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Tagged:

'horror'

Articles tagged with 'horror'

Fix a Crumbling City in ‘INFRA’ – A New Source Based Puzzle-Adventure Game, Now on Steam

Source

Could this be the Myst of the Source engine?

‘INFRA’ is a freshly released first-person puzzle adventure game. It was initially created as a Portal 2 modification, but became a standalone Source engine title after Steam Greenlight success in 2013.

Last month, Infra finally came out on Steam, and so far, it has received a fairly positive response from the community, including a nomination for IndieDB’s Indie of the Year Awards in December 2015. We take a quick look.

PlanetPhillip Announces ‘HorrorVille’ Mapping Challenge

Half-Life

As Halloween approaches, PlanetPhillip.com has today announced a new single-player mapping challenge for Half-Life 2: Episode 2 entitled “HorrorVille”.

The challenge will run from 12:00am Friday 17th October to 12:00pm (GMT) on Monday 3rd November, lasting 17 days.

The theme is obviously horror orientated and entrants are encouraged to make their maps as creatively scary as possible. The rules also require submissions to feature at least one weapon and enemy or one puzzle scenario, using only assets from the Half-Life 2 series of games.

The winner will be decided by a public vote and all maps submitted to a decent standard will have the chance to be included in a free HorrorVille mod after the challenge ends.

HorrorVille follows PlanetPhillip.com’s series of “ville” mapping challenges and competitions which compile publicly submitted single-player maps into free mods.

For more information, check out PlanetPhillip.com’s announcement post.

Recently released source mod “Underhell” is a bit good!

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Hello and welcome to the freshly relaunched LambdaGeneration.com! I am Darren “Daz” Weekes and I love talking about level design in games, so much so in fact that I’ve been doing it on my youtube channel for over a year now focusing on the Half-Life and Quake series of games. My videos aim to entertain and perhaps educate people on the design process behind game levels, so if you’ve ever had an urge to design your own level for a Half-Life title then hopefully I can provide that first stepping stone into the nebulous space that is game design. That’s quite enough about me because today I have something quite special to share with you…