I never thought I’d ever be writing that headline.
This might be a shock to you, because it certainly was to me: Halloween hasn’t actually started yet. We’ve still got about a day left, yet anything remotely Halloween-related has already been going on for a few days now. How will I be able to celebrate… uhh, the World Day for Audiovisual Heritage on the 27th of October, when people are just going around asking for candy while dressed as video game characters (some of them even appear to be dressed as homeless people, although they tend to ask for money instead)? That’s just not right, not right at all.
But what if cheap horror games are involved? Then… well, I suppose all sins are forgiven after all. Screw you, Audiovisual Heritage Day! It’s time to play Killing Floor with my friends!
Back in my day, you had to work hard to get yourself a video game! But these days, you whippersnappers… oh. Yes, apparently, you have to work to get games off Steam Greenlight, and onto Steam itself. Even if for the average Steam user, it’s as simple as clicking the big “Yes” button, for the project starters and supporters, it’s an undeniably complex and perhaps difficult process. But today, it seems to have paid off for 20 lucky Greenlight projects, which have been approved for official distribution on the Steam store. And surprisingly, there are a couple of Source-based projects nestled in there!
Valve’s brand new Steam Greenlight game selection system (previously announced in July) went live just several days ago, on the 30th. It aims to crowd-source the game screening and selection processes that get games on the Steam Store.
Since Greenlight’s launch, there’s been a lot of talk, a lot of feedback, and a lot of criticism. Chiefly, people are worried about discoverability – the way Greenlight worked and the way it displayed new game submissions left much to be desired. But there were also other problems concerning prank postings; false postings; or postings made by people who weren’t the respective game’s developers/publishers.
But Valve has just shot down two birds with one stone, through a significant update to its framework that went live just some hours ago. Read on!
[UPDATE: The 2012 Dota 2 International Championship has begun. If you're interested in watching it, you can do so here.]
Well, Valve certainly seems to be taking Dota 2 very seriously! And with good reason, I’d say.
[UPDATE 2: It turns out that 10 months ago in September, Valve production crews were doing filming for an unidentified documentary focusing on "the life of professional gamers". At that time, the documentary was in the early stages of development. Designed to promote e-sports, it allegedly focuses on 5 competitive gamers from all over the globe. No further detail was given at the time.
This might just be the supposed "Gamer Life" this article discusses. Stay tuned!]
[UPDATE: Stop the presses - for the GTTV reveal will literally be nothing we speculated about!
Exhibit A: this post on the official Source Filmmaker blog, showing a mocap artist holding an assault rifle not too dissimilar from CS:GO's Bushmaster M4A4, while a developer uses the SFM in the background.
Exhibit B: this post on the official CS:GO blog, saying that: "if you like CS:GO and you like movies… you should check out GameTrailers TV tonight on Spike TV".
Well then, an actual Counter-Strike movie? Consider me interested!]
This may be a tidbit, but it’s a very interesting one at that! Read on.
Today, at 7PM GMT/8PM BST (in 1 hour and 30 minutes, as a matter of fact), part of the Podcast 17 crew (myself included) will be interviewing Enzo, Major, and Emilia of the GoldenEye: Source development team (in case you didn’t get the memo, version 4.2 of GE:S was released earlier this month).
In other news, episode #200 will be recorded two hours after that, at 9PM GMT/10PM BST. It’s important for two really important reasons: the first being that it may very well be the biggest episode we’ve ever done. Really. Discussing Source 2 alone is worth like… 50 episodes.
The second reason is that we’re introducing a new co-host along with it: Mimaz, whom you might recognize as one of the co-hosts of the defunct Steamcast podcast, and one of my colleagues here at LambdaGen (he is, of course, the creator of the upcoming Half-Life Dissertation).
He used to post regularly on the Steam forums (where he would scare everyone into submission with copious amounts of impressive Half-Life knowledge and trivia), and he is a very good friend of mine. Also, he’s Australian. So listen in, if you know what’s good for you.
[UPDATE: Here's something I forgot about: the brand new Team Fortress 2 QuakeCon Bundle in the Steam Store, featuring all five of last year's promotional QuakeCon items, albeit in non-Genuine versions. So the items are not Genuine, but they are "clean" and tradeable, just like ordinary drop items.
This bundle, by the way, is TF2's first DLC to be offered for sale in the Steam Store, although technically it doesn't even qualify as DLC. Still, it says the bundle is available this weekend only for a discounted price, so I assume that it won't be taken down from the Store once the weekend ends. No idea why it got its own Store entry and page, anyway.]
Team Fortress 2′s Pyromania Update, released in late June, was pretty damn massive. Which is why most of us probably didn’t expect to see anything significant out of TF2 until this coming Halloween. But that doesn’t mean Valve was planning on forsaking TF2 for 4 months. No – quite the opposite, as they have just proved through the surprise release of the brand new Triad Pack!