LambdaGeneration Community Join our new Community Platform — Share Half-Life news and community content. Built by fans, for fans.
We Are The Lambda Generation. LambdaGeneration is a website dedicated to the video game Half-Life. ( We're basically really passionate about crowbars, headcrabs and anyone who has goatee with a PhD in theoretical physics… )

How Opposing Force Dealt with the Expansion Pack Problem

An examination of the strengths of Half-Life's weapon system, and how the Opposing Force expansion pack both compromised and built upon them.

Read the full article

Advertisement

Don't Miss...

“Return To Ravenholm” – A Cancelled 2007 Half-Life Project By Valve Software And Arkane Studios, Developers of Dark Messiah, Dishonored And The Crossing

Half-Life “Return To Ravenholm” – A Cancelled 2007 Half-Life Project By Valve Software And Arkane Studios, Developers of Dark Messiah, Dishonored And The Crossing

The oh-so-long wait between Episode Two and… whatever the next Half-Life will be, is starting to be very tough for the Half-Life fanbase. During the 6-year wait between HL1 and HL2, we at least had the modding community and the active HL1 multiplayer scene, but we also had official spin-off games like Opposing Force, Blue Shift, and Decay. Whereas now… we’ve sort of got… well, nothing. I’m sure some sort of Half-Life game released during this wait would have tided everyone over a bit.

But maybe that was the plan. Sure, the plan has changed, but what if Valve did intend to do just that? Well, today, we might have evidence pointing towards that.

Vic’s Thoughts On: Nuclear Dawn

Gaming Industry Vic’s Thoughts On: Nuclear Dawn

Ever since the birth of the atom bomb, man has been obsessed with his demise at its hands. From “On The Beach” to “Dr. Strangelove”, and from “DEFCON” to “Fallout”, we seem to have a hard-on for the nuclear holocaust. But something that many people seem to be ignoring is the idea of the post-nuclear society. Post-nuclear nation-states, and post-nuclear warfare. It’s a concept that has been neglected by many.

However, these visions are no longer confined to our dreams, or rather, our nightmares. No, now we have Nuclear Dawn. While it first began development long ago, in 2005, as an independent Source mod, its turbulent and troubled development soon led to it being lost in the depths of development hell. Luckily, InterWave Studios bravely journeyed into that sinister dimension, and after a couple more years in development later, it is now a full-fledged commercial Source game. But is it a fearsome bunker-buster, or is it a mere dud? Read on!

A History of Counter-Strike

Counter-Strike A History of Counter-Strike

This started out as a part of my upcoming review of Counter-Strike: Global Offensive, but I have decided to release it on its own, as a sort of prelude or companion piece, to the aforementioned review. I would like to thank my awesome colleagues here at LambdaGen: Erebus; Flamov; and Mimaz, for their invaluable assistance and input, during the creation of this article.

In order to properly discuss Global Offensive, we must first delve deep into the dark (okay, maybe not dark – slightly poorly lit) history of Counter-Strike, as a whole!

Advertisement