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Four Things Valve Didn’t Intend for the Sandman to Do

Discussion & Analysis Team Fortress

When the Sandman debuted during the Scout Update, Valve broke new ground regarding ranged melee weapons. Not since the Direct Hit has Team Fortress 2 been given a more spammable immediate-range weapon that crits like crazy, since the Sandman’s baseball shares the bat’s increased melee crit chance.

However, perhaps because of it’s unusual design, there have been a number of bizarre exploits associated with this weapon over the years and a few of these are still in the game today.

Four Things Valve Didn’t Intend for the Sandman to Do

Hitting the ball through thin walls

Setup gates, windows, just random walls that happen to be narrow enough; the scout can actually stun people in all sorts of places he shouldn’t be able to. Here’s a video showing a medley of broken places just on the first stage of cp_dustbowl:

Just release the baseball as soon as you run into the wall. There are videos all over YouTube of players abusing this glitch, it’s one of the easiest exploits to accomplish on this list.


Disrupting the Kamikaze explosion

This one is pretty minor compared to the others on this list, but you can save a Soldier from blowing himself up by stunning him while he taunts with the Equalizer/Escape Plan. It only cancels the explosion part, so arguably you may also be saving the oblivious friendly teammates about to get gibbed. Depending on your point of view, this may be considered a downside.


Destroying friendly teleporters

To prevent griefing (the irony…) Valve has code in place to destroy a teleporter if the game registers that a teleporting player collides with a solid object. Turns out that for the longest time, Sandman balls counted, meaning that if a scout crouched near a teleporter and spammed his sandman ball at the teleporter it would be destroyed:

Valve patched this soon after, and the fix was so obviously spurred by this particular video that they completely missed syringes doing the same thing


Helping the Soldier create mines

Here’s the other one that isn’t patched yet, though probably because it was only found today. If a rocket hits a rolling Sandman ball before the ground, the rockets just hovers there, waiting for an enemy (or friendly) to run into it. Angle it right and you can get the rocket to coast along the ground as well. Move over Demoman, there’s a new trapper in town!

If you feel like toying around with this last one, I encourage you to do it quickly. Valve probably won’t let this glitch survive for long.

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