We Are The Lambda Generation. LambdaGeneration is a website dedicated to the video game Half-Life. ( We're basically really passionate about crowbars, headcrabs and anyone who has goatee with a PhD in theoretical physics… )

Combine OverWiki, The Original Half-Life and Portal Wiki, Turns 10

As of today, February 12th 2016, CombineOverwiki - The original Half-Life and Portal Wiki, turns 10 years old.

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Happy New Year from LambdaGeneration!

Half-Life Happy New Year from LambdaGeneration!

We’d like to wish all of our readers a Happy New Year, we hope you have a great 2016!

We recently passed over 1 million monthly hits for our site too, which is a big achievement for us, so thanks to everyone who has supported LambdaGeneration over the past year. We have big plans in store for 2016!

In the meantime, there’s an ARG to solve!

Half-Life 2: Episode Two – Done Quick: A New Speedrun from the SourceRuns Team

Half-Life

A while back the SourceRuns team had done a segmented speedrun of Half-Life 2 known as Half-Life 2 Done With a High Magnitude of Velocity (DWaHMoV). Since then they’ve done runs of Portal, Portal 2 and some mods, but now they have come out with their next big segmented run: Half-Life 2: Episode Two – Done Quick or EP2DQ for short. Check it out in it’s full glory after the jump.

Half-Life: Minecraft – Amazing Minecraft Project

Half-Life Half-Life: Minecraft – Amazing Minecraft Project

Ah, Minecraft. The hit indie game (that just went into beta on the 20th) that has taken our imagination and put it to good use, whether it’s hollowing out entire mountains with TNT… or building 16-bit ALU calculators. But, when you give people a game in which they can create anything, they’re probably going to recreate other games in it.

As you may have expected, Half-Life is one of those games. From simple recreations of the HL2 logo to building the G-Man, to Portal in Minecraftto actually constructing City 17, we’ve seen some pretty impressive stuff. But none as impressive as what we’re showing you next:

Half-Life Alpha Dating From September 1997, Finds Its Way Online After 15 Years

Half-Life Half-Life Alpha Dating From September 1997, Finds Its Way Online After 15 Years

The original Half-Life was first announced in early 1997, initially set for that year’s holiday season. But one very impressive E3 1997 showing later, and suddenly Half-Life was on everyone’s radar – expectations were ramping up, and suddenly, Valve were in the center of the gaming world’s attention. And so, later that year, close to their projected release date, Valve decided that a delay was in order. Once they’d attained it, a lot of the pressure was off, and the team at Valve spent began to intensely evaluate every aspect of the game, and all of the content they had created in one year of development.

And while there had been a considerable amount of progress, and the game itself was in very good shape, it just seemed like there was something missing – as Valve engineer Ken Birdwell stated in The Final Hours of Half-Life, the game simply wouldn’t have gone “over the edge anywhere“. To Valve, it seemed like Half-Life could be a lot more revolutionary and a lot more groundbreaking. Thus, in late 1997, an entire game’s worth of content and design was completely scrapped, and Half-Life underwent a complete redesign, fully from the ground up.

What gamers eventually got one year later in November of 1998, amounts to an entirely new game (in fact, according to Ken Birdwell, it really is a Half-Life 2 of sorts). But what happened to the Half-Life that never was – the “Half-Life 0” that Valve unceremoniously threw out the door?

Welcome to the New LambdaGeneration!

Other Welcome to the New LambdaGeneration!

Hello and welcome to the new LambdaGeneration!

It’s been a while since LambdaGeneration was last on your screens, but the good news is we’re back and ready to re-serve the Valve Community with a whole line of new features and fresh content.

You maybe asking: Why did LambdaGeneration go offline for so long?

Well the answer to that lies between two factors, one being our hosting expired, which would have cost a lot of money and time to renew and restore the previous site. The other, being that the site was already in a poor state due to the departure of Vic and the general lack of content at the time. It was therefore decided to hold the site and focus all efforts on creating the new one.

You may also be wondering: How come it took so long?

The answer to that is of course, Valve Time. (Or that making a bespoke WordPress theme from scratch is pretty damn hard!)

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