Category: Valve News

Pre-Orders For NECA’s P-Body Portal Device Go Live!

Pre-Orders For NECA’s P-Body Portal Device Go Live!

Not so long ago in February, NECA announced that it would be creating an officially licensed, life-sized replica of the Aperture Science Handheld Portal Device. The problem was that it’d be limited to a single 5000-replica run – so as you can imagine, when they actually went on sale in April, they sold out everywhere in a matter of hours. This is actually a pretty big problem, because of the basic principles of the video game merchandise market – if there’s inherent marquee value in creating merchandise for the “game with the lemons, the british robot and the space ball”; you had best be ready to sell, and sell good.

Which is probably why NECA have decided to give it another try – they’ll be designing replicas of the Co-op Portal Devices, and for starters, they’ll be tackling P-Body’s orange-red portal gun, which will be similarly limited to only 5000 units, and priced at $140. Pre-orders for it just commenced earlier today, which means you’d best hurry if you want to reserve your replica of the ”white gun that shoots holes, now with red stripes“. Me? I’m saving up for the replica crowbars and grav guns, thank you very much. Those are going to be expensive as hell, I’ll tell you that.

That said, I can’t help but contest the value in such a business approach – doing three distinct portal gun product runs. Not only are most people fonder of the standard Portal Device… but just think of the thousands of dollars NECA would be saving by not using that orange/blue paint for the co-op stripes. And that would have left them with a 15000-replica run of the classic portal gun; as most people remember it, and as most people love it. Problem solved, Valve and NECA - I am now accepting royalties.

GameStop’s Steam Wallet Cards Go Live

GameStop’s Steam Wallet Cards Go Live

After hidden code within a Steam beta client release indicated that the so-called Steam Wallet Vouchers were about to see the light of day, and after a report from Kotaku gave us our first glimpse at these wondrous cards, many were curious regarding the possibility of GameStop actually stocking pre-paid Steam Wallet cards.

Well, you need speculate no longer, for GameStop have at last announced the distribution of Steam Wallet voucher cards in GameStop stores all across the United States.

The special Steam Card webpage provides very few details on the vouchers. But maybe details aren’t really needed. You simply buy them, and then use the enclosed keycode to fill up your Steam Wallet (on your PC, of course) with lovely monies. Apparently there will be a $20 card, as well as a $50 card, and they will presumably cost as much as the Steam Wallet dollars offered within. Hopefully this will spice up the Steam trading economy. More details over at Joystiq.

“The Final Hours of Portal 2″ Pulled From Steam Due To Malware Hack [UPDATED]

“The Final Hours of Portal 2″ Pulled From Steam Due To Malware Hack [UPDATED]

[UPDATE: The application has been brought back online and, apparently, all malware is gone. Good riddance! You can now safely install and read Final Hours of Portal 2.]

Geoff Keighley’s “The Final Hours of Portal 2“ is an interactive digital story that chronicles the development of Portal 2, from its inception in late 2007 to its release in early 2011. It’s a follow-up to Geoff’s previous “The Final Hours” articles, which he created as part of GameSpot’s “Behind the Games” series. The first one he ever wrote was “The Final Hours of Half-Life“, and if I’m not mistaken, the last one was “The Final Hours of Half-Life 2“.

Despite being a terrible PC port, having been originally designed for the iOS, it remains an insightful and very well-done interactive article of sorts; and I’m hoping Valve will bring Geoff back in for a possible ”The Final Hours of Half-Life 3” (more recently, he actually did “The Final Hours of Mass Effect 3“). But wait a minute – what’s this?

Read More »

Valve And Blizzard Reach Trademark Settlement On The Dota Situation [UPDATE]

Valve And Blizzard Reach Trademark Settlement On The Dota Situation [UPDATE]

Last year, it was revealed that Blizzard had filed a notice of opposition against Valve with regards to the Dota trademarks. For a couple of months, the situation remained uncertain, but Blizzard have just announced that an agreement has been reached by both parties. According to this settlement, Valve will be allowed to use the Dota trademarks commercially, while Blizzard will maintain non-commercial use of the Dota trademarks. A win-win… mostly. Interestingly, as part of this agreement, Blizzard will change the name of their upcoming Action RTS game, from “Blizzard DOTA” to “Blizzard All-Stars“, a title which they say “ultimately better reflects the design of our game”.

Apparently, both Valve and Blizzard will have no further comment on the terms of the settlement beyond this press release, which is, ultimately, understandable. Good to hear that two awesome development studios (with a great focus on the PC community to boot) remain bros after all. After all, you know what they say: bros before… trademark disputes. Or at least I think that’s how it went.

[UPDATE: In their article on their subject, Joystiq intriguingly noted that Dota 2 is set to release... in 2013. Not sure if it's legitimate or just a typo, but it is worth bringing up. Credit to Smash of ValveTime for the discovery.]

Portal 2′s Perpetual Testing Initiative Hits 1.3 Million Downloads; 35,000 User-Created Test Chambers; And More!

Portal 2′s Perpetual Testing Initiative Hits 1.3 Million Downloads; 35,000 User-Created Test Chambers; And More!

Released barely two days ago, Portal 2′s latest DLC offering, the Perpetual Testing Initiative has turned out to be a pretty massive success, as heralded by a press release from Valve in which they announced some of the PeTI service’s early statistics. Apparently, over 35,000 custom puzzle levels have already been created and published over the Steam Workshop. In total, the Portal 2 playerbase have already consumed over 1.3 million test chamber downloads.

