Category: Source Mods

Vic’s Thoughts On: Dear Esther, Or Why A Video Game Can Be Much, Much More Than Just Entertainment

Vic’s Thoughts On: Dear Esther, Or Why A Video Game Can Be Much, Much More Than Just Entertainment

At their core, video games are essentially entertainment - designed to be fun. They accomplish these two objectives through all sorts of ways, within the various genres of the gaming world. Most of the games we play are mere entertainment, created to be fun. But recently, many have debated whether or not video games are truly art. But this debate goes beyond gaming itself: for instance, can we classify the Roundhay Garden Scene as art? While we’re at that, can we classify the Mona Lisa as entertainment? Is all entertainment actually art, or is all art somehow entertainment? It’s a multifaceted argument that might be going on for a very long while. I, personally, am of the conviction that, yes, video games are art. Of course, there are some games that simultaneously represent both entertainment and art (Portal 1, Half-Life 2). There are also some games that lead more towards the art side, but they still maintain the basic framework of a video game. If they didn’t, we’d have a tough time calling them video games.

But in comes something that might shake up the way we look at video games. That something is Dear Esther. Originally designed as a free HL2 mod in 2008, Dear Esther was a terrific, if flawed experiment regarding interactive, non-linear storytelling conveyed through a video game. Almost 4 years later, the same team, plus one master level designer, have returned to remake and reimagine Dear Esther, almost from the ground up, as a independent Source game. That which was primitive is now beautiful, and a whole new audience could be exposed to this interesting creation. But is it more than just an experiment, or, perhaps, is it more than just a video game? Well, read on to find out!

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PlanetPhillip News: CrossbowVille Released, NewBlackMesaVille Mapping Competition Started, And More

PlanetPhillip News: CrossbowVille Released, NewBlackMesaVille Mapping Competition Started, And More

Erebus here, folks, letting you all know about some of the new updates over at PlanetPhillip, including the release of another one of his Ville mappacks, and the announcement of a new one!

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“The Biggest Team Fortress 2 Update Ever” – A Fan-Made Fake Update And Server Mod That Makes TF2 Even Better

“The Biggest Team Fortress 2 Update Ever” – A Fan-Made Fake Update And Server Mod That Makes TF2 Even Better

Team Fortress 2 is a pretty great game, make no mistake. Community integration has made it even better. But what if it could be… far better? Like… a thousand times better? What if Valve released a single update (perhaps… The Final Update) that changed the game so extensively and added so many new gameplay elements, that you’d practically be playing a whole new game? What if this thing had bug fixes, balance fixes, all-new weapons, all-new maps, all-new… everything!

This could be done, believe it or not. And it is real, but for the time being, it is nothing more than a fan-made “fake update”… and, quite possibly, an upcoming server mod! Hey, that’s not too bad! Let’s check it out.

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Black Mesa Source’s Soundtrack To Be Released Alongside Website Redesign “Soon Enough”, Mod Release To Follow 14 Days Afterwards [UPDATED]

Black Mesa Source’s Soundtrack To Be Released Alongside Website Redesign “Soon Enough”, Mod Release To Follow 14 Days Afterwards [UPDATED]

[UPDATE 2: Chris "StormSeeker" Horn, also on the Black Mesa team, says we "might be surprised at just how short" of a time we'll have to wait for Black Mesa. Still think nothing's going on?]

[UPDATE: Anthony "OnboardError" Stone, currently doing level design for Black Mesa... says the mod is coming "very soon", in an e-mail exchange not even one day old, courtesy of Reddit. Interesting, to say the least.]

Black Mesa (or Black Mesa: Source, if you’re old-fashioned) is a mod that needs no introduction. But we’re going to give it one anyway. It’s a complete remake/reimagining of the original Half-Life, in the modern Source engine. Best of all? It’s a completely free Source modification. It’s been in development since late 2004, and it’s only ever had one projected release date: “2009″. As we all know, they missed that date, and since then, they’ve “submerged” with regards to their PR practices, and they have reverted to the classic ”When it’s Done” release date.

Last year, back in 2011, Black Mesa’s composer and sound designer, Joel Nielsen, announced that the Black Mesa soundtrack had gone gold. This meant that work on it had been completely finished, but it didn’t mean that the soundtrack was to be released any time soon. Instead, it was stated by the developers that the soundtrack would eventually be released prior to the mod’s release, and that the mod itself would be released exactly 2 weeks after the soundtrack is released. Obviously, 2011 came and went, and while the Black Mesa devteam is still active on their forums and their Wiki, the soundtrack has, obviously, not been released. However, turns out the soundtrack’s release, and the mod’s release… might not be too far now!

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Elevator: Source – The Monty Python-Esque Source Mod That Will Elevate Your Existence… Forever

Elevator: Source – The Monty Python-Esque Source Mod That Will Elevate Your Existence… Forever

There are two types of games. Elevator simulators, and bad games. While, of course, there are a few “bad games” that manage to overcome the inherent problems of not being elevator simulators, such as Desert Bus, and Scientist Slaughterhouse: Mod Mess-up. But it’s the elevator simulators that stand the test of time, and enter the Hall of… Elevation. And it was so, that Elevator: Source (or Lift: Source, if you live in the Commonwealth) was born. I mean… hoisted.

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Ivan’s Secrets To Leave Source Engine, Move To CryEngine, And Possibly Go Commercial

Ivan’s Secrets To Leave Source Engine, Move To CryEngine, And Possibly Go Commercial

If you’re big into Source modding, then you’ve probably already heard about Ivan’s Secrets, a very promising Source mod built on the Alien Swarm engine. Not only have they got some incredible technology on their hands (including an unbelievable real-time global lighting system that’s miles beyond anything Valve’s ever pulled off), but they’ve also got some very interesting gameplay (And there’s even coop!), by the looks of it. And it’s been in development since mid-2008. But… unfortunately, it seems like most of that might be about to change, because the mod is moving to CryEngine, and, quite possibly, going commercial.

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PlanetPhillip News: HalloweenVille Released, CrossbowVille Nearing End, And More

PlanetPhillip News: HalloweenVille Released, CrossbowVille Nearing End, And More

Some more updates from PlanetPhillip. Even in the New Year, Phillip is still doing some tremendous work over at good old PP.

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“Water: The Magical Mermaid Adventure” Released

“Water: The Magical Mermaid Adventure” Released

The Half-Life 2 Short Stories crew, which you might know from their excellent episodic mod series “Human Error” (first episode came out in mid-2010, second one is missing in action, and we aren’t even going to talk about episode three), have been hard at work on their newest mod, “Water: The Magical Mermaid Adventure”, which they announced back in December of 2010. Developed in conjunction with the developers of the superb Research & Development, and the incredible Flesh, Water was finally released today.

It’s an adventure game (though not a point-and-click game, obviously) in which you play as Water, a mermaid (you’ll be pleased to know that she does have tittays after all) who travels to a town populated by fish people “who aren’t fish people”, which presumably means they’re Terminator-esque robots disguised as fish people. Yes, I am joking – the team have been remarkably silent about the mod’s story and gameplay, which is something I really, really appreciate.

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