We Are The Lambda Generation. LambdaGeneration is a website dedicated to the video game Half-Life. ( We're basically really passionate about crowbars, headcrabs and anyone who has goatee with a PhD in theoretical physics… )

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Articles tagged with 'modding'

14 Wackiest Half-Life Mods

Half-Life

The Half-Life series can be quite glum at times, especially with no resolution in sight for the series. Good thing we have the modding community to deliver us some light-heartedness. Here are fourteen off-the-wall mods hand-picked to help relieve those Episode 2 cliffhanger blues.

XboxAhoy’s Excellent Half-Life Retrospective

Half-Life

The popular “XboxAhoy” YouTube channel, which is a member of the Machinima.com gaming network, just uploaded an excellent retrospective video analysis that explores Valve’s success with the original Half-Life.

Written by Stuart Brown, the video analysis highlights the early influences of Half-Life, such as Quake as well as the affect that Half-Life’s release had upon the FPS in genre, including the modding scene as well as Valve’s later developments with Team Fortress, Steam and the Source engine.

If you have a spare 20 minuets, it’s well worth a watch!

Community Spotlight: One 4 Nine

Left 4 Dead

“One 4 Nine” is a community created Left 4 Dead campaign made by Kevin “keved” Edwards.

It was originally released for Left 4 Dead in 2010, however it received a significant update in July this year. Since One 4 Nine’s initial release, it has been subject to critical acclaim, receiving a hefty 9.6/10 on ModDB and being elected as a “Featured Campaign” by Valve for it’s outstanding quality.

A Guide to Lighting in Source – Part One

Source

Thanks to our previous Source tutorials you may have created an excellent map, but without lighting your players are going to feel left in the dark.

There are a range of different entities responsible for providing illumination in the Source engine, and the number and complexity of options open to you depends on which game you are mapping for. This guide will begin with basic lighting for Half-Life 2 and other Source 2007 games, before shedding some light on more complicated techniques.

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