The new update to the Steam Workshop aims to “put mod authors in business” with the introduction of a more streamlined process for listing, selling and managing community-made creations, giving Workshop contributors the ability to put an open price tag on their submissions if they wish to.
“We think this is a great opportunity to help support the incredible creative work being done by mod makers in the Steam Workshop. User generated content is an increasingly significant component of many games, and opening new avenues to help financially support those contributors via Steam Workshop will help drive the level of UGC to new heights.”
– Valve programmer Tom Bui
In addition to fixed item prices, creators can also choose to set a “pay whatever you want price” for content too and of course the option to continue to list content for free is not going anywhere either. Valve have also published a 24-hour refund policy to go with the update which essentially allows you to try out paid content first, giving users more peace of mind when it comes to worrying about content that is maybe buggy or does not meet expectations.
See Also: Dividing Profits: The Community’s Reaction to Paid Mods on Steam
Starting with the Workshop for The Elder Scrolls V: Skyrim, which has amassed over 170 million addon downloads to date, Valve says the new update is due to roll out across other Steam Workshop enabled games in the coming weeks.
Valve also boasted that the Steam Workshop has generated over $57 million for community content creators since it’s launch in October 2011 from curated in-game item and Steam Greenlight submissions.
You can find more about the Steam Workshop update on the official announcement page.
Update: After a negative reaction from the community, Valve have since removed the paid mods feature from the Steam Workshop. You can read more about this here.