Category: General News

“MINERVA: Metastasis” Finally Polished Up, Re-Metastasized And Re-Released For Free Via Steamworks

“MINERVA: Metastasis” Finally Polished Up, Re-Metastasized And Re-Released For Free Via Steamworks

The year was 2005 (you know it’s gotten bad when even 2005 has a quaint and nostalgic ring to it), and the first episode of a little Half-Life 2 mod series charmingly titled MINERVA: Metastasis was released. Metastasis itself only represented the first chapter in a planned MINERVA trilogy (the next chapter, Out of Time, never materialized, though creator Adam Foster isn’t afraid to hint at a possible return in the future), and it was a sequel to Foster’s earlier Half-Life 1 release, Someplace Else. Through exceptional level design, an intriguing narrative and remarkably well-paced gameplay, MINERVA was universally acclaimed and praised not just within the Half-Life community, but all around the greater gaming world.

The Metastasis “trilogy within a trilogy” concluded with the release of the last two episodes in October of 2007, and a year later, Foster began working at Valve, on a strange little game we used to call Half-Life 2: Episode Three. Since then, he’s done significant design work on Portal 2 (and god knows what that means about the aforementioned title), and presumably neglected little old MINERVA, which like many other HL2 mods, did not survive Valve’s May 2010 update for Mac support. Neglected, that is… until now!

Read More »

“The Freeman Chronicles” – The Fanmade Half-Life Miniseries That Needs Your Help To Get Off The Ground

“The Freeman Chronicles” – The Fanmade Half-Life Miniseries That Needs Your Help To Get Off The Ground

We’ve seen a lot of amazing fanmade Half-Life live-action films in the community over the years, but for the most part, these have been shorter, smaller creations developed on budgets ranging from “tiny” to “zero”. And while they mostly hit all the right notes even with these minimal resources, one just can’t help but wonder… what if a few of the community’s biggest and bestest filmmakers decided to aim higher than the rest–namely, by putting together a more sizeable budget–offering the fans a more substantial fanfilm than we’ve ever seen before?

Well, it seems the wheels are finally turning on a non-profit, fan-funded Half-Life webseries that might just give us what we’ve been clamoring for: 40 minutes of Gordon Freeman, fighting aliens and spec-ops soldiers on the surface of the Black Mesa complex! And no sword fights.

Read More »

Dota 2 beats Skyrim’s record for most concurrent players on Steam. Again.

Dota 2 beats Skyrim’s record for most concurrent players on Steam. Again.

Hello there readers of LambdaGeneration! My name is Vyacheslav ‘MrFreemanBBQ‘ Konchits. I’m Russian, and I am a new writer at LambdaGeneration. I came here from the Russian Social Network ‘VKontakte’ a.k.a. VK where I am the lead writer and founder of the Steam VK public page. I will be covering mainly Steam related news but also general gaming industry news that is related to Valve.

Anyway, today Dota 2, one of the most popular Valve games, has just set a new record for the number of concurrent players, namely — 326,072 people. This is a huge milestone for both the game and for Valve themselves! Here is a graph showing overtime playerbase statistics for both the Dota 2 beta and the previous record-holder, The Elder Scrolls V: Skyrim.

Read More »

Valve Loses Business Director And Reportedly Lays Off Over A Dozen Developers In “Great Cleansing” [UPDATED]

Valve Loses Business Director And Reportedly Lays Off Over A Dozen Developers In “Great Cleansing” [UPDATED]

[UPDATE: Gabe Newell has released a statement responding to these reports (Engadget and Forbes were among those to receive a response):

"We don’t usually talk about personnel matters for a number of reasons. There seems to be an unusual amount of speculation about some recent changes here, so I thought I’d take the unusual step of addressing them.

No, we aren’t cancelling any projects. No, we aren’t changing any priorities or projects we’ve been discussing. No, this isn’t about Steam or Linux or hardware or [insert game name here]. We’re not going to discuss why anyone in particular is or isn’t working here.”

And that’s it. It’s a reassuring response, but it all but confirms that the reported layoffs have, in fact, taken place after all.]

