Category: Art

Voting Goes Live For Team Fortress 2′s Second Annual Saxxy Awards!

Voting Goes Live For Team Fortress 2′s Second Annual Saxxy Awards!

The only time voting has ever been exciting, terrifying, and completely nerve-wracking, (all at the same time) in the history of humankind… was probably when Valve had us shooting the hell out of each other like never before, then patiently re-editing the footage into a cinema masterpiece (also like never before), all in the name of attaining a foot-high Australium bust of Saxton Hale. Evidently, I’m referring to TF2′s First Annual Saxxy Awards, which took place in May of 2011.

Well, I hope you’ve been keeping your voting finger in good shape, for it’s all going to come rushing back very soon. And by “very soon“, I mean “literally right now“.

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“Just One More Hat” – The Ballad Of A Simple Hat-Wearer

“Just One More Hat” – The Ballad Of A Simple Hat-Wearer

The reveal, and subsequent beta release of the Source Filmmaker has ushered in what may be a new age of machinima film-making. For now, it might only seem like an endless onslaught of Meet the Heavy parodies, but very soon, we’ll start seeing the good stuff coming to light. Unless it’s already happened. In which case… well, read on!

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Oh My God, Someone Is Making An Animated Portal Movie

Oh My God, Someone Is Making An Animated Portal Movie

Since Portal 2′s release in April of last year, we’ve seen the release of a number of terrific fan-films: the poignant and clever “Outside Aperture“; the intriguing but lovely “Portal: No Escape“; and of course, the hilarious “Aperture: A Triumph of Science“. They serve as testaments to the community’s dedication, and appreciation for the world that Valve has so masterfully crafted. But every once in a while, one of those amazing projects comes around that’s just so promising, you can’t help but just be stunned. And this is one of them!

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In 3 Hours, Valve And Dark Horse Will Announce Their Next Project

In 3 Hours, Valve And Dark Horse Will Announce Their Next Project

In case you forgot, November of last year saw the release of the best-selling ”Valve Presents: The Sacrifice And Other Steam-Powered Stories“, a 200-page print anthology of Valve’s greatest online comic book series: Portal 2: Lab Rat; Left 4 Dead: The Sacrifice, and the Team Fortress 2 comic shorts. Certain listings indicated that the comic was actually the first volume in a series, and since then, Valve has released quite a few other comics – most notably, the absolutely superb Dota 2: Are We Heroes Yet, a number of TF2 comic shorts, and a few Portal 2 comic shorts.

At precisely 6PM, at the Emerald City Comic Con in Seattle, Valve and Dark Horse will be announcing their next project – so says the Valve Store’s official Facebook page. This might be Volume 2 of the “Valve Presents” series, and if it’s being announced this early, we can expect a slightly earlier release date – possibly September. Perhaps it will be a tie-in of sorts with Dota 2, and maybe even CS:GO. Who knows, at this point? We’ve got 3 hours to go until then, and we’ll let you know whatever they reveal.

A Call For Communication’s “Mosaic for Valve”

A Call For Communication’s “Mosaic for Valve”

The Call For Communication movement’s “A Red Letter Day” event was a pretty significant success. Getting over 13,000 fans playing Half-Life 2 almost 8 years after its release in the hope that Valve will notice is no easy task. But now they’re moving on to bigger things – with a pretty big, ingenious and impressive event that Valve will notice. Because it’s something we’re going to hand over to them, as a part of Half-Life history.

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Jack “Gauss” Monahan’s “Valve Portfolio”: Fantastical Visions Of The Half-Life Continuum

Jack “Gauss” Monahan’s “Valve Portfolio”: Fantastical Visions Of The Half-Life Continuum

To call Jack “Gauss” Monahan a mapper or a modeller would be doing him and his skillset a grave injustice. He’s an artist, a game designer, and I can only assume, a few others. He occasionally posts his thoughts on his blog, Gausswerks: Design Reboot (as well as the Gausswerks forums), and his very own Twitter. Back in 2009, he served as the level design lead for the time-travelling cult hit Darkest of Days, and at the moment he’s cranking away on Animal Memory, an indie shooter of his own design, built on the Unreal engine.

He’s also a Valve enthusiast. He once did an excellent dissection of Left 4 Dead and TF2′s character designs, and long ago he created a delightful little design reboot of Half-Life, titled: ”Doctor Ivan Just Won’t Die”. But we’re going to take a look at something he once cooked up way back in 2005 – a gallery of artwork and game designs based on the Half-Life 2 universe. These constitute his early “Valve Portfolio”, which represented a section of a larger job application he sent to Valve.

As you can tell from the enticing feature image, it looks really good. Well, let’s take a closer look, shall we?

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Vic’s Thoughts On: Dear Esther, Or Why A Video Game Can Be Much, Much More Than Just Entertainment

Vic’s Thoughts On: Dear Esther, Or Why A Video Game Can Be Much, Much More Than Just Entertainment

At their core, video games are essentially entertainment - designed to be fun. They accomplish these two objectives through all sorts of ways, within the various genres of the gaming world. Most of the games we play are, ostensibly, mere entertainment – created to be fun, enthralling and, perhaps, little else beyond that. But recently, many have contemplated and whether or not video games truly are art. But this debate goes beyond gaming itself: for instance, can we classify the Roundhay Garden Scene as art? While we’re at that, can we classify the Mona Lisa as entertainment? Is all entertainment actually art, or is all art somehow entertainment? It’s a multifaceted argument that might be going on for a very long while. I, personally, am of the conviction that, video games are art. Of course, there are some games that simultaneously represent both entertainment and art (Portal 1, Half-Life 2). There are also some games that lead more towards the art side, but they still maintain the basic framework of a video game. If they didn’t, we’d have a tough time calling them video games.

But in comes something that might shake up the way we look at video games. That something is Dear Esther. Originally designed as a free HL2 mod in 2008, Dear Esther was a terrific, if flawed experiment regarding interactive, non-linear storytelling conveyed through a video game. Almost 4 years later, the same team, plus one master level designer, have returned to remake and reimagine Dear Esther, almost from the ground up, as a independent Source game. That which was primitive is now beautiful, and a whole new audience could be exposed to this interesting creation. But is it more than just an experiment, or, perhaps, is it more than just a video game? Well, read on to find out!

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More Info And Concept Art Surfaces On Valve’s Secret New Game “SOB”

More Info And Concept Art Surfaces On Valve’s Secret New Game “SOB”

Early last year, we got to take a look at some… well, some really fancy-looking concept art laid out on the walls inside Valve’s headquarters. There was one thing we all immediately noticed, apart from just how fancy-looking it was – it looked nothing like any existing Valve intellectual property: it had weird spaceships, weird space aliens, and good stuff like that. No one knew what it was all about, and supposedly, Valve didn’t take kindly to this concept art finding its way online at that time. Then a couple of months later, Portal 2 came out, and we were too busy playing that to death to care about whatever Valve’s got cooking in that secret bunker they open by turning the big valve.

Then Dota 2′s beta client got leaked. And among the client’s coding, and among the interesting mentions to “ep3″ and ”cstrike2″ were a number of references to something called “SOB”, including code references for ”nebula”; “npc_ship”; “ship_guns”; “client_ship”; “flightplan”; “server_ship”, and quite a bit more, which you can find on this mirror of the code references, provided by Cyborgmatt. Naturally, most of us assumed that this SOB game might just be what that concept art is for.

Now, we have a solid connection between the SOB code and the concept art, and there’s more. Read on!

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