Category: Valve News
Though we may take it for granted these days, Steam Trading might just represent one of the most significant innovations in the field of in-game community interaction in recent years. Trading games, coupons, and items, all within the Steam community. The Team Fortress 2 economy alone was estimated last year to be worth 20 million dollars – and that was a very conservative estimate, made only 6 months after the game had become free-to-play.
And a lot of people have made some a lot of money by buying and selling these in-game items. But since so much of that activity takes place outside the Steam ecosystem (in the so-called gray market), it could be quite difficult to track what’s going on in the marketplace at large. But it seems as though Valve have found a way to remedy that problem in a pretty unique way. Read on!
I have returned from the dead to ensure that each and every one of you gets to look at some of the greatest moving pictures I have seen this side of the Source Engine!
The only time voting has ever been exciting, terrifying, and completely nerve-wracking, (all at the same time) in the history of humankind… was probably when Valve had us shooting the hell out of each other like never before, then patiently re-editing the footage into a cinema masterpiece (also like never before), all in the name of attaining a foot-high Australium bust of Saxton Hale. Evidently, I’m referring to TF2′s First Annual Saxxy Awards, which took place in May of 2011.
Well, I hope you’ve been keeping your voting finger in good shape, for it’s all going to come rushing back very soon. And by “very soon“, I mean “literally right now“.
Let it forever be known that the best way to get interesting information out of Gabe Newell is to buy him a hat on his birthday, surround him with fans, and ask daring questions like never before! After all, you saw how it helped us find out about Valve’s upcoming next-gen game engine!
But what if it can also help us find out more about Valve’s fabled space-centric game, known only as “SOB”? As you can tell from the title above… yes, it can! Read on.
[UPDATE: In the very same interview, Gabe also revealed the fate of one of Valve's most secretive game projects. Check it out, right here!]
Earlier this summer, we found traces of code within the Source Filmmaker that clearly indicated Valve is actively working on “Source 2“, a next-gen game engine built on Source’s foundation. While the news made quite a stir all throughout the Valve community, it didn’t have the same effect it would have had, if Valve had officially confirmed Source 2′s existence.
Well, some months later, it appears we finally have been given just that. Read on!
Could the PC gaming revolution be almost upon our doorstep? And most importantly, are you a bad enough dude/dudette to dual-boot, in order to find out if it is?
50 years ago, on the 3rd of November, 1962; Gabe Logan Newell was born in the United States. At the age of 18, in 1980, he began studying at the highly prestigious Harvard University. Three years later, he dropped out of Harvard (just like the man who would soon be his boss, Bill Gates), and was hired by Steve Ballmer himself to work at Microsoft in November of 1983. As Microsoft’s 271st employee, he worked there for almost 13 years, and, among other things, served as lead developer and producer on the first three versions of Microsoft Windows (he was even involved with the infamous Microsoft Bob). Working at Microsoft was not only very lucrative, but also extremely productive for Gabe, who was at one point doing work on up to 30 Microsoft projects per year.
But after playing the original Doom, he realized that video games might just represent the future of entertainment as a whole; and that developing games was something he was very interested in doing. It so happened that Michael Abrash, a fellow Microsoft employee and a close friend of Gabe, left Microsoft around the same time to work at id Software, creators of Doom and Quake. This inspired Gabe to follow his dream, and as one of the 12,000 “Microsoft Millionaires”, he had the means to pursue that dream – a dream he shared with his close friend and colleague, Mike Harrington. The two both decided to leave Microsoft in June of 1996, and cashed in their Microsoft stock in order to establish their own games studio… yes, you guessed it: Valve Software. Believe it or not, the company’s formation papers were signed on the very same day Gabe was married, on the 24th of August, 1996 (coincidentally, the same day the original Team Fortress was released). And the rest is history.
These days, while Gabe has since become a billionaire and grown a bushy beard, he remains the president of Valve. And thanks to the sheer impact that its many games, projects, and endeavors have had on the gaming space and even popular culture; it’s becoming incredibly hard to imagine a world without Gabe Newell. The bold, innovative decisions that he has made at Valve have moved this industry forward in colossal ways, and the even greater number of things he’s made possible simply by founding Valve all those years ago, may have all radically affected the way we play games, the way games are made, and the way we interact with each other in this great big space.
Gabe Newell is, without a doubt, one of gaming’s greatest revolutionaries. And I do believe he’s only just getting started.









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