We Are The Lambda Generation. LambdaGeneration is a website dedicated to the video game Half-Life. ( We're basically really passionate about crowbars, headcrabs and anyone who has goatee with a PhD in theoretical physics… )

How Opposing Force Dealt with the Expansion Pack Problem

An examination of the strengths of Half-Life's weapon system, and how the Opposing Force expansion pack both compromised and built upon them.

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Vic’s Thoughts On: Nuclear Dawn

Gaming Industry Vic’s Thoughts On: Nuclear Dawn

Ever since the birth of the atom bomb, man has been obsessed with his demise at its hands. From “On The Beach” to “Dr. Strangelove”, and from “DEFCON” to “Fallout”, we seem to have a hard-on for the nuclear holocaust. But something that many people seem to be ignoring is the idea of the post-nuclear society. Post-nuclear nation-states, and post-nuclear warfare. It’s a concept that has been neglected by many.

However, these visions are no longer confined to our dreams, or rather, our nightmares. No, now we have Nuclear Dawn. While it first began development long ago, in 2005, as an independent Source mod, its turbulent and troubled development soon led to it being lost in the depths of development hell. Luckily, InterWave Studios bravely journeyed into that sinister dimension, and after a couple more years in development later, it is now a full-fledged commercial Source game. But is it a fearsome bunker-buster, or is it a mere dud? Read on!

The Resistance Bulletin – Special Report

Half-Life The Resistance Bulletin – Special Report

IF YOU ARE READING THIS AND YOU HAVE NOT RECEIVED THIS ITEM FROM A PERSON YOU KNOW, PUT THIS DOWN IMMEDIATELY AND CONTINUE WALKING AWAY.

Hello and welcome to the Resistance Bulletin. I’m your same old news editor and part-time refugee, Vic, reporting from the inside of an abandoned coastal house just outside of City 17, in mortal fear of a Combine patrol which has stopped nearby.

Excuse if my writing is poor, but I have been forced to drink from the polluted seawater nearby, and some discarded cans of Private Reserve. I can feel my brain cells slowly dying.

“Return To Ravenholm” – A Cancelled 2007 Half-Life Project By Valve Software And Arkane Studios, Developers of Dark Messiah, Dishonored And The Crossing

Half-Life “Return To Ravenholm” – A Cancelled 2007 Half-Life Project By Valve Software And Arkane Studios, Developers of Dark Messiah, Dishonored And The Crossing

The oh-so-long wait between Episode Two and… whatever the next Half-Life will be, is starting to be very tough for the Half-Life fanbase. During the 6-year wait between HL1 and HL2, we at least had the modding community and the active HL1 multiplayer scene, but we also had official spin-off games like Opposing Force, Blue Shift, and Decay. Whereas now… we’ve sort of got… well, nothing. I’m sure some sort of Half-Life game released during this wait would have tided everyone over a bit.

But maybe that was the plan. Sure, the plan has changed, but what if Valve did intend to do just that? Well, today, we might have evidence pointing towards that.

Vic’s Thoughts On: Portal 2, the Unfaithful Sequel; Or Why I Think Portal 1 Will Always Be Better Than Portal 2

Portal Vic’s Thoughts On: Portal 2, the Unfaithful Sequel; Or Why I Think Portal 1 Will Always Be Better Than Portal 2

So, it’s been almost 5 months since Portal 2 was released. I know what you’re thinking – “what’s the point of making a review now?”. Well, first of all, it isn’t really a review. It’s more of a critique, or an analysis. And second, while I could have made a review a week or so after release, then, I would not have been able to go in depth with this review, and I would have to settle for avoiding the plot points and gameplay details, so as not to spoil the game, within what would be a shallow article. So, I decided to wait and use the time I had to perfect this thing. Besides, I think the main purpose of a review is to provide feedback to the developer. A month or two ago, P2 even had its first price cut – it’s now $30, so I think most of you guys have already bought and played it. However, just in case you haven’t – don’t read on. Spoilers everywhere. Also keep in mind that this critique is very, very long – almost 4000 words long.

I’ve tried to be a bit critical with the game. Make no mistake, I love the game, and I love Valve. But no game is perfect, and every game has its faults. Mostly, I’ve focused on the singleplayer component, because I consider that to be the actual “Portal 2”. That, and I don’t actually have that much against the co-op mode. In some ways, it’s better than the singleplayer mode.

I know it might seem like I hate the game, but I don’t. I love it, but in my opinion, it just doesn’t live up to Portal 1 as a sequel, and it doesn’t live up to Half-Life as a spin-off of the franchise. And that’s what this review is all about. I’m not trying to convince the gaming world that Portal 2 is some sort of disaster. Not at all. I am trying to illustrate why I believe Portal 2 is not as good as the original, and that Valve was wrong to hype Portal 2 up the way they did, by calling it their “best game ever”. So, read on if you’re interested… 

Road to Gamescom

Valve

Valve is once again attending Gamescom, Europe’s largest gaming trade fair, which takes place on August 13th-17th at the Koelnmesse exhibition center in Cologne, Germany.

As in recent years, they’ll be set up in the Business Hall, so there will be no public access to Valve’s booth.

LambdaGeneration confirmed this in an email to Valve’s Doug Lombardi earlier, who said that there will be no press or public showings planned this year and only business related meetings will be taking place.

But that still begs the question, what will Valve be doing there?

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