Articles tagged with 'beta'
So it’s been a little too long since our last instalment of In Development. Let’s rectify that, shall we?
PlanetPhillip has updated his ‘MapTap’ software to make it even easier for you to install and run single-player maps for the Half-Life and Portal series.
The free application, now updated to version 2.5 (release candidate 1), allows anyone to download, install and run hundreds of maps made by the community.
Could the PC gaming revolution be almost upon our doorstep? And most importantly, are you a bad enough dude/dudette to dual-boot, in order to find out if it is?
Reporting up here in the black and white LambdaGeneration dirigible HQ, I bring you fantastic news! So don those manacles and grab a cigar because the exiting nostalgic news is after the jump!
This trailer, created as a teaser for the Dreamcast port of HL1, which would have featured Blue Shift as a small side mission, is very interesting.
Note the lack of any HD (or Medium Definition, as the Dreamcast models are called) models, the yellow HUD, the flashlight weapon, and most of the footage is taken from HL1 maps. Weird. Still, the later Blue Shift trailer is directly based off it. Check it out after the jump.
While I was at the end of the planet, where there are no internets, Alex thought he could make the mistake of ignoring this stunningly badass Opposing Force trailer. Not many people know about this, but the music and editing are pretty wicked. Check it out after the jump.
The original and maybe the only trailer made for Gearbox’s Half-Life: Opposing Force.
Half-Life: Opposing Force is one of the expansion packs for the original Half-Life. It was developed by Gearbox Software and was published by Sierra on November 1st, 1999. The story follows Adrian Shephard, a corporal from the Hazardous Environment Combat Unit that has been called to silence the Black Mesa Research Facility and clean up the mess caused by the Resonance Cascade.
Fistful of Frags’s new release has just gone out the gates. More of a fresh start, large parts of code have been replaced and numerous things have been improved. Full changelog is after the jump.