We Are The Lambda Generation. LambdaGeneration is a website dedicated to the video game Half-Life. ( We're basically really passionate about crowbars, headcrabs and anyone who has goatee with a PhD in theoretical physics… )

The Next Generation

Today, October 10th 2017, marks 10 years since the release of Half-Life 2: Episode 2. Today is also the day we're announcing something exciting that's coming to LambdaGeneration soon. Rather than go on about things in an article, we created a video instead to talk about, where we've been, thoughts…

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Is Valve Working On Their Own Next-Generation Gaming Tech? [UPDATED]

Other Is Valve Working On Their Own Next-Generation Gaming Tech? [UPDATED]

[UPDATE: Credit to Leveraged and Air – turns out the great Michael Abrash, who was recently hired by Valve, has been spearheading the development of wearable computing tech… inside Valve itself. I don’t know about you, but if you ask me, that’s next-gen hardware right there. He wrote a full, official blog post about the whole thing, and way more, on his Valve blog – check it out.]

While those pesky rumors of Valve building their own hybrid PC-console Frankenstein thing have been at least somewhat dispelled, the possibility of Valve starting to release their own hardware still remains likely. Whether it’s a hat robot for your living room, or a game controller using bio-metric technology to tailor the game experience to your emotions and sensations – or, hell, maybe they might be doing a Steam Box after all. Valve certainly has the funding to pull it off.

What they might not have at this particular point in time are enough developers with which to pursue large-scale hardware development. But of course, anyone who gets an invitation for a job interview at Valve is going to accept it so quickly, they’ll manage to get hired, shortly before their head pops off due to joy. That’s just how it works.

Steam Game Releases: August 9-13

Other Steam Game Releases: August 9-13

Steam news has been slow this week, there’s a new beta and some updates, but nothing huge. In fact, maybe I’ll talk about Irrational or id and the awesome projects they’re working on, but Alex wouldn’t approve. Oh no. He would stand up from his editorial desk in the LambdaGen dirigible, curse the almighty winds (we like to keep our windows open up here), stomp over to my corner cubicle, and slap me across the face. “What about Valve? What about the community? Look at what you’ve done! Is there anything you have created? Can you name even one thing?” he would shout.

Where was I? Oh yeah, the news!  It’s after the jump! You know, that little “more” button over there. Go ahead and click it.

Dear Esther Hits 100,000 Sales

Other Dear Esther Hits 100,000 Sales

I have nothing but good things to say regarding thechineseroom’s “Dear Esther. Which is why I’m so happy that, after just three months since its release (and following the very recent release of its Mac port), it has sold 100,000 copies over Steam. It may not sound like much, but for an alternative game (and a PC-exclusive to boot), it’s actually pretty impressive.

Next up, thechineseroom will be tackling two distinct game projects: Amnesia: A Machine For Pigs, a title that speaks for itself; and Everybody’s Gone To The Rapture, an open-world spiritual successor to Dear Esther built on CryEngine 3. They’ll be parting ways with Dear Esther’s lead level designer, Robert Briscoe, which is a huge shame, but I’m sure we’ll be seeing a lot of his work in the foreseeable future. That said, I’m still keeping my fingers crossed for a remake of Korsakovia. Hey, maybe even Conscientious Objector.

Okay, maybe not.

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