We Are The Lambda Generation. LambdaGeneration is a website dedicated to the video game Half-Life. ( We're basically really passionate about crowbars, headcrabs and anyone who has goatee with a PhD in theoretical physics… )

Tagged:

'level design'

Articles tagged with 'level design'

Absolute Beginners’ Guide to Source Mapping

Source

Welcome to the first of our new Modding & Development Tutorials. In this installment we’ll help you take your first steps into creating a map in Valve’s Source SDK.

Creating levels can be challenging, fun and very rewarding (albeit sometimes frustrating) and you will be able to release your creations to thousands of players worldwide.

What Makes a Good Mod? Simple Answer…Fun!

Source

My name is Jim Partridge and I’m a modder primarily for Half-Life 2. My previous work includes Half-Life 2: Deep Down, Half-Life 2: Daylight and numerous PlanetPhillip competition entries. I decided to join LambdaGeneration this year as a contributor for the site’s Modding & Development section. My primary interest is in level design with a focus on gameplay, I’m a gameplay nerd in fact… Join me in my nerdiness!

New PlanetPhillip.com Half-Life 2 Episode 2 mapping competition announced

Half-Life

Planetphillip is kicking off 2014 with a bang! The site is planning many mapping competitions over the course of the year and the first has just been announced : Assassinateville.

You have received a message from your “employer”. One particular person is proving “troublesome” and must be eliminated. You will not be told exactly who this is until you are sent to the area.

Use any method necessary to assassinate this person.

Specific instructions may given at the time of learning of the person.

The competition is running from today until 6am GMT on the 3rd of February so open that editor and start laying those brushes!

Full details about the competition including all the rules and regulations can be found over on PlanetPhillip.com

How not to build a level in ten days – An Ambushville retrospective

Source

As many of you may be aware, PlanetPhillip.com recently held the first of three planned mapping competitions, which would require level designers to create a map in ten days and feature the player being ambushed by enemy forces as the main attraction. “Build a map in ten days? How hard can that really be?” I naively asked myself. As it turns out it’s pretty damn hard! Let me tell you a story…

Community Spotlight: Half-Life Mobile

Half-Life

Welcome to the first Community Spotlight on LambdaGeneration!

To start off, we have chosen a small project from the community known as “Half-Life Mobile”. As the name may suggest, the project is an attempt to bring Half-Life to the mobile platform.

It’s an amazing effort which combines the experience of Half-Life with the technical potential of the modern smartphone.

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