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We Are The Lambda Generation. LambdaGeneration is a website dedicated to the video game Half-Life. ( We're basically really passionate about crowbars, headcrabs and anyone who has goatee with a PhD in theoretical physics… )

The Next Generation

Today, October 10th 2017, marks 10 years since the release of Half-Life 2: Episode 2. Today is also the day we're announcing something exciting that's coming to LambdaGeneration soon. Rather than go on about things in an article, we created a video instead to talk about, where we've been, thoughts…

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Opposing Force 2 – News Update and Upcoming Demo

Other Opposing Force 2 – News Update and Upcoming Demo

Who hasn’t heard of Opposing Force 2 by now? In development since late 2007, this ambitious mod seeks to continue Adrian Shephard’s story through the HL2 universe.

A larger media update originally set for the summer has finally been released, and it’s pretty impressive!

Let’s not forget that a playable demo is close to release!

Volume I of the Official Portal 2 Soundtrack Released!

Other Volume I of the Official Portal 2 Soundtrack Released!

Fans have been putting together their own unofficial Portal 2 soundtracks since the game’s release, and while Mike Morasky has stated that Valve will release the game’s soundtrack soon, you can’t blame folks for being impatient!

And now, all those fans can drop what they’re doing. Because…

Hot Damn, They’re Making Insurgency 2

Other Hot Damn, They’re Making Insurgency 2

Slightly late news, yes. But it’s something that, to my surprise, almost no one knew anything about: turns out that the 2007 multiplayer classic: INSURGENCY: Modern Infantry Combat (or INS for short), the hyper-realistic Source mod that put you in the combat boots of a U.S. Marine or Iraqi insurgent, caught in the middle of the Second Gulf War – is getting a sequel.

But let’s do a quick recap. Sadly, despite its initial success, and its official release directly on Steam; Insurgency’s intense difficulty, combined with tremendous turmoil within the mod team and, later on, a critical lack of support – all only meant one thing: that by its 2nd anniversary, Insurgency had literally begun bleeding players. But its community valiantly held its ground, and to this day, Insurgency’s most critical and insightful community blog remains open. The mod itself, however, does not.

And just like that, Insurgency was gone. But at last, it seems that it has returned to us – and in safe keeping to boot. Read on!

Tomorrow, Change Is Coming To CS: Global Offensive

Other Tomorrow, Change Is Coming To CS: Global Offensive

This coming Monday, on the 1st of October, Valve will release a shiny new update for Counter-Strike: Global Offensive; featuring a revised matchmaking system for Classic Competitive mode (it looks to be based off Team Fortress 2’s new matchmaking system, introduced with the Mann vs Machine update this past August): check out this fancy sneak peek at what it’ll look like in-game!

The update will also include two new game maps: the old-school DE_Vertigo from version 1.1 of Counter-Strike, originally created by Chris “Narby” Auty way back in 2001. Vertigo takes place on the top floors of a high-rise skyscraper under construction, and it will most likely be a Classic mode map. Valve have also released a screenshot of the map, so do check it out.

The second map will be a brand new map titled AR_Monastery, for use in the Arms Race game mode. We don’t know much about it, but Valve have released a small sneak peek at what it will look like, and since it is an Arms Race map, we can probably expect to see a symmetrical, uniform layout, much like AR_Baggage and AR_Shoots. I’m just glad we’re getting another Arms Race map – that mode has only featured those two aforementioned maps since the beta period, and that can really bog down the whole game mode.

Valve says we can also expect to see “a ton of bug fixes based on community feedback“, which sounds pretty promising – let’s hope we see some solid balancing and/or gameplay changes as well! Looking forward to seeing that changelog.

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