LambdaGeneration Community Join our new Community Platform — Share Half-Life news and community content. Built by fans, for fans.
We Are The Lambda Generation. LambdaGeneration is a website dedicated to the video game Half-Life. ( We're basically really passionate about crowbars, headcrabs and anyone who has goatee with a PhD in theoretical physics… )

How Opposing Force Dealt with the Expansion Pack Problem

An examination of the strengths of Half-Life's weapon system, and how the Opposing Force expansion pack both compromised and built upon them.

Read the full article

Advertisement

Don't Miss...

A History of Counter-Strike

Counter-Strike A History of Counter-Strike

This started out as a part of my upcoming review of Counter-Strike: Global Offensive, but I have decided to release it on its own, as a sort of prelude or companion piece, to the aforementioned review. I would like to thank my awesome colleagues here at LambdaGen: Erebus; Flamov; and Mimaz, for their invaluable assistance and input, during the creation of this article.

In order to properly discuss Global Offensive, we must first delve deep into the dark (okay, maybe not dark – slightly poorly lit) history of Counter-Strike, as a whole!

A Love Letter to Team Fortress Classic’s Escape Mode

Team Fortress A Love Letter to Team Fortress Classic’s Escape Mode

As far as I know, “Escape” mode never made it to TF2 in any fashion, so whenever I get the urge for it, I crank up Team Fortress Classic and play with its healthy repertoire of Escape maps available. Also (unlike the TFC proper servers in my area) it still has a healthy playerbase today, which I link to at the end of this article and anyone who wants can go play even now.

At its core, the Escape mode is a cooperative game mode with only one team, composed entirely of Civilians. Together, your cadre of umbrella-wielding dudes tries to navigate a hazardous map of puzzles, pitfalls, and other perils to safety.

‘Mods Going Retail.’ Sounds Fantastic, but at What Cost?

Steam ‘Mods Going Retail.’ Sounds Fantastic, but at What Cost?

Many moons ago, you might remember an article we posted about how Valve had given the Black Mesa team (now known as the Crowbar Collective) the opportunity to sell their mod as a full retail product. Despite announcing that a Source SDK 2013 version of Black Mesa would also be available for free, the announcement was met with mixed criticism. There was an overwhelming amount of support for the team, but there were a number of people who were concerned with what ‘ethical’ implications this choice to go retail might have. Should community made content that has always been available for free suddenly be given the chance to be monetized?

Opposing Force Beta Trailer

Half-Life

The original and maybe the only trailer made for Gearbox’s Half-Life: Opposing Force.

Half-Life: Opposing Force is one of the expansion packs for the original Half-Life. It was developed by Gearbox Software and was published by Sierra on November 1st, 1999. The story follows Adrian Shephard, a corporal from the Hazardous Environment Combat Unit that has been called to silence the Black Mesa Research Facility and clean up the mess caused by the Resonance Cascade.

5 Reasons You Should Bind a Key to Suicide in TF2

Team Fortress

Dying is almost always a bad thing in Team Fortress 2 (indeed, most shooters). You aren’t helping your team while dead, you aren’t having fun while dead, and a good many unlocks are dedicated to keeping the player or his teammates alive. Trying not to die is, for the most part, a pretty good strategy and you’ll go far with it.

Cat in the Hat Simulator: Valve and the Decline of Humor

Valve Cat in the Hat Simulator: Valve and the Decline of Humor

This is an editorial by Lilgreenman which discusses the involvement of humour and comedic elements in Valve’s more recent games. All views expressed in this article are his own.

With all the noise Valve makes about Team Fortress 2 being “The world’s number 1 hat simulator”, their creative staff seem to have neglected a grounding in hat-based literature. Specifically, it seems they’ve never picked up a copy of the best selling hat-based book of all time (eat it, Oliver Sacks!), Dr. Seuss’ 1957 classic The Cat in the Hat.

Spoilers ahead for those who haven’t read C-I-T-H: The moral of the book is related to the two young protagonists by the titular feline, after he helps them clean up after a rowdy playtime session; “It’s fun to have fun, but you have to know how.” Which brings me, in my roundabout way, to my point. Valve’s top writers – internet comedy alumni Erik Wolpaw, Chet Faliszek and Jay Pinkerton – don’t seem to know how to have fun.

The Girl In Gordon’s Black Mesa Locker Is 14 Years Old, Today

Half-Life The Girl In Gordon’s Black Mesa Locker Is 14 Years Old, Today

Seasoned Half-Life fans will, without a doubt, remember the contents of Gordon Freeman’s locker in the Anomalous Materials locker room at Black Mesa, right down to the tiniest of objects. But there is one that stands out, even years after the game’s release: a picture of a baby girl. Fans have speculated on what exactly this means for Gordon: did he have a daughter? Or is she Alyx Vance? Or… Chell? Half-Life writer Marc Laidlaw has stated that this may simply be a relative, or a relative’s child: perhaps a niece, or a goddaughter. But most fans don’t know who the girl really is. Well, you’re about to find out.

Advertisement