For those who are veterans of Counter-Strike and Counter-Strike: Source, imaging the layout and structure of the map ‘de_dust’ would not be a difficult task. The map, originally designed by Dave Johnston, has been a favourite in both the casual and competitive scenes of Counter-Strike, and some have shown their love for the map in real life. However, Berlin-based artist Aram Bartholl is raising the bar and hopes to build a full-scale (115 by 110 by 15 meters) replica of the map ‘de_dust’ using concrete and other materials.
According to his website, the full-scale replica will sport an art-piece in and of itself but also a museum, as he argues that “computer game architecture and game maps have become a new and yet undiscovered form of cultural heritage”. A proposal has been submitted to the Rhizome Comissions Program and is estimated to cost USD$5500, with an estimated release being Fall of 2011.