Category: Community

Dear Esther Hits 100,000 Sales

Dear Esther Hits 100,000 Sales

I have nothing but good things to say regarding thechineseroom’s “Dear Esther. Which is why I’m so happy that, after just three months since its release (and following the very recent release of its Mac port), it has sold 100,000 copies over Steam. It may not sound like much, but for an alternative game (and a PC-exclusive to boot), it’s actually pretty impressive.

Next up, thechineseroom will be tackling two distinct game projects: Amnesia: A Machine For Pigs, a title that speaks for itself; and Everybody’s Gone To The Rapture, an open-world spiritual successor to Dear Esther built on CryEngine 3. They’ll be parting ways with Dear Esther’s lead level designer, Robert Briscoe, which is a huge shame, but I’m sure we’ll be seeing a lot of his work in the foreseeable future. That said, I’m still keeping my fingers crossed for a remake of Korsakovia. Hey, maybe even Conscientious Objector.

Okay, maybe not.

Podcast 17 To Interview Portal 2 Mapmaker And Employee Of The Moment, Mevious [UPDATED]

Podcast 17 To Interview Portal 2 Mapmaker And Employee Of The Moment, Mevious [UPDATED]

[UPDATE: It's going on right now! Tune in here, and join the Steam chat here!

Some of you might know that, during my spare time, I co-host the tubular Podcast 17. Today, in approximately 3 hours and 20 minutes (4PM PST/7PM EST/0AM GMT; check out the Steam Group announcement for exact scheduling in your area), we’ll be interviewing the one and only Mevious, one of the world’s top Portal level designers (creator of Portal Pro and Rexaura), and currently the Employee of the Moment on Portal 2′s Perpetual Testing Initiative, over at the Steam Workshop. 

Stay tuned to P17′s TwitchTV, as well as P17′s Steam Group, for more info.

Part 2 Of Rock, Paper, Shotgun’s Black Mesa: Source Interview Is Out

Part 2 Of Rock, Paper, Shotgun’s Black Mesa: Source Interview Is Out

In more than slightly late news on our part, the fine folks at Rock, Paper, Shotgun have posted up part 2 of their interview with Carlos “cman2k” Montero of the Black Mesa: Source devteam. And, yes, there is a bit of new BM:S media – but just a little bit! Read on.

Read More »

Portal 2′s Perpetual Testing Initiative Hits 1.3 Million Downloads; 35,000 User-Created Test Chambers; And More!

Portal 2′s Perpetual Testing Initiative Hits 1.3 Million Downloads; 35,000 User-Created Test Chambers; And More!

Released barely two days ago, Portal 2′s latest DLC offering, the Perpetual Testing Initiative has turned out to be a pretty massive success, as heralded by a press release from Valve in which they announced some of the PeTI service’s early statistics. Apparently, over 35,000 custom puzzle levels have already been created and published over the Steam Workshop. In total, the Portal 2 playerbase have already consumed over 1.3 million test chamber downloads.

In celebration, Valve is holding a Weekend Workshop sale on the Steam Store, during which Portal 2 will remain at its Midweek Madness discount of 66% off (about 6 dollars/5 euros), Elder Scrolls 5: Skyrim will be 33% off, and within Team Fortress 2′s in-game Mann Co Store, many of the officially released, community-created Steam Workshop items will be available for 50% off their regular price. Now that’s science for you. Quick, go buy things!

And if you haven’t had enough science within the PeTI, then allow me to provide you with some of my recommendations: CaretCaret’s “12 Angry Tests” series, which contains some of the greatest level design, puzzle gameplay and bizarre humor I have ever experienced; Jaxe’s excellent “Decay” mini-series, sporting some incredible level design, built for intermediate to skilled Portal players; Motanum’s A La Tag series, with unique and innovatie gameplay strongly focused on gel gameplay; and the Podcast 17 Community Chamber collection, encompassing all puzzle levels created by my brothers in arms and colleagues: the Podcast 17 community members.

Valve Announces The Dota 2 International 2012 Championship, Taking Place At PAX Prime

Valve Announces The Dota 2 International 2012 Championship, Taking Place At PAX Prime

Last year, Dota 2′s world debut came to us through “The International“, the first ever Dota 2 tournament. It put 16 of the world’s most elite Dota teams up against each other, competing for a grand prize of $1 million dollars. It was a huge success, especially for the championship’s winners, team Na’Vi of Ukraine. There definitely was some crazy Mortal Kombat-type stuff: in fact, Shang Tsung himself drained the bandwidth out of the championship’s LAN, resulting in some wacky lagging issues for both spectators and players alike. Don’t get me wrong – it was a great tournament, but hopefully Valve has learned from the mistakes they made in both streaming and organization.

