Many moons ago, you might remember an article we posted about how Valve had given the Black Mesa team (now known as the Crowbar Collective) the opportunity to sell their mod as a full retail product. Despite announcing that a Source SDK 2013 version of Black Mesa would also be available for free, the announcement was met with mixed criticism. There was an overwhelming amount of support for the team, but there were a number of people who were concerned with what ‘ethical’ implications this choice to go retail might have. Should community made content that has always been available for free suddenly be given the chance to be monetized?
Articles tagged with 'Zombie Panic: Source'
Zombie Panic: Source will most certainly live on as its successor, Contagion, because its Kickstarter campaign has surpassed its goal! Thankfully, Contagion has joined the ranks of the 50% of campaigns that actually succeed on Kickstarter and should be ready for release this fall. But just because the game has reached its goal, doesn’t mean the adventure’s over.
As much as mods like No More Room In Hell and Zombie Panic: Source have captivated fans across the Half Life spectrum, and as much as I have put my support behind Contagion, it’s nice to see a multiplayer mod that doesn’t involve killing zombies. Hell, even something that’s not a first person shooter! …not that I have any problem with first person shooters. It would be quite ironic if I did. But still, it’s nice to see something different. There are a slew of Half Live 2 mods that have turned the first person genre on its head. From experiments in story telling that we’ve seen in Dear Esther and the Stanley Parable. To projects that can rival some triple A experiences like Black Mesa or Underhell. But there don’t seem to be enough Half Life 2 mods that break the ‘perspective mold’ and give us a different way to ‘view’ games.