It has been a while since Valve expanded the Half-Life and Portal universe. The 2015 Game Developers Conference held on March 4, 2014, however, brought the ‘Aperture Science Virtual Reality Demo‘, which was enough to get fan’s hopes up for the next potential instalment of the series.
Articles tagged with 'Barnz'
Do you want to learn more about Half-Life? To see the obscure? To witness the oddities? Then you’ve come to the right playlist!
The ‘Half-Life Fact Files’ is a small project by Rikki D’Angelo or more well known to the Half-Life community as Marphitimus Blackimus (or Marphy Black for short).
Self-described as ”an instalment in this series of Half-Life educational film strips”, the project is focused on exploring the outlandish knowledge, obscurities and fascinations that lie behind the very fabric of Half-Life.
Hello LambdaGeneration readers! For our second Community Spotlight, we have chosen to feature Combine OverWiki, a wiki-encyclopedia focusing on the Half-Life and Portal video game series.
The original Half-Life was first announced in early 1997, initially set for that year’s holiday season. But one very impressive E3 1997 showing later, and suddenly Half-Life was on everyone’s radar – expectations were ramping up, and suddenly, Valve were in the center of the gaming world’s attention. And so, later that year, close to their projected release date, Valve decided that a delay was in order. Once they’d attained it, a lot of the pressure was off, and the team at Valve spent began to intensely evaluate every aspect of the game, and all of the content they had created in one year of development.
And while there had been a considerable amount of progress, and the game itself was in very good shape, it just seemed like there was something missing – as Valve engineer Ken Birdwell stated in The Final Hours of Half-Life, the game simply wouldn’t have gone “over the edge anywhere“. To Valve, it seemed like Half-Life could be a lot more revolutionary and a lot more groundbreaking. Thus, in late 1997, an entire game’s worth of content and design was completely scrapped, and Half-Life underwent a complete redesign, fully from the ground up.
What gamers eventually got one year later in November of 1998, amounts to an entirely new game (in fact, according to Ken Birdwell, it really is a Half-Life 2 of sorts). But what happened to the Half-Life that never was – the “Half-Life 0” that Valve unceremoniously threw out the door?
Gearbox’s infamous cancelled Dreamcast console port of Half-Life 1 (although it was also developed by Captivation Digital Labs) has been shrouded in mystery for many. Troubled by delays, it was originally slated for release in summer of 2000, then fall of 2000, then late 2000, then pushed back to early 2001 and eventually, mid-2001, then finally put out of its misery in a controversial cancellation. The ill-fated port was hilariously close to release – Prima strategy guides and other promotional materials were made available (and can still be found on online auction sites for various prices), and a near-complete beta build was leaked to the Internet. Concurrently, it seems that the only way to experience the port is to download this leaked build.
But, no longer! Dedicated modders have just released a mod port of the Dreamcast version for Half-Life 1, which means that right now, you can experience the unreleased Dreamcast port for yourself! Read on for more info on the release.