Oh, Dota 2. Even though half the people I know are feverishly playing around within your invitational beta, you still hold a great deal of mystery for me. That’s because you currently have no tutorials, and no instructor system. Now, don’t get me wrong here. Believe it or not, I almost beat Super Meat Boy… once. And I’ve covered wars, you know! But… you have oh so many menus, and oh so many buttons.
Category: Industry News
Back in my day, you had to work hard to get yourself a video game! But these days, you whippersnappers… oh. Yes, apparently, you have to work to get games off Steam Greenlight, and onto Steam itself. Even if for the average Steam user, it’s as simple as clicking the big “Yes” button, for the project starters and supporters, it’s an undeniably complex and perhaps difficult process. But today, it seems to have paid off for 20 lucky Greenlight projects, which have been approved for official distribution on the Steam store. And surprisingly, there are a couple of Source-based projects nestled in there!
Slow news week? Not anymore, my friends, for we have been spared. Read on!
Once upon a time, when the Source modsphere was a lot more active than it is today, a small team of modders created Insurgency, a hyper-realistic, super-tactical, and mega-something Source mod that put you in the combat boots of either a U.S. Marine, or an Iraqi insurgency fighter, smack dab in the middle of the Second Gulf War.
Then the dev team kind of fell apart, and then post-launch support abruptly came to a complete end. And these days, Insurgency isn’t quite as lively as it used to be – but it’s still just as fun as ever. Maybe that’s what original Insurgency founder Jeremy Blum was thinking when he decided it was time to start developing Insurgency 2.
Earlier yesterday, Valve’s extensive update to the Steam Community framework, adding a variety of new social-oriented features, went live for all Steam users, as a mandatory addition within the Steam client. Valve have also provided client notes, for anyone who wants to get a quick lowdown on what’s been added.
I’ve had access to the new Community for almost a month now, courtesy of the closed beta that Valve began on the 16th of August. And I have to say, I’m definitely enjoying it a lot. There’s a lot of great stuff in here that simply turns the Community into a much better, much more useful, and more enjoyable social experience. And while it is hard to get used to at first, it’s definitely a great idea on Valve’s part, with a very good execution as well.
One of the more note-worthy parts of this update, is the future of the venerable Steam Powered User Forums. It would appear that, recently, Valve removed the “Forums” link from the Steam Store’s main navigation tab. In addition, all the “Forums” navigation links, on the right-hand side of any game entry within a user’s Steam Library, will now lead to that respective game’s Discussions (Discussions being another feature added as part of the new Community update). And on the central Discussions homepage, the SPUF are directly linked to, but they are referred to as “the old forums“. So, it certainly seems like the Discussions are meant to supersede or perhaps replace the SPUF, at least in some capacity.
Well, according to Al Farnsworth, one of Valve’s leading Steam software engineers, the SPUF will remain open “as long as people are still active there“. He says that they currently have no plans to close down the forums. This is great, and very re-assuring, but at the same time, it’s hard not to feel a tingle of sorrow as we realize that this does represent the beginning of the end, for an era that began almost 10 years ago. I am not crying, there is just something in my eye. Don’t look at me.
In any case, the rest of the Community update has been fairly mouthwatering, rather than just eyewatering. I’m simply hoping Valve keeps working on the way community content is displayed within Game Hubs, and screenshot galleries – because as it is, it’s pretty painful to navigate and browse these areas when you have no idea why this thing is bigger than the next, and why the next four things are bunched together, for no apparent reason. Once that’s taken care of, all will be well.
Back in July, users of the Steam Mobile app quickly noticed a variety of strange software-related genre categories had popped up in the Steam Store. When searched for manually, these ten software categories would automatically redirect you to a currently inexistent Software landing page in the Store.
At the time, these findings fueled speculation that Valve were planning on adding actual software applications to the Steam Store. And as we all know, once the community starts speculating, it never stops. Unless Valve themselves intervene… which they have, in the form of an official announcement! Read on.
Back in May, Overkill Games announced that it was developing some sort of collaborative Left 4 Dead-PAYDAY crossover project, together with Valve.
One month later, a teaser trailer for this crossover project was released, revealing it to be a DLC heist level for Overkill Games’ PAYDAY: The Heist. The teaser trailer depicted action-packed gunfights with police units, set in L4D1′s infamous Mercy Hospital, prior to the zombie apocalypse that turned the world of Left 4 Dead upside down.
But since then, no further details on this DLC have been released. Well… until now!