So much exciting news has been going on, but so little updates about it. It’s time to fix that…
So it’s been a little too long since our last instalment of In Development. Let’s rectify that, shall we?
A nice cool Friday morning, some fresh brewed coffee, it’s a perfect time for some Fan Art. Welcome back to Fanart Friday…
Under the Radar is a series of articles on LambdaGeneration featuring maps and mods in the Valve Community that you might have missed.
Okay, so the last Under the Radar article was approximately forever ago, but work with me here! Under the Radar is back to bring you some obscure, under-appreciated or just downright weird maps and mods…
When the Sandman debuted during the Scout Update, Valve broke new ground regarding ranged melee weapons. Not since the Direct Hit has Team Fortress 2 been given a more spammable immediate-range weapon that crits like crazy, since the Sandman’s baseball shares the bat’s increased melee crit chance.
However, perhaps because of it’s unusual design, there have been a number of bizarre exploits associated with this weapon over the years and a few of these are still in the game today.
A while back Gabe Newell stated that if The Heart of Racing charity reached $500,000+ in donations, he’d host an AMA session on Reddit. And a few days ago, they passed said stretch goal, and Gabe went on to announce that an AMA would be held on March 3rd at 1:00 PM PST.
17,000 users visited the IAmA subreddit, waiting for Gabe Newell to start the show. And they waited for a while, but nothing happened. Well, at least not for another 25 hours – then it started. Valve time, ladies and gentlemen.
Nevertheless, it happened. Erik Wolpaw, Erik Johnson, Ido Magal, Greg Coomer and Gabe Newell all sat down to answer the question that the fans might have. Let’s take a look at some of the more interesting answers we got.
Half-Life is now fifteen. Ok we already known that by now, right?
Throughout these 15 years the game has attracted quite a vast array of artists throughout many forms of artistic efforts. Half-Life has a very creativity community. As a result, there has been an overload of Half-Life fan-art and creations that has and is still being produced after all these years. Don’t believe us?
We wanted to share with you some of the amazing artwork and creativity from around the community that caught our eye over the past fifteen years. Like in all of our other compilations from our 15 Years of Half-Life celebration, we cannot cover everything under the sun and we have very likely forgotten or have not seen many other amazing things too. Please feel free however to remind us!
Today we’re going to take a look back at some of the best, most iconic pieces of film and multimedia inspired by the Half-Life universe. As you may imagine, there has been an amazing amount of fan-created productions over the years. As much as we’d love to cover everything, we could not pack anything near the amount of stuff that exists into a single article (and we would probably burn out all of the content we have been wanting to share in this section for years ahead!). There are probably a lot of things that have been sadly lost or forgotten online too. Anyhow, here is a list of a few of the memorable fan-produced films, machinimas, series and other multimedia created since Half-Life’s release in 1998. Enjoy!
Like any story with its depth and complexity, the Half-Life series leaves a lot to the imagination. In fact, considering the latest installment’s cliffhanger, it leaves more to the imagination than anyone wants.
Have you ever heard anyone say that ‘such-and-such a mod’ is totally under recognized? There are plenty of talented designers out there, but what is really unfortunate is that many of them get completely unnoticed. Whether it be due to a lack of enough media to show, improper advertising, or simply just getting buried in the forums before anyone had a chance to check it out. In order for designers and developers to truly improve their craft, they need enough people to actually play their mods and give them some proper feedback. Let’s try and mend that, shall we?