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Tagged:

'Custom Gamer'

Articles tagged with 'Custom Gamer'

How not to build a level in ten days – An Ambushville retrospective

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As many of you may be aware, PlanetPhillip.com recently held the first of three planned mapping competitions, which would require level designers to create a map in ten days and feature the player being ambushed by enemy forces as the main attraction. “Build a map in ten days? How hard can that really be?” I naively asked myself. As it turns out it’s pretty damn hard! Let me tell you a story…

Cut the power with “Power Station 17” for Half-Life 2

Half-Life

Power station 17 is quite an old map, 5 years old to be exact, but you wouldn’t notice it from playing. There is a level of polish in the visuals and sound that seems wise beyond it’s years and all said and done, it’s just an incredibly fun level to play.

Something that stood out for me during my time with this map is that the pacing is very well implemented. You start off in a very low intensity situation, fighting off zombies and exploring smaller scale environments and the action builds very naturally from this point until at the end you are fighting what feels like the entire Combine army!

To play the level simply head over to the download page at PlanetPhillip and download the level. Extract the contents of the downloaded file into your steam/steamapps/sourcemods directory in steam and you are ready to go (be sure to exit and then reopen steam for the level to appear in your games list!). The level only requires that Half-Life 2 is installed, you will not need episode 1 or 2!

Recently released source mod “Underhell” is a bit good!

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Hello and welcome to the freshly relaunched LambdaGeneration.com! I am Darren “Daz” Weekes and I love talking about level design in games, so much so in fact that I’ve been doing it on my youtube channel for over a year now focusing on the Half-Life and Quake series of games. My videos aim to entertain and perhaps educate people on the design process behind game levels, so if you’ve ever had an urge to design your own level for a Half-Life title then hopefully I can provide that first stepping stone into the nebulous space that is game design. That’s quite enough about me because today I have something quite special to share with you…