LambdaGeneration Community Join our new Community Platform — Share Half-Life news and community content. Built by fans, for fans.
We Are The Lambda Generation. LambdaGeneration is a website dedicated to the video game Half-Life. ( We're basically really passionate about crowbars, headcrabs and anyone who has goatee with a PhD in theoretical physics… )

The Next Generation

Today, October 10th 2017, marks 10 years since the release of Half-Life 2: Episode 2. Today is also the day we're announcing something exciting that's coming to LambdaGeneration soon. Rather than go on about things in an article, we created a video instead to talk about, where we've been, thoughts…

Read the full article


Don't Miss...

“Mari0” Released – Bringing Portal And Super Mario Together Into One Game… Including Hats And Level Editors

Other “Mari0” Released – Bringing Portal And Super Mario Together Into One Game… Including Hats And Level Editors

Exterminating Koopa Troopers isn’t a very challenging activity for Mario – but imagine how much easier it would be if he had some more advanced technology at his disposal. And I’m not talking mushrooms and fire flowers, I’m talking portal devices and grav guns. However, until we set Mario up with a Tau cannon or a Displacer, he’ll have to make do wi- What’s that? Someone gave Mario a portal gun? They made a video game about it?

Vic On Podcast 17

Other Vic On Podcast 17

William “CubicVirtuoso” McMahon came down from the heavens (he was born bearded, so I suspect he is a Norse god) earlier this month to let me know that I’d been accepted as a permanent co-host on Podcast 17. This means that you can expect to see me, or should I say, hear me every couple of weeks on P17. I’ll be doing my first appearance in about 40 minutes, on episode #152, so you should tune in then. The podcast will be posted to the site in MP3 form after that, so don’t fret if you miss it.

I’m not particularly fond of my voice, but hey, apparently there’s a lot of people out there who can’t stand the sound of their own voice. So… either my voice actually is terrible, or it’s just some sort of psychological issue. Maybe both. No idea. Check out the P17 Steam Group for more info.

Portal 2’s Perpetual Testing Initiative Hits 1.3 Million Downloads; 35,000 User-Created Test Chambers; And More!

Other Portal 2’s Perpetual Testing Initiative Hits 1.3 Million Downloads; 35,000 User-Created Test Chambers; And More!

Released barely two days ago, Portal 2’s latest DLC offering, the Perpetual Testing Initiative has turned out to be a pretty massive success, as heralded by a press release from Valve in which they announced some of the PeTI service’s early statistics. Apparently, over 35,000 custom puzzle levels have already been created and published over the Steam Workshop. In total, the Portal 2 playerbase have already consumed over 1.3 million test chamber downloads.

In celebration, Valve is holding a Weekend Workshop sale on the Steam Store, during which Portal 2 will remain at its Midweek Madness discount of 66% off (about 6 dollars/5 euros), Elder Scrolls 5: Skyrim will be 33% off, and within Team Fortress 2’s in-game Mann Co Store, many of the officially released, community-created Steam Workshop items will be available for 50% off their regular price. Now that’s science for you. Quick, go buy things!

And if you haven’t had enough science within the PeTI, then allow me to provide you with some of my recommendations: CaretCaret’s “12 Angry Tests” series, which contains some of the greatest level design, puzzle gameplay and bizarre humor I have ever experienced; Jaxe’s excellent “Decay” mini-series, sporting some incredible level design, built for intermediate to skilled Portal players; Motanum’s A La Tag series, with unique and innovatie gameplay strongly focused on gel gameplay; and the Podcast 17 Community Chamber collection, encompassing all puzzle levels created by my brothers in arms and colleagues: the Podcast 17 community members.

PlanetPhillip’s 6×10 Source Level Design Competition

Other PlanetPhillip’s 6×10 Source Level Design Competition

Level design is, undoubtedly, a noble art. Sun Tzu might not have written a book about it, but he was probably afraid that David Sawyer (arguably the greatest level designer to ever set foot on this Earth, and supposedly, also plays a mean Sniper in TFC) would have written it better than him. But Sun Tzu got lucky, as David Sawyer, along with the rest of Valve, were too busy making cool games, to even consider kicking Sun Tzu’s ass back into the… well, whatever age he was born in.

And that brings us back to our main point – Source level design. It’s been a while since there was a nice little level design competition to test our skills in the mapping arena. But we need wait no longer, as PlanetPhillip has revealed one of the most intriguing and original mapping contests in a very long time!