G string is one of those mods that leaves a lasting impression after you play it. The world you are thrown into is so compelling and rich that at times I found myself just sort of standing there in an open street as the polluted acid rain slowly ate away at my health, just basking in this hopelessly depressing cyberpunk dystopia laid out before me. G string manages to take elements of cyberpunk from films such as Blade Runner and Ghost In The Shell and splice it with the feeling of abandonment and hopelessness I felt while playing Stalker : Shadow of Chernobyl. Together it is a very potent mix.
Articles related to Source
Welcome to the first Community Spotlight on LambdaGeneration!
To start off, we have chosen a small project from the community known as “Half-Life Mobile”. As the name may suggest, the project is an attempt to bring Half-Life to the mobile platform.
It’s an amazing effort which combines the experience of Half-Life with the technical potential of the modern smartphone.
Zombie Panic: Source will most certainly live on as its successor, Contagion, because its Kickstarter campaign has surpassed its goal! Thankfully, Contagion has joined the ranks of the 50% of campaigns that actually succeed on Kickstarter and should be ready for release this fall. But just because the game has reached its goal, doesn’t mean the adventure’s over.
So you’re playing some Team Fortress 2 when all of a sudden you turn into solid gold. You were just killed by a player wearing a tuxedo, holding a small golden statuette of a shirtless, hairy Australian man. You may say to yourself “I hate my life and everything in it”, or you may ask yourself “wait, how can I get one of those things”?
The answer, my friend, is to win the Saxxy Awards.
As much as mods like No More Room In Hell and Zombie Panic: Source have captivated fans across the Half Life spectrum, and as much as I have put my support behind Contagion, it’s nice to see a multiplayer mod that doesn’t involve killing zombies. Hell, even something that’s not a first person shooter! …not that I have any problem with first person shooters. It would be quite ironic if I did. But still, it’s nice to see something different. There are a slew of Half Live 2 mods that have turned the first person genre on its head. From experiments in story telling that we’ve seen in Dear Esther and the Stanley Parable. To projects that can rival some triple A experiences like Black Mesa or Underhell. But there don’t seem to be enough Half Life 2 mods that break the ‘perspective mold’ and give us a different way to ‘view’ games.
I loaded up Estranged: Act One for the first time knowing nothing about it, and had no idea what to expect. Luckily I was surprised to find myself quickly captivated by the fantastic game that began to unfold before me.
Ever since developers got their hands on the Oculus Rift developer kits earlier this year there has been a steady stream of incredible videos appearing on the internet showing what this piece of technology can do for video games, it was only a matter of time before someone would start working on a Half-Life mod that utilised the new kit.
I’ve seen a couple of videos of people playing Half-Life 2 with the Rift but this latest show case by Nathan Andrews has some very important differences that really change the experience from simply playing Half-Life 2 with a Rift, to actually experiencing Rift VR in Half-Life 2.
We’re currently in the process of wrapping up the latest release of Half-Life VR, which will include HL2: episode 1 VR support. This video was made in a single playthrough with my oculus rift dev-kit and razer hydra, I cropped the video to make it easier to view for those who currently don’t have a rift so keep in mind that the vertical field of view is probably twice what is shown in the video when wearing the actual rift.
Interested in giving this a shot? Check out the official web page for the mod here.
As described in our Roundup, due to SteamPipe a lot of Source mods are in a pretty dire state right now. Whilst there is a lot of information on the topic in various places, the aim of this post is to provide a general fix for Half-Life 2, Episode 2 and Portal 1 that you can use to easily patch up the majority of the casualties and get them limping back into action.
Hello and welcome to the freshly relaunched LambdaGeneration.com! I am Darren “Daz” Weekes and I love talking about level design in games, so much so in fact that I’ve been doing it on my youtube channel for over a year now focusing on the Half-Life and Quake series of games. My videos aim to entertain and perhaps educate people on the design process behind game levels, so if you’ve ever had an urge to design your own level for a Half-Life title then hopefully I can provide that first stepping stone into the nebulous space that is game design. That’s quite enough about me because today I have something quite special to share with you…
It’s been a while since the last trio of “Ville” mapping competitions ended over at PlanetPhillip.com (Beginning, Middle and End Ville) and Phillip has been busy collecting feedback about the events and making changes to enhance future competitions. The competitions charge level designers with creating a single player Half-Life 2 level in a set time period which Phillip then packs up into a handy mod for everyone to download and play. The freshly announced 3×10 mapping competition, with three separate competitions running for ten days each, will start on the 11th October 2013. Details after the jump…