[UPDATE: Community member Hitiphany has posted up a YouTube mirror of the Ricochet 2 discussion.]
It’s ironic: one of the first times Gabe might have really spoken out about Half-Life, and it turns out that he might have used a codeword for it.
[UPDATE: Community member Hitiphany has posted up a YouTube mirror of the Ricochet 2 discussion.]
It’s ironic: one of the first times Gabe might have really spoken out about Half-Life, and it turns out that he might have used a codeword for it.
[UPDATE: Chet Faliszek tells us that CS:GO’s SDK will contain the classic Hammer Editor.]
What would Counter-Strike be without custom maps? Well… pretty much nothing. As a matter of fact, most, if not almost all of the maps held most dear by Counter-Strike fans were created by third-party mappers. So the release of a level design toolkit is crucial to CS:GO’s development. Hammer (or, to call it by its maiden name, WorldCraft) is getting a bit old, and Portal has already replaced it with a far simpler and more versatile Puzzle Creator. So what’s going on over at the CS front?
It seems like Valve might be going full speed ahead on its hardware developments. As reported last week, they now have an active R&D team devoted to the development of wearable computing tech. But what might their prototypes look like? Well, it seems like we might just know.
Ever since Dota 2 was announced in October of 2010, many have speculated on what pricing model it’ll use. Its primary rival, League of Legends, is free-to-play, and given Valve’s recent successes in the F2P market, many thought Valve, IceFrog and Eul’s action RTS sequel to the 2003 WC3 mod would also sport such a funding model. While content from Dota 2’s leaked client indicated the presence of optional cosmetic skins, as well as some sort of specialized store for these cosmetic items, the jury was still out. Right up until now.