Category: Coding

Deferred Lighting… On The Source Engine?!

Deferred Lighting… On The Source Engine?!

Many people see the Source engine as an antiquated relic. They compare it to other contemporary game engines, and they try to prove that, according to some subjective standards, it is somehow “uglier“. That’s an argument that will most likely never end (at least not until Valve reveals Source 2, or something).

I suppose the reason for this perceived outdatedness - in both graphical quality and technical features – is that, at the end of the day, it’s best to make sure that your game is able to impress as many people as possible, rather than trying to impress a scant few with unoptimized eye candy. Those scant few will eventually journey to other games in search of their next graphical fix anyway, so what’s the point?

So Valve’s approach makes a lot of sense, when you look at it from a strictly objective point of view. Besides, the Source engine has got a lot of horsepower in it yet, although much of it remains untapped. Some of this horsepower isn’t all about… well, speed. It’s also about achieving better… handling, so to speak. Just like the sort of horsepower I am about to introduce you to!

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News Roundup #52

News Roundup #52

52! Like… 2052? Deus Ex?

Goddamn it, why can’t I think of any lead-ins anymore?

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Human Error Coop: Beta 1.0.6 Patch Released And Source Code Release

Human Error Coop: Beta 1.0.6 Patch Released And Source Code Release

Human Error is an episodic series of mods taking place in the HL2 universe, as part of the greater “Half-Life 2: Short Stories” series. Episode One was released in February of 2010, and it is by far one of the best HL2 mods we’ve ever played. It represents a return to the days when Half-Life mods were refreshing, innovative, amazingly detailed and just all around excellent. Episode Two, or Human Error 2, if you prefer, is on a sort of hiatus, as the HL2:SS team is currently busy with their new project: Water.

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Experience HL2 And The Episodes With Built-In Head Tracking In FaceOff Paintball V2

Experience HL2 And The Episodes With Built-In Head Tracking In FaceOff Paintball V2

There’s one FPS game feature Half-Life has never utilized: leaning. It could work in a Half-Life game, sure. But leaning game controls rarely work as smoothly as leaning in real life does. If only there was a more practical way to lean inside a video game…

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Tony ‘Drunken F00l’ Paloma Now Working for Valve

Tony ‘Drunken F00l’ Paloma Now Working for Valve

Tony Paloma, best known as ‘Drunken F00l’, has just confirmed over on Reddit.com and on the SourceOP.com forums that he has signed a job offer with Valve and will start working for them from mid-August onwards.

As a result of this, Paloma, best known for the SourceOP server plug-in and the infamous TF2 Idler program, will be transferring TF2Items.com over to a user named ‘Nephyrin’. Furthermore, he will also be releasing the SourceOP source code (i.e. making it open source to everyone) as a result of it being “unwise to continue privately working on and releasing plugins based off of [Valve's] intellectual property”.

Paloma has written a lengthy forum post on what exactly will be going down in the coming months, and is also hosting a ‘Ask Me Anything’ thread on Reddit.

News Roundup #38

News Roundup #38

Something else that should have been released last week. Excuse the delay.

Our normal scheduling should resume shortly, and will hopefully not become a trainwreck again.

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Half-Life Zone – New Half-Life 1 Modding Site!

Half-Life Zone – New Half-Life 1 Modding Site!

Step back into the lovely year of 2000, with Half-Life Zone, a brand new site dedicated to modding on the original Half-Life.

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Dystopia 1.30 Finally Released!

Dystopia 1.30 Finally Released!

After…

“1 year, 7 months, 9 days and some amount of hours”

(which will hopefully NOT be the total amount of time you spend waiting for us to post something)

Dystopia 1.30 has finally gone out the Steamworks gates.

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