We Are The Lambda Generation. LambdaGeneration is a website dedicated to the video game Half-Life. ( We're basically really passionate about crowbars, headcrabs and anyone who has goatee with a PhD in theoretical physics… )

Fan-Made Half-Life Comic 'A Place in the West' Launches Steam Greenlight Campaign

The fan-made Half-Life themed graphic novel, Half-Life: A Place in the West, recently launched a Greenlight campaign to bring the comic to Steam as a standalone application.

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Fanart Friday #003

Other Fanart Friday #003

It’s Friday! It’s… something doesn’t feel right. Yes, it’s Saturday. It is with my sincerest apologies that I deliver the Fanart Friday article late. But then again maybe you’re reading this through the archive and want to just get to the Fanart…   then with no further delay I present to you Fanart Friday #003:Saturday Special Edition!

Community Spotlight: Spooktacular Special!

Other Community Spotlight: Spooktacular Special!

Hello and Happy Halloween!

For this week’s Community Spotlight we thought we would share some of the Halloween creations from around the community. Unlike usual though, we are going to be dynamically updating this post from now till the end of the week with anything sent in.

Half-Life and Portal Have Some Amazing Fancomics

Half-Life Half-Life and Portal Have Some Amazing Fancomics

Comics! Who doesn’t like comics? The Half-Life fanbase has created some fantastic material through the years. From 1998′s Walter’s World to the recent hit A Place in the West, we’ve compiled all of the creations that help document artists’ love for the Half-Life series. Maybe these can also help fill that Half-Life 3-shaped void in your soul.

Jack “Gauss” Monahan’s “Valve Portfolio”: Fantastical Visions Of The Half-Life Continuum

Half-Life Jack “Gauss” Monahan’s “Valve Portfolio”: Fantastical Visions Of The Half-Life Continuum

To call Jack “Gauss” Monahan a mapper or a modeller would be doing him and his skillset a grave injustice. He’s an artist, a game designer, and I can only assume, a few others. He occasionally posts his thoughts on his blog, Gausswerks: Design Reboot (as well as the Gausswerks forums), and his very own Twitter. Back in 2009, he served as the level design lead for the time-travelling cult hit Darkest of Days, and at the moment he’s cranking away on Animal Memory, an indie shooter of his own design, built on the Unreal engine.

He’s also a Valve enthusiast. He once did an excellent dissection of Left 4 Dead and TF2′s character designs, and long ago he created a delightful little design reboot of Half-Life, titled: ”Doctor Ivan Just Won’t Die”. But we’re going to take a look at something he once cooked up way back in 2005 – a gallery of artwork and game designs based on the Half-Life 2 universe. These constitute his early “Valve Portfolio”, which represented a section of a larger job application he sent to Valve.

As you can tell from the enticing feature image, it looks really good. Well, let’s take a closer look, shall we?