Well, they’d better have, for this year, the International is coming back, this time taking place at Benaroya Hall in Seattle, Washington; smack-dab in the middle of PAX Prime. An interesting choice, sure – but I’d say Germany was a far more accessible location for the eponymous international Dota fanbase. Still, it’ll make for added exposure, which is a good thing.

The 2012 International will be held during the last weekend of August: from the 31st of August to the 2nd of September. No details yet on how many millions of dollars the grand prize will contain - maybe it’ll be more this year. There will be 16 teams, just like last year, although we don’t know the full roster yet. The defending champions, Team Na’Vi of Ukraine; and this year’s newcomers: Team DK of China, are both the first teams to have been invited so far, although we’ll surely hear more about the other 14 teams soon.

Valve have already set up a teaser webpage for the championship, just like they did last year. Be sure to stay tuned to the official Dota 2 blog for more info on the event!

Rock, Paper, Shotgun Interviews Carlos Montero, Lead Developer of Black Mesa: Source

Rock, Paper, Shotgun Interviews Carlos Montero, Lead Developer of Black Mesa: Source

It seems like everything even remotely Half-Life related is ultimately doomed to spend some time in some manner of development hell, limbo or purgatory. No one knows this better than the modders still hard at work on Black Mesa: Source, a remake/reimagining of the original Half-Life, built on the modern-day Source engine, and in the works since late 2004. It’s a colossal endeavor for a team of maybe two dozen amateur developers. With no actual budget, their only resource is time, and they have had a lot of it.

Now, Rock, Paper, Shotgun have managed to ”crowbar the answers” out of Carlos “cman2k” Montero, project lead of BM:S, in an insightful and well-done two-part interview. Let’s take a look at part 1, after the jump.

Read More »

Portal 2′s Perpetual Testing Initiative DLC Is Finally Here!

Portal 2′s Perpetual Testing Initiative DLC Is Finally Here!

At last, Portal 2′s second DLC release, the Perpetual Testing Initiative, has been released to all owners of Portal 2 for free! Featuring a brand new easy-to-use “Puzzle Maker” toolkit for creating your own test chambers, alongside integration with the Steam Workshop, allowing near-instant uploading, rating, sharing, downloading and playing custom levels; and a new side-story featuring Cave Johnson – you absolutely cannot miss this thing. If all goes well, Portal 2 should be downloading and installing the new DLC update as you’re reading this article. In addition, Portal 2′s Steam Workshop section is now live.

If your Portal 2 has not updated yet, and is showing no signs of doing so, consider simply starting up the game/restarting Steam/verifying your game cache; or in some cases, uninstalling Portal 2 (but don’t worry, the Steam Cloud will restore everything). Keep in mind that it is a sizeable update, with an average size of 815 MB.

While you wait for the download to finish, check out the redesigned official Portal 2 website, and consider reading Cave Johnson’s rant about building more test chambers, as well as Valve’s simple guide on setting up your own test chamber in the new Puzzle Maker. You might also be interested in reading my impressions of the Perpetual Testing Initiative itself, which you’ll find in our review. Once all that’s done… get testing!

Steamcast Podcast Is Coming To An End, Final Episode To Be Recorded Live In 14 Hours [UPDATE]

Steamcast Podcast Is Coming To An End, Final Episode To Be Recorded Live In 14 Hours [UPDATE]

[UPDATE: The recording is now long over, and Steamcast has come to an end. Final episodes have yet to be released in downloadable MP3 form, so stay tuned!]

After almost 3 years of activity, the Steamcast podcast is closing its doors. Later today, they will be recording their last episode ever – Episode #99. Set to be recorded live in 14 hours (at precisely 12AM, midnight GMT), it will be a 3-hour special during which they’ll be discussing Steamcast itself, telling stories about its creation, its development and its life. They will be inviting listeners to call in live, come onto the show, and talk with the 3 hosts: Sam, Brad and Saurabh.

In addition, they’ll be giving out free games during the live recording, including a Counter-Strike: Global Offensive beta key. In order to win these, you’ll need to be tuned in to the live stream, as well as be present in the Steamcast Steam Community group’s chatroom while they are recording.

While I won’t be able to make it for the first hour or so, I will almost certainly be present for the rest of the episode, and I might even call in live to chat with the hosts, as well as any other listeners. For more information, check out their announcement.