Articles by Pinky
That’s right! Everybody’s favorite Half-Life 2 mod that isn’t even out yet now features zombies! In fact, it only features zombies!* And anti-gravity socks!* More exclamation points and asterisks after the jump!
This mod was really below my radar for a while; all the previous gameplay showed was a few crafty additions to the traditional Half-Life 2 Deathmatch experience. However, I can confidently say that Lethal Stigma is something worth checking out.
I’m still impressed with what people have accomplished in Hammer. Enormous maps and intricate scripted sequences are common, which makes it even more impressive when something like what Mysfit has put together surfaces on the internet.
They grow up so fast. It seemed like only yesterday Orion’s public beta was released. Since then, the mod was updated and cared for, but even before exiting beta, the team has decided to go a completely different direction.
Steam news has been slow this week, there’s a new beta and some updates, but nothing huge. In fact, maybe I’ll talk about Irrational or id and the awesome projects they’re working on, but Alex wouldn’t approve. Oh no. He would stand up from his editorial desk in the LambdaGen dirigible, curse the almighty winds (we like to keep our windows open up here), stomp over to my corner cubicle, and slap me across the face. “What about Valve? What about the community? Look at what you’ve done! Is there anything you have created? Can you name even one thing?” he would shout.
Where was I? Oh yeah, the news! It’s after the jump! You know, that little “more” button over there. Go ahead and click it.
Not a lot of mods shy away from Source’s traditional FPS style and mechanics, but occasionally, projects pop up that alter the gameplay completely and ultimately show just how flexible the engine can be. We’ve seem everything from real-time strategy games to zombie apocalypse simulators on the Source engine, but Dogfight may be the first aerial combat game.
A long time ago, in an ancient version of Source, Troika released a game called Vampire: The Masquerade – Bloodlines. It was buggy and well… buggy, yet it received much praise. Community-made patches have made it steady on its legs, but an even more ambitious project has gone underway: to revitalize the game by means of porting it to the newest Source engine.
That sly Tom Francis must have a way with the private companies that makes them talk. Usually silent and reserved about their announcements, Valve has strangely released news regarding the next Team Fortress 2 update, and it looks to be the largest yet. Juicy details after the jump.
After a long period of silence, Mod Fidelity released a large update to Modular Combat. Changelog after the jump.