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Articles by Lilgreenman
This is an editorial by Lilgreenman discussing the community’s reactions to Gabe Newell’s most recent comments about the future of the Half-Life series that were made at GDC 2015 as part of the first episode of the GameSlice podcast hosted by Geoff Keighley. All views expressed in this article are his own.
This is an editorial by Lilgreenman which analyses the recent development of the “We Want Half-Life 3” fan campaign from a retrospective standpoint. All views expressed in this article are his own.
As a result of the tragic news about the recent death of Robin Williams, he’s being remembered all over the world as a comedian, actor and visionary.
But what many have forgotten is that he was also an ardent PC gamer, frequently showing up to major gaming events and proclaiming his love for the medium, even to the point of naming his daughter “Zelda”, after Nintendo’s oft-reincarnated princess.
This is an editorial by Lilgreenman which discusses the involvement of humour and comedic elements in Valve’s more recent games. All views expressed in this article are his own.
With all the noise Valve makes about Team Fortress 2 being “The world’s number 1 hat simulator”, their creative staff seem to have neglected a grounding in hat-based literature. Specifically, it seems they’ve never picked up a copy of the best selling hat-based book of all time (eat it, Oliver Sacks!), Dr. Seuss’ 1957 classic The Cat in the Hat.
Spoilers ahead for those who haven’t read C-I-T-H: The moral of the book is related to the two young protagonists by the titular feline, after he helps them clean up after a rowdy playtime session; “It’s fun to have fun, but you have to know how.” Which brings me, in my roundabout way, to my point. Valve’s top writers – internet comedy alumni Erik Wolpaw, Chet Faliszek and Jay Pinkerton – don’t seem to know how to have fun.
Like any story with its depth and complexity, the Half-Life series leaves a lot to the imagination. In fact, considering the latest installment’s cliffhanger, it leaves more to the imagination than anyone wants.
Yesterday, Eidos Montreal announced their plans for the Deus Ex series.
For the uninitiated, the series explores heavy themes of conspiracy, transhumanism and the ethics of technological advancement, and consists of two cyberpunk RPGs that are routinely held up along with Half-Life as the greatest PC games of all time, plus two more that are…well, not.
This is an editorial piece written by Lilgreenman, longtime Half-Life obsessive and Valve community member. It summarizes and recapitulates the events of December 2011 – when it seemed like the whole Internet was aflame with rampant Half-Life speculation. Just in case you didn’t catch that little episode of community history, or maybe if you’re still wondering how the hell we fell for all that fake ARG gibberish.
Oh, and Happy Holidays!
To me, at least, it feels like it’s been much longer than a year since the anticipation for Valve’s Half-Life 3 really kicked off.