Valve has one of the highest employee retention rates in the entire video game industry – and just a few years ago, their Jobs page touted a 98% retention rate. But though we haven’t really heard of any significant layoffs from the company, ever since its inception, that doesn’t mean they don’t fire people at all. In fact, according to Gabe Newell (in his first talk at the LBJ School of Public Affairs in Austin), due to Valve’s inherently flat structure and hierarchy, they have to be really aggressive about firing people, and he adds that they haven’t done a very good job with interims or new employees.

But again, we’ve never really seen that process in action. Well, until now.

Read More »

In Less Than Two Days, 9 Of Team Fortress 2′s Oldest Hats Will Be Permanently Retired

In Less Than Two Days, 9 Of Team Fortress 2′s Oldest Hats Will Be Permanently Retired

Way back in May of 2009, Valve introduced Team Fortress players to the Sniper vs. Spy Update, which at the time was TF2′s most ambitious game update yet – providing both the Sniper and Spy classes with three significant new weapons each, as well as several new maps, alongside a brand new gamemode. But this update brought us something else, something which would leave a lasting impact not only on TF2 itself, but on all of Valve’s future work, as a whole… hats.

Yes, the Sniper vs. Spy Update was when TF2 got its 9 first rare cosmetic headgear items – one for each playable class. Since then, Valve (alongside numerous item designers from the Team Fortress community) have added 259 more hats to TF2- and so, by now, most people have forgotten about those 9 original hats… which makes it all the more interesting that Valve has actually decided to permanently retire them from the game’s item circuit.

Read More »

The Sale Happened, and We Barely Noticed

The Sale Happened, and We Barely Noticed

This is an editorial piece written by Jon “Tyk-Tok”, one of our new writers and editors (you might remember hearing him in many episodes of the recently hiatus’d Podcast 17). It focuses on last year’s Steam Holiday Sale, which just came to a close earlier this month; and the criticisms aimed squarely towards it, by some of the Steam userbase.

With tongue firmly in cheek (and wallet trapped in a state of existential chaos), Tyk-Tok looks at the 2012 Holiday Sale, and offers some of his thoughts.

I remember my first handful of Steam Holiday Sales, and just how magical the whole experience felt. Right on down the line of your friends, acquaintances, and who-is-this-persons, you would see their green-highlighted avatars playing the new daily deal, which they had been craving all-year round. I remember taking my holiday bonus and just going on a virtual rampage of five and ten dollar steals. But that was a good few years ago.

Looking at the experience nowadays, I might see something very different.

Read More »

Half-Life Alpha Dating From September 1997, Finds Its Way Online After 15 Years

Half-Life Alpha Dating From September 1997, Finds Its Way Online After 15 Years

The original Half-Life was first announced in early 1997, initially set for that year’s holiday season. But one very impressive E3 1997 showing later, and suddenly Half-Life was on everyone’s radar – expectations were ramping up, and suddenly, Valve were in the center of the gaming world’s attention. And so, later that year, close to their projected release date, Valve decided that a delay was in order. Once they’d attained it, a lot of the pressure was off, and the team at Valve spent began to intensely evaluate every aspect of the game, and all of the content they had created in one year of development.

And while there had been a considerable amount of progress, and the game itself was in very good shape, it just seemed like there was something missing – as Valve engineer Ken Birdwell stated in The Final Hours of Half-Life, the game simply wouldn’t have gone “over the edge anywhere“. To Valve, it seemed like Half-Life could be a lot more revolutionary and a lot more groundbreaking. Thus, in late 1997, an entire game’s worth of content and design was completely scrapped, and Half-Life underwent a complete redesign, fully from the ground up.

What gamers eventually got one year later in November of 1998, amounts to an entirely new game (in fact, according to Ken Birdwell, it really is a Half-Life 2 of sorts). But what happened to the Half-Life that never was – the “Half-Life 0” that Valve unceremoniously threw out the door?

Read More »

Apparently, Valve’s Art Director Jeremy Bennett Wore A Half-Life 3 T-Shirt To Comic Con 2011

Apparently, Valve’s Art Director Jeremy Bennett Wore A Half-Life 3 T-Shirt To Comic Con 2011

Suddenly, that piece we ran the other day seems oddly relevant.

Read More »