We Are The Lambda Generation. LambdaGeneration is a website dedicated to the video game Half-Life. ( We're basically really passionate about crowbars, headcrabs and anyone who has goatee with a PhD in theoretical physics… )

How Opposing Force Dealt with the Expansion Pack Problem

An examination of the strengths of Half-Life's weapon system, and how the Opposing Force expansion pack both compromised and built upon them.

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5 Reasons You Should Bind a Key to Suicide in TF2

Team Fortress

Dying is almost always a bad thing in Team Fortress 2 (indeed, most shooters). You aren’t helping your team while dead, you aren’t having fun while dead, and a good many unlocks are dedicated to keeping the player or his teammates alive. Trying not to die is, for the most part, a pretty good strategy and you’ll go far with it.

Vic’s Thoughts On: The Portal 2’s Perpetual Testing Initiative DLC; Or Why Portal 2’s Future Is Looking Very Bright

Portal Vic’s Thoughts On: The Portal 2’s Perpetual Testing Initiative DLC; Or Why Portal 2’s Future Is Looking Very Bright

As you may or may not know, I wasn’t exactly pleased with Portal 2’s first DLC outing – “Peer Review“. While the Challenge Mode added much-needed replay value to the game, it really should have been in the game from launch. The only other bit of content in there, the new “Art Therapy” co-op course, was rather disappointing, with poor writing and plot, as well as some meager and poorly balanced gameplay offerings.

I don’t subscribe to the school of thought that all free DLC is automatically good – you have to draw the line somewhere. And solid feedback will help make future releases better. For instance, the poor reactions to L4D1’s underwhelming “Crash Course” almost certainly helped Valve build better L4D DLC in the form of L4D2’s “The Passing” (although later on they did let us down again with “The Sacrifice“). So we needn’t be afraid to voice our opinions.

But enough about all that. Here we are, with Portal 2’s second, and perhaps final DLC release almost upon us. The Perpetual Testing Initiative promises to turn Portal 2 into a never-ending house of pure science, providing it with enough replayability and content to feed 5 full-priced Call of Duty games. But does it fulfill that promise?

Very Early Blue Shift Trailer

Half-Life

This trailer, created as a teaser for the Dreamcast port of HL1, which would have featured Blue Shift as a small side mission, is very interesting.

Note the lack of any HD (or Medium Definition, as the Dreamcast models are called) models, the yellow HUD, the flashlight weapon, and most of the footage is taken from HL1 maps. Weird. Still, the later Blue Shift trailer is directly based off it. Check it out after the jump.

Phillip Marlowe, Creator of RunThinkShootLive.com Lets Off Steam About Valve’s Silence

Valve Phillip Marlowe, Creator of RunThinkShootLive.com Lets Off Steam About Valve’s Silence

Phillip Marlowe is the founder of the Half-Life singleplayer modding website RunThinkShootLive.com, formerly known as PlanetPhillip.com. Phillip has been running his site for 13 years, and within that time he has become a well-known individual in the Half-Life modding community.

Phillip got in touch with us recently to voice his opinion regarding Valve’s customer care in relation to the lack of communication about the future state of the Half-Life series, and we thought we’d share it with you. You can discuss your own thoughts on this in the comments after the article. All views expressed in this article are his own.

Road to Gamescom

Valve

Valve is once again attending Gamescom, Europe’s largest gaming trade fair, which takes place on August 13th-17th at the Koelnmesse exhibition center in Cologne, Germany.

As in recent years, they’ll be set up in the Business Hall, so there will be no public access to Valve’s booth.

LambdaGeneration confirmed this in an email to Valve’s Doug Lombardi earlier, who said that there will be no press or public showings planned this year and only business related meetings will be taking place.

But that still begs the question, what will Valve be doing there?

Advantages You Can Gain Using Sprays in Team Fortress 2

Team Fortress

Sprays are fun player-chosen pictures you can post in Team Fortress 2 (or pretty much any other source game). As it would suggest, the character “sprays” them on the wall like they’re graffiti, and to a lot of people they’re treated not much better. However sprays can have some effective (and rather sneaky) uses.

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