As described in our Roundup, due to SteamPipe a lot of Source mods are in a pretty dire state right now. Whilst there is a lot of information on the topic in various places, the aim of this post is to provide a general fix for Half-Life 2, Episode 2 and Portal 1 that you can use to easily patch up the majority of the casualties and get them limping back into action.
Articles related to Half-Life 2: Episode Two
It’s been a while since the last trio of “Ville” mapping competitions ended over at PlanetPhillip.com (Beginning, Middle and End Ville) and Phillip has been busy collecting feedback about the events and making changes to enhance future competitions. The competitions charge level designers with creating a single player Half-Life 2 level in a set time period which Phillip then packs up into a handy mod for everyone to download and play. The freshly announced 3×10 mapping competition, with three separate competitions running for ten days each, will start on the 11th October 2013. Details after the jump…
Over the years we’ve seen some truly stunning fan-made movies, based on pretty much every major Valve game. Everything from low budget Counter-Strike videos in first person to live action masterpieces like “Portal: Outside Aperture”. One of the more famous ones, when it comes to Half-Life related films, is the Purchase Brothers’ “Escape From City 17”, a guerrilla styled short released back in 2009 as the first of two episodes, both made on a $500 budget.
Now the creators have surprised us, with a teaser for a new episode.
Two years in development, a jump from the Portal 2 branch of Source to Alien Swarm, and six months of voting by eager fans, this total conversion mod has been given the Greenlight from Valve to go on Steam!
Infra is a self described “gun free exploration game” where your goal isn’t to fight off monsters or some shadowy organization hellbent on world domination. No, you take on the role of a pencil-pushing, structural analyst fighting the war on poor construction…..whilst being trapped beneath a city with a collapsing infrastructure. As you attempt to stay alive, you will explore through the city’s underbelly and solve puzzles that will force you to make a choice: will you restore the city’s structural integrity, or ensure your own survival?
Released in July of this year, “Exit” by Fredrick Nordstrom is a somewhat scatter shot map release for Half-Life 2 Episode 2. This series of maps tries out a lot of different ideas in a very short space of time and while some are pulled off with some success, others definitely end up hurting the overall experience.
Things haven’t been the same since. The doctors say my addiction to Team Fortress 2 (and by extension, my addiction to hats) may never be cured.
A year and a half ago, in late 2010, Michael “DemonStrate” Yanni created a jaw-dropping 9-minute speedrun of the original Portal, titled “Portal Done Pro“. It was the new world-record time for the fastest playthrough of Portal 1, and understandably, it was widely publicized at the time.
But you know what they say: records are made to be broken. And yesterday, PDP’s world record was not only broken, but smashed wide open. Read on!
This is an original editorial piece created by Mimaz. It is the first in a series of editorials that we like to call “The Half-Life Dissertation”, which will aim to extensively cover a wide range of Half-Life related topics and issues.
Valve are looking down the rabbit hole.
To call Jack “Gauss” Monahan a mapper or a modeller would be doing him and his skillset a grave injustice. He’s an artist, a game designer, and I can only assume, a few others. He occasionally posts his thoughts on his blog, Gausswerks: Design Reboot (as well as the Gausswerks forums), and his very own Twitter. Back in 2009, he served as the level design lead for the time-travelling cult hit Darkest of Days, and at the moment he’s cranking away on Animal Memory, an indie shooter of his own design, built on the Unreal engine.
He’s also a Valve enthusiast. He once did an excellent dissection of Left 4 Dead and TF2’s character designs, and long ago he created a delightful little design reboot of Half-Life, titled: “Doctor Ivan Just Won’t Die”. But we’re going to take a look at something he once cooked up way back in 2005 – a gallery of artwork and game designs based on the Half-Life 2 universe. These constitute his early “Valve Portfolio”, which represented a section of a larger job application he sent to Valve.
As you can tell from the enticing feature image, it looks really good. Well, let’s take a closer look, shall we?