We Are The Lambda Generation. LambdaGeneration is a website dedicated to the video game Half-Life. ( We're basically really passionate about crowbars, headcrabs and anyone who has goatee with a PhD in theoretical physics… )

How Opposing Force Dealt with the Expansion Pack Problem

An examination of the strengths of Half-Life's weapon system, and how the Opposing Force expansion pack both compromised and built upon them.

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‘Mods Going Retail.’ Sounds Fantastic, but at What Cost?

Steam ‘Mods Going Retail.’ Sounds Fantastic, but at What Cost?

Many moons ago, you might remember an article we posted about how Valve had given the Black Mesa team (now known as the Crowbar Collective) the opportunity to sell their mod as a full retail product. Despite announcing that a Source SDK 2013 version of Black Mesa would also be available for free, the announcement was met with mixed criticism. There was an overwhelming amount of support for the team, but there were a number of people who were concerned with what ‘ethical’ implications this choice to go retail might have. Should community made content that has always been available for free suddenly be given the chance to be monetized?

Playing Medic in Team Fortress 2

Half-Life Playing Medic in Team Fortress 2

When I’m the team’s Medic, I have a golden rule for choosing which teammates to heal:

All heal targets are equal, but some are more equal than others.”

Unlike other classes who can remain effective even without a clue as to how capable their teammates are, the Medic is wholly dependent on his teammates being able to intelligently use his heals to accomplish objectives, kill teammates and keep the medic himself alive. And that’s going to require the Medic to serve as something of an arbiter, judging his teammates and deciding who gets special treatment. It is impossible to play Medic and heal everyone equally, as much as our altruistic natures impel us to.

A History of Counter-Strike

Counter-Strike A History of Counter-Strike

This started out as a part of my upcoming review of Counter-Strike: Global Offensive, but I have decided to release it on its own, as a sort of prelude or companion piece, to the aforementioned review. I would like to thank my awesome colleagues here at LambdaGen: Erebus; Flamov; and Mimaz, for their invaluable assistance and input, during the creation of this article.

In order to properly discuss Global Offensive, we must first delve deep into the dark (okay, maybe not dark – slightly poorly lit) history of Counter-Strike, as a whole!

Very Early Blue Shift Trailer

Half-Life

This trailer, created as a teaser for the Dreamcast port of HL1, which would have featured Blue Shift as a small side mission, is very interesting.

Note the lack of any HD (or Medium Definition, as the Dreamcast models are called) models, the yellow HUD, the flashlight weapon, and most of the footage is taken from HL1 maps. Weird. Still, the later Blue Shift trailer is directly based off it. Check it out after the jump.

Vic’s Thoughts On: Portal 2, the Unfaithful Sequel; Or Why I Think Portal 1 Will Always Be Better Than Portal 2

Portal Vic’s Thoughts On: Portal 2, the Unfaithful Sequel; Or Why I Think Portal 1 Will Always Be Better Than Portal 2

So, it’s been almost 5 months since Portal 2 was released. I know what you’re thinking – “what’s the point of making a review now?”. Well, first of all, it isn’t really a review. It’s more of a critique, or an analysis. And second, while I could have made a review a week or so after release, then, I would not have been able to go in depth with this review, and I would have to settle for avoiding the plot points and gameplay details, so as not to spoil the game, within what would be a shallow article. So, I decided to wait and use the time I had to perfect this thing. Besides, I think the main purpose of a review is to provide feedback to the developer. A month or two ago, P2 even had its first price cut – it’s now $30, so I think most of you guys have already bought and played it. However, just in case you haven’t – don’t read on. Spoilers everywhere. Also keep in mind that this critique is very, very long – almost 4000 words long.

I’ve tried to be a bit critical with the game. Make no mistake, I love the game, and I love Valve. But no game is perfect, and every game has its faults. Mostly, I’ve focused on the singleplayer component, because I consider that to be the actual “Portal 2”. That, and I don’t actually have that much against the co-op mode. In some ways, it’s better than the singleplayer mode.

I know it might seem like I hate the game, but I don’t. I love it, but in my opinion, it just doesn’t live up to Portal 1 as a sequel, and it doesn’t live up to Half-Life as a spin-off of the franchise. And that’s what this review is all about. I’m not trying to convince the gaming world that Portal 2 is some sort of disaster. Not at all. I am trying to illustrate why I believe Portal 2 is not as good as the original, and that Valve was wrong to hype Portal 2 up the way they did, by calling it their “best game ever”. So, read on if you’re interested… 

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