Swedish YouTuber ‘Top10Memes‘, also known as ‘LEMMiNO’, recently uploaded a very interesting ‘Top 10 Facts’ video about Half-Life, which may just test your knowledge about the series we all know and love.
Articles tagged with 'Quake'
The popular “XboxAhoy” YouTube channel, which is a member of the Machinima.com gaming network, just uploaded an excellent retrospective video analysis that explores Valve’s success with the original Half-Life.
Written by Stuart Brown, the video analysis highlights the early influences of Half-Life, such as Quake as well as the affect that Half-Life’s release had upon the FPS in genre, including the modding scene as well as Valve’s later developments with Team Fortress, Steam and the Source engine.
If you have a spare 20 minuets, it’s well worth a watch!
The year is 1998. A previously unknown group of game developers known as Valve Software has just released Half-Life. Of course it becomes an instant hit, entertaining a generation of gamers worldwide. But beyond that, buried away on the CD-ROM inside that ridiculously big cardboard game box is a program called “Worldcraft”. According to a note at the back of the instruction manual (remember those?) this program would allow fans to “create a replica of their garage or a fantastic alien world”. And create they did. With this tool, now known as Hammer, at their disposal, the possibilities have been almost endless. From Counter-Strike to Ricochet, from Black Mesa to deep space to World War II France, the community created a tidal wave of new adventures, far beyond what anyone might have anticipated. Fifteen years later, we show no sign of stopping.
Hello and welcome to the freshly relaunched LambdaGeneration.com! I am Darren “Daz” Weekes and I love talking about level design in games, so much so in fact that I’ve been doing it on my youtube channel for over a year now focusing on the Half-Life and Quake series of games. My videos aim to entertain and perhaps educate people on the design process behind game levels, so if you’ve ever had an urge to design your own level for a Half-Life title then hopefully I can provide that first stepping stone into the nebulous space that is game design. That’s quite enough about me because today I have something quite special to share with you…