We Are The Lambda Generation. LambdaGeneration is a website dedicated to the video game Half-Life. ( We're basically really passionate about crowbars, headcrabs and anyone who has goatee with a PhD in theoretical physics… )

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'fan art'

Articles tagged with 'fan art'

Calling All Artists

Other

Hello, and welcome to the new ‘Creations’ section of LambdaGeneration. With this new category we hope to establish a series of weekly articles rounding up the best fanart the Valve community has to offer, and you can help by submitting your own! Remember, fanart just doesn’t mean drawings and paintings, the term art can take many shapes and forms, here are some examples of what you can submit:

  • Your GlaDOS Sculpture
  • Your cool Half-Life 2 Computer Case Mod
  • Your Gmod Screenshots (Though you should be playing JB Mod)
  • A Cosplay you did
  • An SFM Poster you made
  • Your shrine to Gabe Newell
  • Your working Wheatley Puppet
  • And much more!

Creation images can be emailed to creations[-at-]lambdageneration.com or submitted to the LambdaGeneration Tumblr http://lambdageneration.tumblr.com/submit

I must state that we cannot accept any fanart that is not safe for work, it’s not that we don’t appreciate it, it’s just that we want LambdaGeneration to be accessible to Valve fans of all ages.

Thanks for reading, and get creating!

Jack “Gauss” Monahan’s “Valve Portfolio”: Fantastical Visions Of The Half-Life Continuum

Half-Life

To call Jack “Gauss” Monahan a mapper or a modeller would be doing him and his skillset a grave injustice. He’s an artist, a game designer, and I can only assume, a few others. He occasionally posts his thoughts on his blog, Gausswerks: Design Reboot (as well as the Gausswerks forums), and his very own Twitter. Back in 2009, he served as the level design lead for the time-travelling cult hit Darkest of Days, and at the moment he’s cranking away on Animal Memory, an indie shooter of his own design, built on the Unreal engine.

He’s also a Valve enthusiast. He once did an excellent dissection of Left 4 Dead and TF2’s character designs, and long ago he created a delightful little design reboot of Half-Life, titled: “Doctor Ivan Just Won’t Die”. But we’re going to take a look at something he once cooked up way back in 2005 – a gallery of artwork and game designs based on the Half-Life 2 universe. These constitute his early “Valve Portfolio”, which represented a section of a larger job application he sent to Valve.

As you can tell from the enticing feature image, it looks really good. Well, let’s take a closer look, shall we?

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