We Are The Lambda Generation. LambdaGeneration is a website dedicated to the video game Half-Life. ( We're basically really passionate about crowbars, headcrabs and anyone who has goatee with a PhD in theoretical physics… )

How Opposing Force Dealt with the Expansion Pack Problem

An examination of the strengths of Half-Life's weapon system, and how the Opposing Force expansion pack both compromised and built upon them.

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Vic’s Thoughts On: The Portal 2’s Perpetual Testing Initiative DLC; Or Why Portal 2’s Future Is Looking Very Bright

Portal Vic’s Thoughts On: The Portal 2’s Perpetual Testing Initiative DLC; Or Why Portal 2’s Future Is Looking Very Bright

As you may or may not know, I wasn’t exactly pleased with Portal 2’s first DLC outing – “Peer Review“. While the Challenge Mode added much-needed replay value to the game, it really should have been in the game from launch. The only other bit of content in there, the new “Art Therapy” co-op course, was rather disappointing, with poor writing and plot, as well as some meager and poorly balanced gameplay offerings.

I don’t subscribe to the school of thought that all free DLC is automatically good – you have to draw the line somewhere. And solid feedback will help make future releases better. For instance, the poor reactions to L4D1’s underwhelming “Crash Course” almost certainly helped Valve build better L4D DLC in the form of L4D2’s “The Passing” (although later on they did let us down again with “The Sacrifice“). So we needn’t be afraid to voice our opinions.

But enough about all that. Here we are, with Portal 2’s second, and perhaps final DLC release almost upon us. The Perpetual Testing Initiative promises to turn Portal 2 into a never-ending house of pure science, providing it with enough replayability and content to feed 5 full-priced Call of Duty games. But does it fulfill that promise?

Road to Gamescom

Valve

Valve is once again attending Gamescom, Europe’s largest gaming trade fair, which takes place on August 13th-17th at the Koelnmesse exhibition center in Cologne, Germany.

As in recent years, they’ll be set up in the Business Hall, so there will be no public access to Valve’s booth.

LambdaGeneration confirmed this in an email to Valve’s Doug Lombardi earlier, who said that there will be no press or public showings planned this year and only business related meetings will be taking place.

But that still begs the question, what will Valve be doing there?

What Makes a Free-to-Play Game Successful?

Gaming Industry What Makes a Free-to-Play Game Successful?

This is an editorial by Aabicus which analyses the successfulness of free-to-play games in the gaming industry with relation to Team Fortress 2. All views expressed here are his own.

The Free-to-play model is the current trend in multiplayer online games at the moment, most frequently seen in MMOs, MOBAs and shooters. Since several high-profile games (including Team Fortress 2) proved the model worked, the gaming industry have seen a staggering amount of F2P releases, some of whom keep their revenue-enhancing devices subtle and others who make real-world money the most valuable resource a player can have.

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