Category: Modding

PlanetPhillip’s 6×10 Source Level Design Competition

PlanetPhillip’s 6×10 Source Level Design Competition

Level design is, undoubtedly, a noble art. Sun Tzu might not have written a book about it, but he was probably afraid that David Sawyer (arguably the greatest level designer to ever set foot on this Earth, and supposedly, also plays a mean Sniper in TFC) would have written it better than him. But Sun Tzu got lucky, as David Sawyer, along with the rest of Valve, were too busy making cool games, to even consider kicking Sun Tzu’s ass back into the… well, whatever age he was born in.

And that brings us back to our main point – Source level design. It’s been a while since there was a nice little level design competition to test our skills in the mapping arena. But we need wait no longer, as PlanetPhillip has revealed one of the most intriguing and original mapping contests in a very long time!

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Black Mesa’s Soundtrack Might Just Be Very Close To Release, Believe It Or Not

Black Mesa’s Soundtrack Might Just Be Very Close To Release, Believe It Or Not

Black Mesa (or Black Mesa Source, if you prefer) has been stuck in development hell for a really, really long while. But for a free Source mod that aims to recreate one of the greatest games ever made with modern technology and modern sensibilities – time is the only commodity they have. All we know is that the mod will finally be released exactly two weeks after its soundtrack is released. So, of course, we’re all very interested in finding out when and where we can find the soundtrack online, as composed by Joel Nielsen.

But it seems the Black Mesa soundtrack’s launch might almost be upon us. What makes us think so? Read on to find out…

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After Nearly 3 Years Of Total Silence, Black Mesa Source Is Showing Signs Of Life

After Nearly 3 Years Of Total Silence, Black Mesa Source Is Showing Signs Of Life

After missing their 2009 deadline, the Black Mesa devteam “submerged”, so to speak. Their Twitter died, their YouTube pretty much died, and while they did do an interview with Steamcast back in the summer of 2011, what little interaction they had with the community remained within the confines of their forums and their Wiki. But it seems like they’ve finally decided to wake their community manager up from hypersleep (maybe missing a big release date was too much for him), because the old PR machine’s rolling again!

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CS: Global Offensive To Receive Post-Launch Zombie Mod DLC, As Official Game Mode?

CS: Global Offensive To Receive Post-Launch Zombie Mod DLC, As Official Game Mode?

GunGame being included in CS:GO as Arsenal Mode is pretty cool and all… but we all know there’s one CS server mod that is much more popular and, possibly, more enjoyable. Just like GunGame, it’s made its way to all sorts of third-party games across all sorts of platforms, but its home will always be right here. Perhaps even more so, in the future!

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Operation Black Mesa And Guard Duty, The Two Gearbox Expansion Remakes Join Forces And Merge Into One Team

Operation Black Mesa And Guard Duty, The Two Gearbox Expansion Remakes Join Forces And Merge Into One Team

If there’s one thing Source modders love to do, it’s develop Source Engine remakes of… well, just about everything, including the original Half-Life 1 series. We all know about Black Mesa Source, the HL1 remake/poster boy for vaporware development - but there are two mod remakes in development for Gearbox’s classic HL1 expansions as well: Operation Black Mesa (in development since mid-2007) and Guard Duty (in development since early 2009).

Courtesy of PlanetPhillip, we now have an official reveal from the teams behind OBM and Guard Duty – they have joined their forces, pooled their efforts, and merged into one development team: Tripmine Studios. Let’s check it out!

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Cry of Fear Released – GoldSource Modding Horror, Like You’ve Never Seen It Before

Cry of Fear Released – GoldSource Modding Horror, Like You’ve Never Seen It Before

Yesterday was a pretty big day on the horror gaming front, as Frictional Games and thechineseroom announced “Amnesia: A Machine For Pigs”, a sequel to one of the greatest horror games ever created: 2010′s ”Amnesia: The Dark Descent”. This is really exciting, and I personally am very much looking forward to playing that when it comes out, in fall of 2012.

But that’s not the only thing that made yesterday an important day on the horror front. No – that day also brought the release of a long-awaited survival horror mod, built on the classic GoldSource engine, now looking a thousand times better, and developed by some of the best HL1 modders out there. What mod is this, you might ask? Well, let’s find out!

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Vic’s Thoughts On: Dear Esther, Or Why A Video Game Can Be Much, Much More Than Just Entertainment

Vic’s Thoughts On: Dear Esther, Or Why A Video Game Can Be Much, Much More Than Just Entertainment

At their core, video games are essentially entertainment - designed to be fun. They accomplish these two objectives through all sorts of ways, within the various genres of the gaming world. Most of the games we play are mere entertainment, created to be fun. But recently, many have debated whether or not video games are truly art. But this debate goes beyond gaming itself: for instance, can we classify the Roundhay Garden Scene as art? While we’re at that, can we classify the Mona Lisa as entertainment? Is all entertainment actually art, or is all art somehow entertainment? It’s a multifaceted argument that might be going on for a very long while. I, personally, am of the conviction that, yes, video games are art. Of course, there are some games that simultaneously represent both entertainment and art (Portal 1, Half-Life 2). There are also some games that lead more towards the art side, but they still maintain the basic framework of a video game. If they didn’t, we’d have a tough time calling them video games.

But in comes something that might shake up the way we look at video games. That something is Dear Esther. Originally designed as a free HL2 mod in 2008, Dear Esther was a terrific, if flawed experiment regarding interactive, non-linear storytelling conveyed through a video game. Almost 4 years later, the same team, plus one master level designer, have returned to remake and reimagine Dear Esther, almost from the ground up, as a independent Source game. That which was primitive is now beautiful, and a whole new audience could be exposed to this interesting creation. But is it more than just an experiment, or, perhaps, is it more than just a video game? Well, read on to find out!

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PlanetPhillip News: CrossbowVille Released, NewBlackMesaVille Mapping Competition Started, And More

PlanetPhillip News: CrossbowVille Released, NewBlackMesaVille Mapping Competition Started, And More

Erebus here, folks, letting you all know about some of the new updates over at PlanetPhillip, including the release of another one of his Ville mappacks, and the announcement of a new one!

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