We Are The Lambda Generation. LambdaGeneration is a website dedicated to the video game Half-Life. ( We're basically really passionate about crowbars, headcrabs and anyone who has goatee with a PhD in theoretical physics… )

Explore the Year 3000 in New Half-Life 2 Mod 'From Earth'

From Earth is a new sci-fi themed Source engine modification. The game recently came out on Steam as a free mod for Half-Life 2, and so far, it has received a positive response from the community.

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INFRA Has Been Greenlit on Steam!!!

Steam

Two years in development, a jump from the Portal 2 branch of Source to Alien Swarm, and six months of voting by eager fans, this total conversion mod has been given the Greenlight from Valve to go on Steam!

Infra is a self described “gun free exploration game” where your goal isn’t to fight off monsters or some shadowy organization hellbent on world domination. No, you take on the role of a pencil-pushing, structural analyst fighting the war on poor construction…..whilst being trapped beneath a city with a collapsing infrastructure. As you attempt to stay alive, you will explore through the city’s underbelly and solve puzzles that will force you to make a choice: will you restore the city’s structural integrity, or ensure your own survival?

Black Mesa Will See A 2010 Release

Half-Life Black Mesa Will See A 2010 Release

According to a post on the official Black Mesa Half-Life 2 mod forums, lead developer ‘natedgreat3’ claims that despite the lack of updates, the much anticipated mod will be released before 2011. Black Mesa has been in development since 2004 in an attempt to re-create the original Half-Life using Half-Life 2’s Source Engine. For those looking forward to the mod, this is great news!

Community Spotlight: Gamma Energy

Portal Community Spotlight: Gamma Energy

“Gamma Energy” is a mod for Portal which revisits the troubles of Aperture Science.

Originally released in 2010 by Christopher Dollard, the mod contains almost 30 Test Chamber levels which each feature unique and intricate puzzles, complete with turrets, acid pools and lazers.

Get help squashing bugs with the Beta Testers Collective

Half-Life Get help squashing bugs with the Beta Testers Collective

Play testing and the process of gathering actionable feedback on game levels can be a tricky thing. Everyone plays games differently, and I’m sure we all know that guy / girl who gets stuck on the most basic puzzle sequence in a level. As level designers we try and limit these progress blockers as much as possible with clear and understandable designs but inevitably some will slip through. But wait, there is hope! A group of individuals exist whose purpose is to test, test, test until these wrinkles are no more. GladOS would be proud of the men and women of the Beta Testers Collective.

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