributor.

Jaw-Dropping Half-Life 1 Speedrun: Single-Segment, in 32:55

Half-Life Jaw-Dropping Half-Life 1 Speedrun: Single-Segment, in 32:55

Speedrunning! It’s been around since 1994. Some consider it a form of art, some don’t. But what we do know about it is that it is damn fun to watch! I mean, come on. Whether you’re watching a Quake speedrun, a Metroid speedrun, or what have you, it’s almost as entertaining as actually playing the game in question.

There’s two main types of speedruns: single-segment speedruns and multi-segment speedruns. The latter is a speedrun in which the runner does not actually do it in one sitting – he does it in multiple sittings, in multiple segments to ensure perfection and correct any mistakes. The former is a speedrun made out of one single segment. No pausing, no saving. One single sitting. That means every time you make a mistake, you either bear with it, or call off the entire thing and start over. So a single-segment represents the ultimate test of skill and endurance.

The Valve community hasn’t shied away from speedrunning either. Last year’s astounding 9-minute Portal speedrun by DemonStrate still holds the world record for Portal speedruns. And there’s also been numerous Half-Life speedruns – single-segment, multi-segment, crowbar-only, you name it, these guys have probably done it.

The world speedrunning record for Half-Life 1 is still held by Blake “Spider-Waffle” Piepho, who completed his infamous “Half-Life in Half an Hour” speedrun (for which a series of commentary videos can be found here) in October of 2006, with a time of 29 minutes and 41 seconds. Blake’s also done a number of other Half-Life speedruns. For more information on Half-Life speed runs in particular, head over to Source Runs. You should also check out the Speed Demo Archive, and the Speed Run Wiki.

But let’s get to business, shall we?

Steamcast Podcast Renamed Due to Trademark Problems

Steam Steamcast Podcast Renamed Due to Trademark Problems

If you’ve been a follower of the Steamcast Podcast and have been wondering what happened to their website, Twitter and RSS feed, don’t worry they’re still around, just under a different name.

Due to a legal problem regarding the name ‘Steamcast’, the podcast has had to rename itself to ‘Steamchat Podcast’, which fortunately has also allowed them to keep their logo and acronym intact.

Making The Sandvich

Team Fortress Making The Sandvich

As you know, I have just returned from my perilous journey in Timbuktu, where the Internet and Half-Life are outlawed! Hit that “More” button to hear about my adventures!

LambdaGeneration on Steamcast!

Other

Yes, you read that title correctly.

The staff of LG will be doing an interview episode with the kind folks at Steamcast!

We’re doing the episode today, and it should be out soon!

Inaki, Alex and I will be on.

So keep a lookout for us in the next Steamcast episode!

Community Spotlight: A New Feature by LambdaGeneration – Featuring something created by the community here every week.

Other Community Spotlight: A New Feature by LambdaGeneration – Featuring something created by the community here every week.

Hello and welcome to the new LambdaGeneration! One of the main new features of the site is ‘Community Spotlight’. For an entire week, Monday-Sunday, we will be giving content creators the opportunity to have their work independently showcased across our entire website.

The purpose of this feature is to give a dedicated platform to the diverse amount of community generated content that is out there. We will be showcasing both new and old work from a wide range of mediums.

Examples of things which will be featured include:

  • Short films and movies
  • Game modifications
  • Animations
  • Maps
  • Artwork of all mediums
  • Physical creations
  • Comics
  • Other websites
  • Projects

We felt it was only fair that we started the first proper Community Spotlight after the websites launch, so we will be releasing the first Spotlight article on Monday 7th October (1 week).

We will be choosing what to feature ourselves, however if you want to share your work or informs us of someone else’s with us, you can email it in to one of the sites sections by email. Alternatively you can submit your work to our Tumblr feed where we will likely feature it even if it not chosen for the Spotlight.

Spotlight posts will be placed into the sections which relate to the subject best and so it is anticipated that the majority of Spotlight posts will be categorised within Modding & Development, Multimedia & Film, Art & Creations and some in Community & Projects. They also have their own article format so they are permanently archived together. We would like to create a visual archive of the Community Spotlight posts in the future with some sort of rating/favouriting system so that you can interact more with the work featured.

Bare in mind that there are only 52 weeks per year and to cope with the huge amount content we want to feature there is an organised queue/calendar for the spotlight, so don’t be disappointed if your work isn’t featured around the time you submitted it, it could still be upcoming!

If we want to feature your work, we will attempt to get in touch with you the week prior to when we would like to feature yours. We also have plans to do interviews with creators if they are willing to, either in text based or audio based (which would also be featured on our YouTube channel).

LambdaGeneration came to be as a result of the inspiration from the Valve and Half-Life Community and so we would like to share more of that with you in a way which can exchange inspiration back to content creators by giving them a place of promotion.

Get creating!

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