We Are The Lambda Generation. LambdaGeneration is a website dedicated to the video game Half-Life. ( We're basically really passionate about crowbars, headcrabs and anyone who has goatee with a PhD in theoretical physics… )

How Opposing Force Dealt with the Expansion Pack Problem

An examination of the strengths of Half-Life's weapon system, and how the Opposing Force expansion pack both compromised and built upon them.

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‘Mods Going Retail.’ Sounds Fantastic, but at What Cost?

Steam ‘Mods Going Retail.’ Sounds Fantastic, but at What Cost?

Many moons ago, you might remember an article we posted about how Valve had given the Black Mesa team (now known as the Crowbar Collective) the opportunity to sell their mod as a full retail product. Despite announcing that a Source SDK 2013 version of Black Mesa would also be available for free, the announcement was met with mixed criticism. There was an overwhelming amount of support for the team, but there were a number of people who were concerned with what ‘ethical’ implications this choice to go retail might have. Should community made content that has always been available for free suddenly be given the chance to be monetized?

Vic’s Thoughts On: Nuclear Dawn

Gaming Industry Vic’s Thoughts On: Nuclear Dawn

Ever since the birth of the atom bomb, man has been obsessed with his demise at its hands. From “On The Beach” to “Dr. Strangelove”, and from “DEFCON” to “Fallout”, we seem to have a hard-on for the nuclear holocaust. But something that many people seem to be ignoring is the idea of the post-nuclear society. Post-nuclear nation-states, and post-nuclear warfare. It’s a concept that has been neglected by many.

However, these visions are no longer confined to our dreams, or rather, our nightmares. No, now we have Nuclear Dawn. While it first began development long ago, in 2005, as an independent Source mod, its turbulent and troubled development soon led to it being lost in the depths of development hell. Luckily, InterWave Studios bravely journeyed into that sinister dimension, and after a couple more years in development later, it is now a full-fledged commercial Source game. But is it a fearsome bunker-buster, or is it a mere dud? Read on!

Phillip Marlowe, Creator of RunThinkShootLive.com Lets Off Steam About Valve’s Silence

Valve Phillip Marlowe, Creator of RunThinkShootLive.com Lets Off Steam About Valve’s Silence

Phillip Marlowe is the founder of the Half-Life singleplayer modding website RunThinkShootLive.com, formerly known as PlanetPhillip.com. Phillip has been running his site for 13 years, and within that time he has become a well-known individual in the Half-Life modding community.

Phillip got in touch with us recently to voice his opinion regarding Valve’s customer care in relation to the lack of communication about the future state of the Half-Life series, and we thought we’d share it with you. You can discuss your own thoughts on this in the comments after the article. All views expressed in this article are his own.

Indie Focus: Kentucky Route Zero Act 1

Gaming Industry Indie Focus: Kentucky Route Zero Act 1

Welcome to the first part of Indie Focus: Kentucky Route Zero.  We intend the Indie Focus series to be an ongoing discussion between LambdaGeneration writers about the indie releases on Steam that intrigue us, and that perhaps warrant more coverage than just a single review.

In this first edition, editors ThePerson5 and Ingsoc, and guest writer Boff, discuss the first act of Kentucky Route Zero, a recently released point-and-click adventure developed by Cardboard Computer.  The full game is due to be released in five separate acts; so far, two have been released. Please keep in mind that there will be major spoilers in this article, so be warned if you haven’t played the game yet.

The Shirt Heard ‘Round The World

Half-Life The Shirt Heard ‘Round The World

This is an editorial piece written by Lilgreenman, longtime Half-Life obsessive and Valve community member. It summarizes and recapitulates the events of December 2011 – when it seemed like the whole Internet was aflame with rampant Half-Life speculation. Just in case you didn’t catch that little episode of community history, or maybe if you’re still wondering how the hell we fell for all that fake ARG gibberish.

Oh, and Happy Holidays!

To me, at least, it feels like it’s been much longer than a year since the anticipation for Valve’s Half-Life 3 really kicked off.

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