The Call For Communication movement’s “A Red Letter Day” event was a pretty significant success. Getting over 13,000 fans playing Half-Life 2 almost 8 years after its release in the hope that Valve will notice is no easy task. But now they’re moving on to bigger things – with a pretty big, ingenious and impressive event that Valve will notice. Because it’s something we’re going to hand over to them, as a part of Half-Life history.
Category: Half-Life
I tend to think of myself as an average to high-skill player. I’m not the best, but I’m pretty good at most games I play, and I’m pretty damn terrific at some of them. I won’t name any of them, because some of them have leaderboards, and when it comes to my high scores, I don’t even trust my own grandmother. But when I see shit like this, then I start feeling inadequate. It’s like the locker room all over again.
There’s been a couple of times when we spotted references towards EP3 content within another Valve game’s content. In fact, the Combine OverWiki has an entire article on the subject. It hasn’t happened in a while, though. It was getting a bit dull - exploring the depths of game folders in hopes of finding… whatever, can be surprisingly enjoyable. And it turns out it’s happening again!
If there’s one thing Source modders love to do, it’s develop Source Engine remakes of… well, just about everything, including the original Half-Life 1 series. We all know about Black Mesa Source, the HL1 remake/poster boy for vaporware development - but there are two mod remakes in development for Gearbox’s classic HL1 expansions as well: Operation Black Mesa (in development since mid-2007) and Guard Duty (in development since early 2009).
Courtesy of PlanetPhillip, we now have an official reveal from the teams behind OBM and Guard Duty – they have joined their forces, pooled their efforts, and merged into one development team: Tripmine Studios. Let’s check it out!
Yesterday was a pretty big day on the horror gaming front, as Frictional Games and thechineseroom announced “Amnesia: A Machine For Pigs”, a sequel to one of the greatest horror games ever created: 2010′s ”Amnesia: The Dark Descent”. This is really exciting, and I personally am very much looking forward to playing that when it comes out, in fall of 2012.
But that’s not the only thing that made yesterday an important day on the horror front. No – that day also brought the release of a long-awaited survival horror mod, built on the classic GoldSource engine, now looking a thousand times better, and developed by some of the best HL1 modders out there. What mod is this, you might ask? Well, let’s find out!
There are few things in my life that make me smile more than Podcast 17. While that sounds suspiciously like a toothpaste advertisement, I can assure you that Podcast 17 is no mere toothpaste! No, sir – it is a terrific podcast! That I happen to co-host. Which makes it even more terrific when Podcast 17 interviews Merle Dandridge, the voice of the one and only Alyx Vance. It’s a pretty lengthy interview, and Glenn manages to get a VERY interesting reaction regarding EP3 out of Merle at one point. It’s really informative, so go check it out!
Black Mesa. The place where the world went to hell. In the original Half-Life, we only see a relatively small part of it, but even so, what we do see amounts to an underground complex the size of a small city. Even though HL1 was never really known for its logical level design, many fans have tried to put together a cohesive map of the complex (such as this top-down overview by “Sterd”; this composite model by “Ripa”; and this realistic 3D map by David Dryburgh). But no one has ever tried to put a map together completely by memory, and by hand! What’s that? They have? Christ, is there anything the community hasn’t done in the time it took Valve to make HL3?
Call For Communication’s “A Red Letter Day” Is Successful, With Over 13,000 Fans Playing Half-Life 2
Late last month, the Call for Communication announced “A Red Letter Day”, a group event that would bring tens of thousands of Half-Life fans together in playing Half-Life 2, for half an hour on the 4th of February. That was yesterday, and it turns out… it did!










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