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We Are The Lambda Generation. LambdaGeneration is a website dedicated to the video game Half-Life. ( We're basically really passionate about crowbars, headcrabs and anyone who has goatee with a PhD in theoretical physics… )

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'David Dryburgh'

Articles tagged with 'David Dryburgh'

Spontaneous Generation: 15 Years of Half-Life Creations

Half-Life

Half-Life is now fifteen. Ok we already known that by now, right?

Throughout these 15 years the game has attracted quite a vast array of artists throughout many forms of artistic efforts. Half-Life has a very creativity community. As a result, there has been an overload of Half-Life fan-art and creations that has and is still being produced after all these years. Don’t believe us?

We wanted to share with you some of the amazing artwork and creativity from around the community that caught our eye over the past fifteen years. Like in all of our other compilations from our 15 Years of Half-Life celebration, we cannot cover everything under the sun and we have very likely forgotten or have not seen many other amazing things too. Please feel free however to remind us!

An Entire Map Of Half-Life 1… Drawn From Memory; And More Half-Life Cartography

Half-Life

Black Mesa. The place where the world went to hell. In the original Half-Life, we only see a relatively small part of it, but even so, what we do see amounts to an underground complex the size of a small city. Even though HL1 was never really known for its logical level design, many fans have tried to put together a cohesive map of the complex (such as this top-down overview by “Sterd”; this composite model by “Ripa”; and this realistic 3D map by David Dryburgh). But no one has ever tried to put a map together completely by memory, and by hand! What’s that? They have? Christ, is there anything the community hasn’t done in the time it took Valve to make HL3?