We Are The Lambda Generation. LambdaGeneration is a website dedicated to the video game Half-Life. ( We're basically really passionate about crowbars, headcrabs and anyone who has goatee with a PhD in theoretical physics… )

The Next Generation

Today, October 10th 2017, marks 10 years since the release of Half-Life 2: Episode 2. Today is also the day we're announcing something exciting that's coming to LambdaGeneration soon. Rather than go on about things in an article, we created a video instead to talk about, where we've been, thoughts…

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Steam Halloween Sale Goes Live (Technically, It’s Gone Undead)


This might be a shock to you, because it certainly was to me: Halloween hasn’t actually started yet. We’ve still got about a day left, yet anything remotely Halloween-related has already been going on for a few days now. How will I be able to celebrate… uhh, the World Day for Audiovisual Heritage on the 27th of October, when people are just going around asking for candy while dressed as video game characters (some of them even appear to be dressed as homeless people, although they tend to ask for money instead)? That’s just not right, not right at all.

But what if cheap horror games are involved? Then… well, I suppose all sins are forgiven after all. Screw you, Audiovisual Heritage Day! It’s time to play Killing Floor with my friends!

Life with Lamarr – Amazing Webcomic And Website!

Other Life with Lamarr – Amazing Webcomic And Website!

It was a slooooow day down at LG headquarters.

I was preview-shopping, and drinking away my sorrows (don’t worry, it was Sprite) on not being able to buy s**t in terms of games this holiday.

I was also worried because in terms of community stuff… we don’t have much to write about, other than Pinky’s huge mega-mod update article.


Podcast 17 To Interview Lead Developer of Hypovolemia

Other Podcast 17 To Interview Lead Developer of Hypovolemia

[UPDATE: The recording is over. Stay tuned to the P17 YouTube and/or the P17 website to download the recording of Episode #189.]

In July of 2010, Valve released Alien Swarm, a free-to-play, top-down co-operative action game. Previously known as “Alien Swarm: Infested“, it had been in development since 2005 (and was meant to be a follow-up to the original Alien Swarm, for Unreal Tournament 2004).

While it was an undeniably solid game, for Valve it might have represented an experiment in how modding works: “If we give the modders a free game and free tools, but offer little support, will they keep the game alive?”.

It was an interesting question, and one they have hopefully found an answer for. Make no mistake – Alien Swarm‘s community may be tiny, but it is extremely active. And what better proof of this than the mod I am about to show you?

Source SDK To Become Completely Free [Updated]

Other Source SDK To Become Completely Free [Updated]

Back when Alien Swarm got released last year, many thought this would mean the Source SDK would become freely available to all. But that wasn’t to be, as Alien Swarm used its own, specialized mod tools.

Now TF2 has gone free-to-play. The way it works is – going premium will give you access to the Source SDK. That means any purchase from the Mann Co Store, as tiny as it could possibly be, will give you access to the Source SDK.

But apparently, there has been a change in plans!

Tomorrow, Change Is Coming To CS: Global Offensive

Other Tomorrow, Change Is Coming To CS: Global Offensive

This coming Monday, on the 1st of October, Valve will release a shiny new update for Counter-Strike: Global Offensive; featuring a revised matchmaking system for Classic Competitive mode (it looks to be based off Team Fortress 2’s new matchmaking system, introduced with the Mann vs Machine update this past August): check out this fancy sneak peek at what it’ll look like in-game!

The update will also include two new game maps: the old-school DE_Vertigo from version 1.1 of Counter-Strike, originally created by Chris “Narby” Auty way back in 2001. Vertigo takes place on the top floors of a high-rise skyscraper under construction, and it will most likely be a Classic mode map. Valve have also released a screenshot of the map, so do check it out.

The second map will be a brand new map titled AR_Monastery, for use in the Arms Race game mode. We don’t know much about it, but Valve have released a small sneak peek at what it will look like, and since it is an Arms Race map, we can probably expect to see a symmetrical, uniform layout, much like AR_Baggage and AR_Shoots. I’m just glad we’re getting another Arms Race map – that mode has only featured those two aforementioned maps since the beta period, and that can really bog down the whole game mode.

Valve says we can also expect to see “a ton of bug fixes based on community feedback“, which sounds pretty promising – let’s hope we see some solid balancing and/or gameplay changes as well! Looking forward to seeing that changelog.