We Are The Lambda Generation. LambdaGeneration is a website dedicated to the video game Half-Life. ( We're basically really passionate about crowbars, headcrabs and anyone who has goatee with a PhD in theoretical physics… )

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'15 Years of Half-Life'

Articles tagged with '15 Years of Half-Life'

Spontaneous Generation: 15 Years of Half-Life Creations

Half-Life

Half-Life is now fifteen. Ok we already known that by now, right?

Throughout these 15 years the game has attracted quite a vast array of artists throughout many forms of artistic efforts. Half-Life has a very creativity community. As a result, there has been an overload of Half-Life fan-art and creations that has and is still being produced after all these years. Don’t believe us?

We wanted to share with you some of the amazing artwork and creativity from around the community that caught our eye over the past fifteen years. Like in all of our other compilations from our 15 Years of Half-Life celebration, we cannot cover everything under the sun and we have very likely forgotten or have not seen many other amazing things too. Please feel free however to remind us!

Lights, Camera, Crowbar: 15 Years of Half-Life Multimedia

Half-Life

Today we’re going to take a look back at some of the best, most iconic pieces of film and multimedia inspired by the Half-Life universe. As you may imagine, there has been an amazing amount of fan-created productions over the years. As much as we’d love to cover everything, we could not pack anything near the amount of stuff that exists into a single article (and we would probably burn out all of the content we have been wanting to share in this section for years ahead!). There are probably a lot of things that have been sadly lost or forgotten online too. Anyhow, here is a list of a few of the memorable fan-produced films, machinimas, series and other multimedia created since Half-Life’s release in 1998. Enjoy!

Parallel Universes: 15 Years of Half-Life Modding

Half-Life

The year is 1998. A previously unknown group of game developers known as Valve Software has just released Half-Life. Of course it becomes an instant hit, entertaining a generation of gamers worldwide. But beyond that, buried away on the CD-ROM inside that ridiculously big cardboard game box is a program called “Worldcraft”. According to a note at the back of the instruction manual (remember those?) this program would allow fans to “create a replica of their garage or a fantastic alien world”. And create they did. With this tool, now known as Hammer, at their disposal, the possibilities have been almost endless. From Counter-Strike to Ricochet, from Black Mesa to deep space to World War II France, the community created a tidal wave of new adventures, far beyond what anyone might have anticipated. Fifteen years later, we show no sign of stopping.

15 Years of Half-Life

Half-Life

15 Years ago, on November 19th 1998, Valve released Half-Life.

What followed was an entire revolution in the gaming industry.

Half-Life redefined the FPS genre, it implemented rich storytelling, introduced new technologies and catalysed an entire platform for user-created content, all in one package.

A new generation of gaming was born.