We Are The Lambda Generation. LambdaGeneration is a website dedicated to the video game Half-Life. ( We're basically really passionate about crowbars, headcrabs and anyone who has goatee with a PhD in theoretical physics… )

The Next Generation

Today, October 10th 2017, marks 10 years since the release of Half-Life 2: Episode 2. Today is also the day we're announcing something exciting that's coming to LambdaGeneration soon. Rather than go on about things in an article, we created a video instead to talk about, where we've been, thoughts…

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Kelly Bailey No Longer at Valve

Other Kelly Bailey No Longer at Valve

Who doesn’t know Kelly Bailey by now?

He did all of the sound design for Half-Life 1, music and game sounds alike. Same for Half-Life 2, Episode One and Episode Two. His face was even used for a CG model of Gordon Freeman himself.

We don’t know if he did sound design for Alien Swarm, Portal, Portal 2, TF2, L4D or L4D2, but he did part of the soundtrack for Portal alongside Mike Morasky.

Sadly, it would appear that he has left Valve.

Tomorrow, Change Is Coming To CS: Global Offensive

Other Tomorrow, Change Is Coming To CS: Global Offensive

This coming Monday, on the 1st of October, Valve will release a shiny new update for Counter-Strike: Global Offensive; featuring a revised matchmaking system for Classic Competitive mode (it looks to be based off Team Fortress 2’s new matchmaking system, introduced with the Mann vs Machine update this past August): check out this fancy sneak peek at what it’ll look like in-game!

The update will also include two new game maps: the old-school DE_Vertigo from version 1.1 of Counter-Strike, originally created by Chris “Narby” Auty way back in 2001. Vertigo takes place on the top floors of a high-rise skyscraper under construction, and it will most likely be a Classic mode map. Valve have also released a screenshot of the map, so do check it out.

The second map will be a brand new map titled AR_Monastery, for use in the Arms Race game mode. We don’t know much about it, but Valve have released a small sneak peek at what it will look like, and since it is an Arms Race map, we can probably expect to see a symmetrical, uniform layout, much like AR_Baggage and AR_Shoots. I’m just glad we’re getting another Arms Race map – that mode has only featured those two aforementioned maps since the beta period, and that can really bog down the whole game mode.

Valve says we can also expect to see “a ton of bug fixes based on community feedback“, which sounds pretty promising – let’s hope we see some solid balancing and/or gameplay changes as well! Looking forward to seeing that changelog.

In 3 Hours, Valve And Dark Horse Will Announce Their Next Project

Other In 3 Hours, Valve And Dark Horse Will Announce Their Next Project

In case you forgot, November of last year saw the release of the best-selling “Valve Presents: The Sacrifice And Other Steam-Powered Stories“, a 200-page print anthology of Valve’s greatest online comic book series: Portal 2: Lab Rat; Left 4 Dead: The Sacrifice, and the Team Fortress 2 comic shorts. Certain listings indicated that the comic was actually the first volume in a series, and since then, Valve has released quite a few other comics – most notably, the absolutely superb Dota 2: Are We Heroes Yet, a number of TF2 comic shorts, and a few Portal 2 comic shorts.

At precisely 6PM, at the Emerald City Comic Con in Seattle, Valve and Dark Horse will be announcing their next project – so says the Valve Store’s official Facebook page. This might be Volume 2 of the “Valve Presents” series, and if it’s being announced this early, we can expect a slightly earlier release date – possibly September. Perhaps it will be a tie-in of sorts with Dota 2, and maybe even CS:GO. Who knows, at this point? We’ve got 3 hours to go until then, and we’ll let you know whatever they reveal.

The Evolution of Aztec

Other The Evolution of Aztec

Oh, Counter-Strike. We really do love you. Which is why we stalked you and took pictures of you while you aged! We’re a lot like paparazzi, except instead of selling the pictures, we just put them on YouTube. That way, everybody wins!

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