We Are The Lambda Generation. LambdaGeneration is a website dedicated to the video game Half-Life. ( We're basically really passionate about crowbars, headcrabs and anyone who has goatee with a PhD in theoretical physics… )



Articles tagged with 'lighting'

Revisit City 17 Like Never Before with ‘Half-Life 2: Update’, Coming Free to Steam on March 27th


A little over four years ago, we wrote an article to announce that version 2.0 of a little community-made ‘mod’ going by the name ‘Half Life 2: Update‘ had been released in response to Valve’s infamous 2010 Mac update that brought a weak implementation of HDR (High Dynamic Range) to Half Life 2 and an insane number of crippling bugs.

Half Life 2: Update fixed many of those bugs – unofficially – and enhanced many of the HDR effects in the vanilla game and just today, the lead developer Filip Victor has announced that the third and final iteration will be released for free on Steam this Friday, March 27th.

A Guide to Lighting in Source – Part One


Thanks to our previous Source tutorials you may have created an excellent map, but without lighting your players are going to feel left in the dark.

There are a range of different entities responsible for providing illumination in the Source engine, and the number and complexity of options open to you depends on which game you are mapping for. This guide will begin with basic lighting for Half-Life 2 and other Source 2007 games, before shedding some light on more complicated techniques.