Category: Other

“The Final Hours of Portal 2″ Pulled From Steam Due To Malware Hack [UPDATED]

“The Final Hours of Portal 2″ Pulled From Steam Due To Malware Hack [UPDATED]

[UPDATE: The application has been brought back online and, apparently, all malware is gone. Good riddance! You can now safely install and read Final Hours of Portal 2.]

Geoff Keighley’s “The Final Hours of Portal 2“ is an interactive digital story that chronicles the development of Portal 2, from its inception in late 2007 to its release in early 2011. It’s a follow-up to Geoff’s previous “The Final Hours” articles, which he created as part of GameSpot’s “Behind the Games” series. The first one he ever wrote was “The Final Hours of Half-Life“, and if I’m not mistaken, the last one was “The Final Hours of Half-Life 2“.

Despite being a terrible PC port, having been originally designed for the iOS, it remains an insightful and very well-done interactive article of sorts; and I’m hoping Valve will bring Geoff back in for a possible ”The Final Hours of Half-Life 3” (more recently, he actually did “The Final Hours of Mass Effect 3“). But wait a minute – what’s this?

Read More »

Valve And Blizzard Reach Trademark Settlement On The Dota Situation [UPDATE]

Valve And Blizzard Reach Trademark Settlement On The Dota Situation [UPDATE]

Last year, it was revealed that Blizzard had filed a notice of opposition against Valve with regards to the Dota trademarks. For a couple of months, the situation remained uncertain, but Blizzard have just announced that an agreement has been reached by both parties. According to this settlement, Valve will be allowed to use the Dota trademarks commercially, while Blizzard will maintain non-commercial use of the Dota trademarks. A win-win… mostly. Interestingly, as part of this agreement, Blizzard will change the name of their upcoming Action RTS game, from “Blizzard DOTA” to “Blizzard All-Stars“, a title which they say “ultimately better reflects the design of our game”.

Apparently, both Valve and Blizzard will have no further comment on the terms of the settlement beyond this press release, which is, ultimately, understandable. Good to hear that two awesome development studios (with a great focus on the PC community to boot) remain bros after all. After all, you know what they say: bros before… trademark disputes. Or at least I think that’s how it went.

[UPDATE: In their article on their subject, Joystiq intriguingly noted that Dota 2 is set to release... in 2013. Not sure if it's legitimate or just a typo, but it is worth bringing up. Credit to Smash of ValveTime for the discovery.]

Portal 2′s Perpetual Testing Initiative Hits 1.3 Million Downloads; 35,000 User-Created Test Chambers; And More!

Portal 2′s Perpetual Testing Initiative Hits 1.3 Million Downloads; 35,000 User-Created Test Chambers; And More!

Released barely two days ago, Portal 2′s latest DLC offering, the Perpetual Testing Initiative has turned out to be a pretty massive success, as heralded by a press release from Valve in which they announced some of the PeTI service’s early statistics. Apparently, over 35,000 custom puzzle levels have already been created and published over the Steam Workshop. In total, the Portal 2 playerbase have already consumed over 1.3 million test chamber downloads.

In celebration, Valve is holding a Weekend Workshop sale on the Steam Store, during which Portal 2 will remain at its Midweek Madness discount of 66% off (about 6 dollars/5 euros), Elder Scrolls 5: Skyrim will be 33% off, and within Team Fortress 2′s in-game Mann Co Store, many of the officially released, community-created Steam Workshop items will be available for 50% off their regular price. Now that’s science for you. Quick, go buy things!

And if you haven’t had enough science within the PeTI, then allow me to provide you with some of my recommendations: CaretCaret’s “12 Angry Tests” series, which contains some of the greatest level design, puzzle gameplay and bizarre humor I have ever experienced; Jaxe’s excellent “Decay” mini-series, sporting some incredible level design, built for intermediate to skilled Portal players; Motanum’s A La Tag series, with unique and innovatie gameplay strongly focused on gel gameplay; and the Podcast 17 Community Chamber collection, encompassing all puzzle levels created by my brothers in arms and colleagues: the Podcast 17 community members.

Valve Announces The Dota 2 International 2012 Championship, Taking Place At PAX Prime

Valve Announces The Dota 2 International 2012 Championship, Taking Place At PAX Prime

Last year, Dota 2′s world debut came to us through “The International“, the first ever Dota 2 tournament. It put 16 of the world’s most elite Dota teams up against each other, competing for a grand prize of $1 million dollars. It was a huge success, especially for the championship’s winners, team Na’Vi of Ukraine. There definitely was some crazy Mortal Kombat-type stuff: in fact, Shang Tsung himself drained the bandwidth out of the championship’s LAN, resulting in some wacky lagging issues for both spectators and players alike. Don’t get me wrong – it was a great tournament, but hopefully Valve has learned from the mistakes they made in both streaming and organization.

