In this article we give a more detailed comparison and go over what’s new.
Articles tagged with 'map'
Calling all mappers, if you’ve been looking for an excuse to put your mapping skills to the test and win cool prizes then RunThinkShootLive.com has got just the competition for you!
The good people of Crowbar Collective have given us at LambdaGeneration an exclusive in-depth look at Black Mesa’s first new major multiplayer update since the game’s stand-alone release on Steam, codenamed the Crossfire Update.
There’s something strange going on over at BlackMesaSource.com.
The website for the highly anticipated Half-Life recreation modification, Black Mesa, started showing a mysterious video the other day of an analogue TV filled with color bars, which is directing viewers to a some sort of countdown clock.
As Halloween approaches, PlanetPhillip.com has today announced a new single-player mapping challenge for Half-Life 2: Episode 2 entitled “HorrorVille”.
The challenge will run from 12:00am Friday 17th October to 12:00pm (GMT) on Monday 3rd November, lasting 17 days.
The theme is obviously horror orientated and entrants are encouraged to make their maps as creatively scary as possible. The rules also require submissions to feature at least one weapon and enemy or one puzzle scenario, using only assets from the Half-Life 2 series of games.
The winner will be decided by a public vote and all maps submitted to a decent standard will have the chance to be included in a free HorrorVille mod after the challenge ends.
HorrorVille follows PlanetPhillip.com’s series of “ville” mapping challenges and competitions which compile publicly submitted single-player maps into free mods.
For more information, check out PlanetPhillip.com’s announcement post.
It can be hard to keep track of things in the modding community. Unlike the multi-million dollar marketing campaigns of triple-A releases, us mappers have to rely on word-of-mouth or places like ModDB to have our creations discovered.
A result of this is that a lot of brilliant releases slip “under the radar” and fade into obscurity. To help rectify this, here is the first of what (we hope) will be a series of articles highlighting smaller maps and mods released recently which we think you should download and try out for yourself. They’re free!
Power station 17 is quite an old map, 5 years old to be exact, but you wouldn’t notice it from playing. There is a level of polish in the visuals and sound that seems wise beyond it’s years and all said and done, it’s just an incredibly fun level to play.
Something that stood out for me during my time with this map is that the pacing is very well implemented. You start off in a very low intensity situation, fighting off zombies and exploring smaller scale environments and the action builds very naturally from this point until at the end you are fighting what feels like the entire Combine army!
To play the level simply head over to the download page at PlanetPhillip and download the level. Extract the contents of the downloaded file into your steam/steamapps/sourcemods directory in steam and you are ready to go (be sure to exit and then reopen steam for the level to appear in your games list!). The level only requires that Half-Life 2 is installed, you will not need episode 1 or 2!
Black Mesa. The place where the world went to hell. In the original Half-Life, we only see a relatively small part of it, but even so, what we do see amounts to an underground complex the size of a small city. Even though HL1 was never really known for its logical level design, many fans have tried to put together a cohesive map of the complex (such as this top-down overview by “Sterd”; this composite model by “Ripa”; and this realistic 3D map by David Dryburgh). But no one has ever tried to put a map together completely by memory, and by hand! What’s that? They have? Christ, is there anything the community hasn’t done in the time it took Valve to make HL3?