The fan-made Half-Life themed graphic novel, Half-Life: A Place in the West, recently launched a Greenlight campaign to bring the comic to Steam as a standalone application.
Articles tagged with 'artwork'
A nice cool Friday morning, some fresh brewed coffee, it’s a perfect time for some Fan Art. Welcome back to Fanart Friday…
There has been a lot of impressive Valve-related art over the years, from the Team Fortress 2 propaganda contest to WillHelmKranz’s works on DeviantArt, and among them, Chemical Alia’s paintings have to be some of the most impressive pieces of fanart we’ve seen. In this community spotlight, editors ThePerson5 and Jeff share and discuss their favourite pieces of Chemical Alia’s artwork, and present an interview with her.
Half-Life is now fifteen. Ok we already known that by now, right?
Throughout these 15 years the game has attracted quite a vast array of artists throughout many forms of artistic efforts. Half-Life has a very creativity community. As a result, there has been an overload of Half-Life fan-art and creations that has and is still being produced after all these years. Don’t believe us?
We wanted to share with you some of the amazing artwork and creativity from around the community that caught our eye over the past fifteen years. Like in all of our other compilations from our 15 Years of Half-Life celebration, we cannot cover everything under the sun and we have very likely forgotten or have not seen many other amazing things too. Please feel free however to remind us!
Man, I love Fridays. Not only is it the end of the week, it’s also when I get to share some awesome Fanart from you, the readers. Let’s get to it, shall we?
Hello and welcome to the first edition of Fanart Fridays! This is where we hope to showcase the awesome Fanart submitted by our dear readers and followers. And what do you know, we got some submissions to show off today, let’s jump to it!
This year we joined Tumblr, the microblogging platform.
If you’re not already familiar with Tumblr, it has a predominant focus towards art and design and is used by thousands of creative individuals to share ideas, thoughts and pieces of artwork with the world.
It’s in no question that Tumblr has a huge Valve fan-base (or known natively on the service as a ‘fandom’). The fusion of creative individuals with the establishment of Valve’s work has led to the generation of some amazing content, creations and projects.
We wanted to share with you a few of our favourite blogs that we have found from both our personal usage of the site over the years and also from what we have found after brining LambdaGeneration to the service earlier this year.
Hello, and welcome to the new ‘Creations’ section of LambdaGeneration. With this new category we hope to establish a series of weekly articles rounding up the best fanart the Valve community has to offer, and you can help by submitting your own! Remember, fanart just doesn’t mean drawings and paintings, the term art can take many shapes and forms, here are some examples of what you can submit:
- Your GlaDOS Sculpture
- Your cool Half-Life 2 Computer Case Mod
- Your Gmod Screenshots (Though you should be playing JB Mod)
- A Cosplay you did
- An SFM Poster you made
- Your shrine to Gabe Newell
- Your working Wheatley Puppet
- And much more!
Creation images can be emailed to creations[-at-]lambdageneration.com or submitted to the LambdaGeneration Tumblr http://lambdageneration.tumblr.com/submit
I must state that we cannot accept any fanart that is not safe for work, it’s not that we don’t appreciate it, it’s just that we want LambdaGeneration to be accessible to Valve fans of all ages.
Thanks for reading, and get creating!
To call Jack “Gauss” Monahan a mapper or a modeller would be doing him and his skillset a grave injustice. He’s an artist, a game designer, and I can only assume, a few others. He occasionally posts his thoughts on his blog, Gausswerks: Design Reboot (as well as the Gausswerks forums), and his very own Twitter. Back in 2009, he served as the level design lead for the time-travelling cult hit Darkest of Days, and at the moment he’s cranking away on Animal Memory, an indie shooter of his own design, built on the Unreal engine.
He’s also a Valve enthusiast. He once did an excellent dissection of Left 4 Dead and TF2’s character designs, and long ago he created a delightful little design reboot of Half-Life, titled: “Doctor Ivan Just Won’t Die”. But we’re going to take a look at something he once cooked up way back in 2005 – a gallery of artwork and game designs based on the Half-Life 2 universe. These constitute his early “Valve Portfolio”, which represented a section of a larger job application he sent to Valve.
As you can tell from the enticing feature image, it looks really good. Well, let’s take a closer look, shall we?
It is one of the best ways a fan can express his love for a game.