Well, they’d better have, for this year, the International is coming back, this time taking place at Benaroya Hall in Seattle, Washington; smack-dab in the middle of PAX Prime. An interesting choice, sure – but I’d say Germany was a far more accessible location for the eponymous international Dota fanbase. Still, it’ll make for added exposure, which is a good thing.

The 2012 International will be held during the last weekend of August: from the 31st of August to the 2nd of September. No details yet on how many millions of dollars the grand prize will contain - maybe it’ll be more this year. There will be 16 teams, just like last year, although we don’t know the full roster yet. The defending champions, Team Na’Vi of Ukraine; and this year’s newcomers: Team DK of China, are both the first teams to have been invited so far, although we’ll surely hear more about the other 14 teams soon.

Valve have already set up a teaser webpage for the championship, just like they did last year. Be sure to stay tuned to the official Dota 2 blog for more info on the event!

“Mari0″ Released – Bringing Portal And Super Mario Together Into One Game… Including Hats And Level Editors

“Mari0″ Released – Bringing Portal And Super Mario Together Into One Game… Including Hats And Level Editors

Exterminating Koopa Troopers isn’t a very challenging activity for Mario – but imagine how much easier it would be if he had some more advanced technology at his disposal. And I’m not talking mushrooms and fire flowers, I’m talking portal devices and grav guns. However, until we set Mario up with a Tau cannon or a Displacer, he’ll have to make do wi- What’s that? Someone gave Mario a portal gun? They made a video game about it?

Read More »

Blizzard Opposes Valve’s Ownership Of “DOTA” Name And Brand, Through Some Mean Legal Action

Blizzard Opposes Valve’s Ownership Of “DOTA” Name And Brand, Through Some Mean Legal Action

Almost 10 years ago, Valve was involved in a turbulent, and controversial legal showdown with their then-publisher, Vivendi, regarding their bizarre and near-hostile practices (illegally distributing Valve games to Asian cyber cafes, withholding game royalties from Valve, purposely delaying CS: Condition Zero). Valve was victorious, although Activision Blizzard would later refuse to continue settlement payments to Valve.

Then, when Dota 2 was first revealed, and when Valve first filed for the trademark “DOTA”, Riot Games, the creators of the Action RTS title League of Legends (and the company that former Dota caretaker Steve “Guinsoo” Feak currently finds himself in the employ of), filed for ownership of the “Defense of the Ancients” trademark in direct opposition to Valve, as DotA-Allstars (the Riot Games subsidiary company owned by Guinsoo and Steve “Pendragon” Mescon, former community manager for Dota – the company would later be acquired by Blizzard, from Riot Games in 2011). What most people don’t know is that they also filed for ownership of the “DOTA” trademark itself, on the same day – for whatever reason, Pendragon and Guinsoo forgot to publicize that fact. 

Then Rob Pardo of Blizzard also expressed his concern over Valve’s move - one year later, when the mediocre “Blizzard DotA” was revealed to the world, Frank Pearce of Blizzard would share the exact same thoughts on the issue… as would Mike Morhaime of Blizzard. Still, the general consensus was that, for the time being, Blizzard and Valve would keep the peace, and the trademark issue would ultimately be resolved in one way or another, hopefully with Valve acquiring both the DOTA and the “Defense of the Ancients” trademarks.

But sometimes it’s just too good to be true. And it is in this case. Just today, folks found out that about 3 months ago, Blizzard went on an all-out trademark dispute with Valve, over the “DOTA” trademark.

Read More »

L4D2: Friday the 13th Update – Featuring Gib Fest, Cold Stream, and More

L4D2: Friday the 13th Update – Featuring Gib Fest, Cold Stream, and More

Been a while since we ran a L4D story. Well, better late than never, right?

Read More »

Ivan’s Secrets To Leave Source Engine, Move To CryEngine, And Possibly Go Commercial

Ivan’s Secrets To Leave Source Engine, Move To CryEngine, And Possibly Go Commercial

If you’re big into Source modding, then you’ve probably already heard about Ivan’s Secrets, a very promising Source mod built on the Alien Swarm engine. Not only have they got some incredible technology on their hands (including an unbelievable real-time global lighting system that’s miles beyond anything Valve’s ever pulled off), but they’ve also got some very interesting gameplay (And there’s even coop!), by the looks of it. And it’s been in development since mid-2008. But… unfortunately, it seems like most of that might be about to change, because the mod is moving to CryEngine, and, quite possibly, going commercial.

Read More »