Here’s one for the history books: the world’s fastest HL: Blue Shift speedrun. And another one for the history books: this thing was released almost 3 months ago. So the only logical conclusion here is… quadrazid is fast, Vic is slow. It’s funny, you see, because I can’t strafejump for s**t. Hell, I can barely tell the difference between strafejumping and bhopping. But I still manage to dominate Portal 2′s Challenge Mode on my Friends list.
But enough about me, and my… anti-skills or something. Let’s talk about quadrazid. Yeah, he’s done it again. Back in July, he did a pretty monumental single-segment Half-Life 1 run that was pretty damn close to the established HL1 world record. This time, he’s moved on to bigger things. Like a world-record segmented Blue Shift speedrun. Performed together with rayvex (formerly known as Dark Devil) on Blue Shift 126.96.36.199 (the 2001 unpatched retail release) using the classic “Low Definition” models and sounds, this thing clocks in at just 25 minutes and 3 seconds. It’s done with scripts, but all the best speedruns use a script or two.
You can find more info on the run at SourceRuns, where Quadrazid has made a forum thread all about it. There’s also some info in this forum thread at the SDA. The previous Blue Shift world record was held by Maciej “groobo” Maselewski, with a time of 27:39. This run took 3 months to plan, although the actual performance was done from the 5th of August to the 20th of September. Work on the run was split 50-50 between Quadrazid and Rayvex.
That’s not all Quadrazid has been up to. He performed a phenomenal Opposing Force single-segment, scriptless speedrun back in November, which is actually the world’s first-ever Opposing Force single-segment speedrun. Like… literally. He’s the only one who’s ever done it. In case you’re not familiar with a single-segment run, it’s a continuous speedrun performed entirely in one sitting. There are no pauses, there is no saving, and there is no room for error. Sneezing once can cost you an entire run. There can be no distractions. Single-segment runners are like Buddhists, for christ’s sake. This OF run clocks in at 29 minutes and 6 seconds, and again, it was done using no scripts. It’s not the world’s fastest OF run overall (that belongs to an older segmented speedrun that did use scripts), but it’s still an exceptional achievement. Check it out!
Hot damn! Now that is the way you do it. Notice how Quadrazid leaves a message for us at the end. It’s simply “:>”. Yes, there’s nothing like teasing the Gene Worm in its death throes. That’s swag.
But that’s not actually the last notable speedrun Quadrazid has done in the past year since his HL SS run. He also did a world-record segmented (but not scriptless) Tool-Assisted speedrun of the HL1 Hazard Course (which is infamous for being extremely tough to master and establish a world record on) back in late July. Clocking in at 2 minutes and 18 seconds, this is a “TAS” run, which means he used special tools that are not available within the boundaries of the game itself, and its rules, such as slowmotion, pausing and the frame-advance. He also uses some scripts, but trust me, it’s all worth it, because this thing is a spectacle:
The last Quadrazid run we’re going to talk about today is an oldie, but a goldie. A late-2009 segmented speedrun of Half-Life: Decay: “Half-Life Decay Done Double Quick”, or “HLDDDQ”, using the fan-made PC mod port. Clocking in at 26 minutes and 28 seconds, it is a world record Decay speedrun, and a RTS performance (as in Real-Time Speedrun, so no tools were used and it is not a TAS run, unlike the Hazard Course run). Uses a few scripts, but makes excellent use of tricks and bugs that were newly-found at the time the speedrun was being performed. Let’s take a look:
The last speed run we’re going to talk about today is a much more recent run. A world-record, single-segment (but again, not scriptless) run of Half-Life: Uplink, clocking in at 1 minute and 39 seconds. Performed by new runner, Thomas “Pineapple” Demkowski, this thing is… well, just go on and take a look.
Holy jesus. Now that is amazing. He even gave us some info on the run via a SourceRuns forum thread. You know, I think we’re just going to end the article here before anyone gets a cerebrovascular stroke. We’re just holding out for Quadrazid’s Half-Life 3 speedrun. Knowing how slowly Valve is developing it, the speedrun will almost surely be amazingly fast.