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We Are The Lambda Generation. LambdaGeneration is a website dedicated to the video game Half-Life. ( We're basically really passionate about crowbars, headcrabs and anyone who has goatee with a PhD in theoretical physics… )

Combine OverWiki, The Original Half-Life and Portal Wiki, Turns 10

As of today, February 12th 2016, CombineOverwiki - The original Half-Life and Portal Wiki, turns 10 years old.

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Half-Life Backwarding?

Half-Life

Recently, GoldSrc speedrunner “quadrazid“, previously famous for his 20 minute Half-Life 1 speedrun, uploaded a video of what he calls “Half-Life Backwarding”, which is exactly what it is.

In the short video, quadazid attempts to make his way through various Half-Life levels such as the Hazard Course as fast as he can, but this time facing backwards.

If you thought normal Half-Life speedruns are crazy enough, then this has just taken it to a whole new level.

Community Spotlight: A New Feature by LambdaGeneration – Featuring something created by the community here every week.

Other Community Spotlight: A New Feature by LambdaGeneration – Featuring something created by the community here every week.

Hello and welcome to the new LambdaGeneration! One of the main new features of the site is ‘Community Spotlight’. For an entire week, Monday-Sunday, we will be giving content creators the opportunity to have their work independently showcased across our entire website.

The purpose of this feature is to give a dedicated platform to the diverse amount of community generated content that is out there. We will be showcasing both new and old work from a wide range of mediums.

Examples of things which will be featured include:

  • Short films and movies
  • Game modifications
  • Animations
  • Maps
  • Artwork of all mediums
  • Physical creations
  • Comics
  • Other websites
  • Projects

We felt it was only fair that we started the first proper Community Spotlight after the websites launch, so we will be releasing the first Spotlight article on Monday 7th October (1 week).

We will be choosing what to feature ourselves, however if you want to share your work or informs us of someone else’s with us, you can email it in to one of the sites sections by email. Alternatively you can submit your work to our Tumblr feed where we will likely feature it even if it not chosen for the Spotlight.

Spotlight posts will be placed into the sections which relate to the subject best and so it is anticipated that the majority of Spotlight posts will be categorised within Modding & Development, Multimedia & Film, Art & Creations and some in Community & Projects. They also have their own article format so they are permanently archived together. We would like to create a visual archive of the Community Spotlight posts in the future with some sort of rating/favouriting system so that you can interact more with the work featured.

Bare in mind that there are only 52 weeks per year and to cope with the huge amount content we want to feature there is an organised queue/calendar for the spotlight, so don’t be disappointed if your work isn’t featured around the time you submitted it, it could still be upcoming!

If we want to feature your work, we will attempt to get in touch with you the week prior to when we would like to feature yours. We also have plans to do interviews with creators if they are willing to, either in text based or audio based (which would also be featured on our YouTube channel).

LambdaGeneration came to be as a result of the inspiration from the Valve and Half-Life Community and so we would like to share more of that with you in a way which can exchange inspiration back to content creators by giving them a place of promotion.

Get creating!

Welcome to the New LambdaGeneration!

Other Welcome to the New LambdaGeneration!

Hello and welcome to the new LambdaGeneration!

It’s been a while since LambdaGeneration was last on your screens, but the good news is we’re back and ready to re-serve the Valve Community with a whole line of new features and fresh content.

You maybe asking: Why did LambdaGeneration go offline for so long?

Well the answer to that lies between two factors, one being our hosting expired, which would have cost a lot of money and time to renew and restore the previous site. The other, being that the site was already in a poor state due to the departure of Vic and the general lack of content at the time. It was therefore decided to hold the site and focus all efforts on creating the new one.

You may also be wondering: How come it took so long?

The answer to that is of course, Valve Time. (Or that making a bespoke WordPress theme from scratch is pretty damn hard!)

New Video of Half-Life Minecraft Released

Half-Life

Remember the talented folks behind Half-Life Minecraft, a Minecraft project that seeks to recreate the original Half-Life in Minecraft, and the interview we did with them a while back?

Well, they’ve just released a new video!

It looks great! The lack of vent-crawling is a shame, but everything else is very well done.

They’ve also given us some new screenies: http://imgur.com/a/XpMiW

We can’t wait to see more.

Jaw-Dropping Half-Life 1 Speedrun: Single-Segment, in 32:55

Half-Life Jaw-Dropping Half-Life 1 Speedrun: Single-Segment, in 32:55

Speedrunning! It’s been around since 1994. Some consider it a form of art, some don’t. But what we do know about it is that it is damn fun to watch! I mean, come on. Whether you’re watching a Quake speedrun, a Metroid speedrun, or what have you, it’s almost as entertaining as actually playing the game in question.

There’s two main types of speedruns: single-segment speedruns and multi-segment speedruns. The latter is a speedrun in which the runner does not actually do it in one sitting – he does it in multiple sittings, in multiple segments to ensure perfection and correct any mistakes. The former is a speedrun made out of one single segment. No pausing, no saving. One single sitting. That means every time you make a mistake, you either bear with it, or call off the entire thing and start over. So a single-segment represents the ultimate test of skill and endurance.

The Valve community hasn’t shied away from speedrunning either. Last year’s astounding 9-minute Portal speedrun by DemonStrate still holds the world record for Portal speedruns. And there’s also been numerous Half-Life speedruns – single-segment, multi-segment, crowbar-only, you name it, these guys have probably done it.

The world speedrunning record for Half-Life 1 is still held by Blake “Spider-Waffle” Piepho, who completed his infamous “Half-Life in Half an Hour” speedrun (for which a series of commentary videos can be found here) in October of 2006, with a time of 29 minutes and 41 seconds. Blake’s also done a number of other Half-Life speedruns. For more information on Half-Life speed runs in particular, head over to Source Runs. You should also check out the Speed Demo Archive, and the Speed Run Wiki.

But let’s get to business, shall we?

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