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Tagged:

'Black Mesa: Source'

Articles tagged with 'Black Mesa: Source'

Dividing Profits: The Community’s Reaction to Paid Mods on Steam

Steam

On April 23rd, Valve dropped a bombshell when they announced that community contributors on the Steam Workshop could now put a price tag on their mods. This announcement, however, came as a bit of a shock to much of the community, with many people being in disagreement with the new feature. In this article we take a look at how the community responded to the move.

‘Mods Going Retail.’ Sounds Fantastic, but at What Cost?

Steam

Many moons ago, you might remember an article we posted about how Valve had given the Black Mesa team (now known as the Crowbar Collective) the opportunity to sell their mod as a full retail product. Despite announcing that a Source SDK 2013 version of Black Mesa would also be available for free, the announcement was met with mixed criticism. There was an overwhelming amount of support for the team, but there were a number of people who were concerned with what ‘ethical’ implications this choice to go retail might have. Should community made content that has always been available for free suddenly be given the chance to be monetized?

Parallel Universes: 15 Years of Half-Life Modding

Half-Life

The year is 1998. A previously unknown group of game developers known as Valve Software has just released Half-Life. Of course it becomes an instant hit, entertaining a generation of gamers worldwide. But beyond that, buried away on the CD-ROM inside that ridiculously big cardboard game box is a program called “Worldcraft”. According to a note at the back of the instruction manual (remember those?) this program would allow fans to “create a replica of their garage or a fantastic alien world”. And create they did. With this tool, now known as Hammer, at their disposal, the possibilities have been almost endless. From Counter-Strike to Ricochet, from Black Mesa to deep space to World War II France, the community created a tidal wave of new adventures, far beyond what anyone might have anticipated. Fifteen years later, we show no sign of stopping.

Black Mesa’s Gift on Half Life’s Anniversary Is That It’s Going Retail!

Half-Life

Update: According to Deniz Sezen on the Black Mesa forums, the rumors about Black Mesa being ported to Source 2 are false: “Just to dispel a large rumor (and I know I’ll be viewed as the grinch that stole christmas): We are NOT on Source 2. It wouldn’t make sense for a company to license tech they haven’t proven yet with a released title to a mod team. Our [visual] however, WILL be improved. Don’t get me wrong though, we’d love a Source 2 license but our fans would be waiting another 9 years if we had to port again.”

Can’t say I didn’t warn ya.


Since I am sure many of you will have mixed feelings about the news mentioned in the title, I just want to make it clear right out of the gate that an updated Black Mesa will still be available for free and will be supported!!! Now, onto the details…

Black Mesa: Source’s First Release Out On 14th September In Two Weeks, Will Not Include Xen

Half-Life

Update: This article has been updated with further information on the upcoming first release of Black Mesa: Source. Check it all out, within!


You may or may not know that the work I do, especially here, tends to demand some pretty crazy late night hours of me. Consequently, I might sleep in worse than Gordon Freeman himself (after all, we can all imagine why he was late for that faithful experiment).

And sometimes, it so happens that the universe itself will directly conspire against my sleepy ways.

Like now.

Black Mesa Will See A 2010 Release

Half-Life

According to a post on the official Black Mesa Half-Life 2 mod forums, lead developer ‘natedgreat3’ claims that despite the lack of updates, the much anticipated mod will be released before 2011. Black Mesa has been in development since 2004 in an attempt to re-create the original Half-Life using Half-Life 2’s Source Engine. For those looking forward to the mod, this is great news!

News Roundup! #0

Other

Greetings and welcome to LambdaGeneration! I’m Vic, and I’m going to be your news editor for the foreseeable future. I’m told news aren’t exactly the biggest thing here, but I’m not told if I should be happy or not so happy about that. Meh, who knows.

Anyways, rather than confuse you guys with 6 different articles all in the first day, I’ve decided to do this little news roundup.

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