For those who are veterans of Counter-Strike and Counter-Strike: Source, imaging the layout and structure of the map ‘de_dust’ would not be a difficult task. The map, originally designed by Dave Johnston, has been a favourite in both the casual and competitive scenes of Counter-Strike, and some have shown their love for the map in real life. However, Berlin-based artist Aram Bartholl is raising the bar and hopes to build a full-scale (115 by 110 by 15 meters) replica of the map ‘de_dust’ using concrete and other materials.
According to his website, the full-scale replica will sport an art-piece in and of itself but also a museum, as he argues that “computer game architecture and game maps have become a new and yet undiscovered form of cultural heritage”. A proposal has been submitted to the Rhizome Comissions Program and is estimated to cost USD$5500, with an estimated release being Fall of 2011.


8 Responses to “Artist Aram Bartholl Aims to Create a Full Scale Replica of de_dust”
imagine playing airsoft there. it will be EPIC!
i’d tottally want to visit it.
Hey Flamov!
Nice article.
Fantastic for airsoft or painball!
And he’s making the big de_dust from CS1.6… (at least that what I noticed from the header image)
Somebody will definitely make a CS:S movie (fanmade most likely) if this is made lol.
Only $5500? For a full-scale replica!? I don’t believe he can do it that cheaply.
Apparently it is going to be made out of nothing but concrete, so USD$5500 doesn’t seem that far off.
I don’t play CS, but if this ends up being made, I’d totally want to visit it.