[UPDATE 3: We now have a full 1080p re-upload of the On A Rail video. Check it out!]
[UPDATE 2: The ValveTime gameplay video has just been forcefully taken down by the BM:S team, and Raminator has issued an informative statement concerning the takedown here.]
[UPDATE: BM:S level design lead Daniel "Raminator" Junek has commented on the On A Rail video leak. He says the video was a rough cut for a gameplay video in the BM:S media campaign; and that the mod build depicted is 4-5 weeks old, and that most of the content (including the music) is near-final. He also states that they'll be moving forward more quickly with their upcoming plans.]
As if the whole Source 2 thing wasn’t enough, here’s more earth-shattering stuff for you guys!
Two months after announcing a new media campaign leading up to their upcoming release, the Black Mesa: Source team have gone quiet yet again. Well, it appears that the silence has been broken in a very… interesting way.
Our friends over at ValveTime have stumbled onto an awesome find: exclusive footage of Black Mesa: Source’s On A Rail chapte- But wait… what is this?
Stop the presses, for we here at LambdaGen also have a pretty impressive find ourselves: a 5-minute video of gameplay from BM: Source’s Surface Tension chapter. This is a double feature, alright – let’s take a look at both videos!
Just a few things to take into consideration:
- The footage we have comes from a fairly old and now outdated mod development build. Sorry for the mediocre video quality!
- The footage ValveTime has came from a mod build approximately 4-5 weeks old. Most of the content and assets are near-final, and not much will change from that video to the actual mod itself.
- The ironsight feature you see in the ValveTime footage is actually the .357 Magnum revolver’s Zoom feature, which the BM:S team have made available in the singleplayer mode as well. So no, these guys didn’t add ironsights – relax!
- The slightly exaggerated viewbob is also something which was in early versions of Half-Life 1, but was ultimately patched out.
- Not too pleased about the voice acting. While I do understand that the BM:S team wants to carry on that classic B-movie cheese feel that Half-Life itself exhibited, the scripted story dialogue from the Army soldiers just comes off as overly forced and needlessly melodramatic.
- It alsoruins the very point of that original sequence – which was to show that the government troops are just a handful of rednecks and punks. Instead, in the BM:S version of the scene, we get to hear a bunch of gruff, mundane dialogue from stereotypical military commando types, and that tells us absolutely nothing about who these guys are exactly.
- In addition, the government soldiers should have the classic, distinctive radio filter applied to their lines. I understand that it doesn’t make a lot of sense, but Half-Life 1 did it just fine.
- The music is… well, it simply is. I’m desperately hoping that it’s just an early placeholder of some sort, because it sounds pretty bad, not to mention monotonous and generic, when compared to Kelly Bailey’s sound work on Half-Life 1.