Black Mesa “submerged” in late 2009 after the dev team missed their 2009 release date and decided to put even more of their time into developing the mod, and far less time into doing PR, because, let’s be frank, when you’re dealing with a free mod like Black Mesa, it really does do its own PR.
So we haven’t seen any media releases, and any new media has been largely sporadic and contained to either the mod’s wiki or developer’s portfolios.
2012 please!! 9 years is more than long enough. This is second only to Duke Nukem in annoying anticipation.
9 years? I don’t think Black Mesa has been in development since 2003. Furthermore, you can’t really compare it to Duke – DNF had a large budget, in the millions, if I recall correctly, done by industry professionals, whereas Black Mesa is being done on zero budget, by amateur developers.
Number of polygons in HL1 HEV charger: 16
Number of polgyons in BMS HEV charger: 6,928
We’ve made a long way.
There are 12 (10 visible) polygons in HL1 charger, not 16. Old (Blue Shift/Stalkyard) charger consists of 22 (14 visible) polygons.
Its refreshing to see some new info. All we need now is a release date!