In celebration, Valve is holding a Weekend Workshop sale on the Steam Store, during which Portal 2 will remain at its Midweek Madness discount of 66% off (about 6 dollars/5 euros), Elder Scrolls 5: Skyrim will be 33% off, and within Team Fortress 2′s in-game Mann Co Store, many of the officially released, community-created Steam Workshop items will be available for 50% off their regular price. Now that’s science for you. Quick, go buy things!

And if you haven’t had enough science within the PeTI, then allow me to provide you with some of my recommendations: CaretCaret’s “12 Angry Tests” series, which contains some of the greatest level design, puzzle gameplay and bizarre humor I have ever experienced; Jaxe’s excellent “Decay” mini-series, sporting some incredible level design, built for intermediate to skilled Portal players; Motanum’s A La Tag series, with unique and innovatie gameplay strongly focused on gel gameplay; and the Podcast 17 Community Chamber collection, encompassing all puzzle levels created by my brothers in arms and colleagues: the Podcast 17 community members.

Valve Announces The Dota 2 International 2012 Championship, Taking Place At PAX Prime

Valve Announces The Dota 2 International 2012 Championship, Taking Place At PAX Prime

Last year, Dota 2′s world debut came to us through “The International“, the first ever Dota 2 tournament. It put 16 of the world’s most elite Dota teams up against each other, competing for a grand prize of $1 million dollars. It was a huge success, especially for the championship’s winners, team Na’Vi of Ukraine. There definitely was some crazy Mortal Kombat-type stuff: in fact, Shang Tsung himself drained the bandwidth out of the championship’s LAN, resulting in some wacky lagging issues for both spectators and players alike. Don’t get me wrong – it was a great tournament, but hopefully Valve has learned from the mistakes they made in both streaming and organization.

Well, they’d better have, for this year, the International is coming back, this time taking place at Benaroya Hall in Seattle, Washington; smack-dab in the middle of PAX Prime. An interesting choice, sure – but I’d say Germany was a far more accessible location for the eponymous international Dota fanbase. Still, it’ll make for added exposure, which is a good thing.

The 2012 International will be held during the last weekend of August: from the 31st of August to the 2nd of September. No details yet on how many millions of dollars the grand prize will contain - maybe it’ll be more this year. There will be 16 teams, just like last year, although we don’t know the full roster yet. The defending champions, Team Na’Vi of Ukraine; and this year’s newcomers: Team DK of China, are both the first teams to have been invited so far, although we’ll surely hear more about the other 14 teams soon.

Valve have already set up a teaser webpage for the championship, just like they did last year. Be sure to stay tuned to the official Dota 2 blog for more info on the event!

Portal 2′s Perpetual Testing Initiative DLC Is Finally Here!

Portal 2′s Perpetual Testing Initiative DLC Is Finally Here!

At last, Portal 2′s second DLC release, the Perpetual Testing Initiative, has been released to all owners of Portal 2 for free! Featuring a brand new easy-to-use “Puzzle Maker” toolkit for creating your own test chambers, alongside integration with the Steam Workshop, allowing near-instant uploading, rating, sharing, downloading and playing custom levels; and a new side-story featuring Cave Johnson – you absolutely cannot miss this thing. If all goes well, Portal 2 should be downloading and installing the new DLC update as you’re reading this article. In addition, Portal 2′s Steam Workshop section is now live.

If your Portal 2 has not updated yet, and is showing no signs of doing so, consider simply starting up the game/restarting Steam/verifying your game cache; or in some cases, uninstalling Portal 2 (but don’t worry, the Steam Cloud will restore everything). Keep in mind that it is a sizeable update, with an average size of 815 MB.

While you wait for the download to finish, check out the redesigned official Portal 2 website, and consider reading Cave Johnson’s rant about building more test chambers, as well as Valve’s simple guide on setting up your own test chamber in the new Puzzle Maker. You might also be interested in reading my impressions of the Perpetual Testing Initiative itself, which you’ll find in our review. Once all that’s done… get testing!

CS:GO Beta Updated, SDK Is Released To All Beta Players

CS:GO Beta Updated, SDK Is Released To All Beta Players

As usual, Valve released their weekly update for the CS: Global Offensive update just this past Friday. Alongside the release of yet another batch of beta invites sent to survey applicants, Valve has made the CS:GO beta SDK publically available for all those in the CS:GO beta. If you’re interested in CS:GO level design, they recommend that you join the CS:GO SDK mailing list. Later on, Steam Workshop integration will be added (just like Portal 2 and its Perpetual Testing Initiative), so that all players can view, rate, upload and download maps. The level editor itself is, of course, Hammer 4.1, so not much has changed. That said, it does feature all the new entities that you’ll be needing for your CS:GO level design needs, including the new isometric shadow-mapping system, which is actually surprisingly easy to set up and use.

The game update itself features some slight changes to weapon accuracy and recoil which have been well received by most players, as well as some game optimization. In addition, SE versions of the DE_Nuke and DE_Inferno maps have been added to the game, providing competitive players with levels stripped of all props and superfluous visual effects. There have also been changes on the audio design front, such as raising the volume of firing sounds; increasing the distance at which firing sounds fade out; and removing all DSP from footsteps and firing sounds for improved sound directionality. However, Global Offensive’s audio still needs quite a bit of work, and I’d recommend replacing or heavily modifying certain firing sounds (the M4, P2000, P250, SCAR-20 and SSG08, in particular). Overall, this is a strong update that improves the game even further. Check out the blog post for more info.