According to Valve, this new version of the map brings them closer to having a complete, out of beta version of Dead Air on L4D2. There are a few more glitches and problems they’ll iron out, but what they really need now is testing. Yes, just like Aperture Science, Valve needs you to test!
To encourage testing, we created a new achievement: Connecting Fights. You earn it by playing a complete game of Versus in Dead Air. Do that and we have another prize. When 60,000 people earn this achievement, we will unlock the beta version of Blood Harvest on Steam the next weekday.
Yes, sorta like the Stream Crosser achievement from the Summer Sales, this is a fight against… well, against… I’d say ourselves, but that’d be far too bizarre, even for us. The stakes have been raised, and, at the same time, lowered. There’s no time limit this around, but if we get this achievement, we could get Blood Harvest the next weekday! Depending on what day it is when we finally hit 60,000, we could get it the very next day!
Currently, the next upcoming weekday is Monday, so we’ve got a good two days to get some progress in before the next weekday comes around. Can we pull it off? Well, let’s hope so – having Blood Harvest would be quite the treat! Remember that just playing it isn’t what Valve wants – they need testing. That’s what playtesting is all about – feedback. Once you’re done with your achievement, consider sharing any feedback and bug reports on the L4D2 Steam Forums, and/or the L4D2 Facebook, and/or the L4DDev Twitter.