The plan for the Deus Ex franchise, related by Eidos Montreal’s studio head David Anfossi, is to expand it into a multimedia ‘Deus Ex: Universe’, with graphic novels, mobile tie-ins, and more – all centering around original-flavor video games, of course. Anfossi also released a sprawling piece of concept art for the next game, and an admission that this is still in very early production, and so concrete dates won’t be seen for a long while.
Now, whether you think this “universe” concept is a good idea or not (I’ll withhold judgement until I actually see some of these tie-ins, though I’m not optimistic about the quality of all this – the original was so successful because it was crafted by a single team of writers, who didn’t think that saying “404” and “802.11” out of nowhere was the height of referential humor), my first thought upon reading it was “This is exactly what the Half-Life community has wanted from Valve, for years.”
I’ve heard all the excuses from employees and fans alike, for why Valve can’t break their complete radio silence on the future of Half-Life: “The twists and turns the development has taken would be worse than nothing”, “They’re too focused on [Valve’s current project at that the time] to say anything about Half-Life”, “We made too many fat jokes about Gabe”, and so on.
But for all that, Eidos isn’t in a very different position from Valve – they have quite a few IP’s across various platforms to juggle, and even have a nicely-hyped Triple-A release this winter. And while there isn’t exactly a legion of gamers chomping at the bit for a new Deus Ex release, it’s a welcome announcement for a sizable fan community – and it doesn’t really reveal a whole lot, at all. We have a non-specific title, a guarantee to continue the story of 2011’s Human Revolution, some concept art that isn’t a huge leap from that game’s visual style…and that’s all she wrote. But it’s more than enough, and it would be plenty to tide us Freemanites (related: this fandom needs a name) over for something more substantial.
Come on – we’ll take anything. To quote Dr. Breen, “What is it exactly that you have created?”
“Can you name even one thing?”
I thought not.